{"id":3851,"date":"2003-01-15T12:00:00","date_gmt":"2003-01-15T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/15\/session-report-15-01-2003\/"},"modified":"2003-01-15T12:00:00","modified_gmt":"2003-01-15T11:00:00","slug":"session-report-15-01-2003","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/15\/session-report-15-01-2003\/","title":{"rendered":"Session Report 15.01.2003"},"content":{"rendered":"<h2>Session Report 15.01.2003<\/h2>\n<p><b>Author<\/b>: Aaron<\/p>\n<p><b>at the table<\/b>: Walter, Peter, Moritz, Andrea, Aaron<\/p>\n<p><b>on the table<\/b>: T-Rex, Linie 1, Bluff<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/10038\" target=\"_blank\">T-Rex<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/trex_t.jpg\" align=\"right\" width=\"235\" height=\"377\" border=\"0\" alt=\"T-Rex - box\"\/><br \/>\n<br \/>\nAfter some debate about the first game of the evening Peter finally succeeded in<br \/>\nconvincing us to agree to T-Rex. Peter had played the game several time before and<br \/>\nenjoyed it a lot whereas especially Moritz didn&#8217;t like it too much on his first try.<\/p>\n<p> T-Rex is a card game where all players use an identical set of 17 cards and try to win<br \/>\ndinosaur eggs. These eggs come in 4 different colors and each egg is worth the total<br \/>\nnumber of eggs a player owns of that color at the end of the game, resulting in a<br \/>\npossible exponential growth of victory points.<\/p>\n<p> The player cards come in five colors with 3 cards of each color numbered from 1 to 15<br \/>\nplus 2 special cards. Before the first (of a total of 12) round of the game commences<br \/>\neach player shuffles his\/her deck and draws 7 hand cards to start with. Additionally, 2<br \/>\ndino eggs are revealed from the dino egg draw pile and two color cards are placed on the<br \/>\ntable to indicate the highest and lowest ranking card color for this round.<\/p>\n<p> Players in sequence play one of their hand cards placing it in front of them &#8211; there is<br \/>\nno need to follow suit. Each card carries a symbol (cards or a comet) which either<br \/>\nenables the player to draw additional cards from the draw pile or it signals the<br \/>\nbeginning of the &#8220;end sequence&#8221; of that round. When the first comet card has<br \/>\nbeen played the round immediately ends once that player has played another turn and no<br \/>\nother player has played a higher ranking comet card. Card ranking goes by the card&#8217;s<br \/>\ncolor followed by the number on the card.<\/p>\n<p>Whoever has the highest ranking card in front of him\/her selects one of the two dino<br \/>\neggs; the second egg goes to the player with the second highest card. As a small, but<br \/>\nimportant, bonus the player having the lowest ranking card may replace one of the two<br \/>\ncolor cards that indicate the color rank for the next round. Then each player permanently<br \/>\ndiscards either the top card from his\/her draw pile or the card last played in this<br \/>\nround. Then the remainder of the cards played this round are placed under the draw pile.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/trex_b.jpg\" align=\"left\" width=\"235\" height=\"183\" border=\"0\" alt=\"T-Rex\"\/>The first two or three rounds of T-Rex are usually heavily luck based as it<br \/>\nis completely unknown which cards are held by the other players. After a while most<br \/>\nplayers have gone through their draw pile at least once and usually have collected a set<br \/>\nof cards that suits their tactics. Especially players with a good memory now have an<br \/>\nadvantage if they remember which cards are permanently out of the game and which cards or<br \/>\nat the bottom of the draw piles.<\/p>\n<p> Once a comet card is played in a round this type of information can be vital for winning<br \/>\na dino egg because at that point it is important to be able to judge which player is able<br \/>\nto play higher ranking comet cards thereby extending the round. Exact timing is what make<br \/>\nwinners here as it is important to play the highest ranking card in the last turn of a<br \/>\nround and in fact it can be very annoying if a round is extended by another comet card<br \/>\nand one has to play another card, which more often than not is a lower ranking card,<br \/>\ndestroying any hope for winning an egg.<\/p>\n<p> For my liking T-Rex rewards good memory too much (old age, I guess). This combined with<br \/>\nthe usual uncertainties of what tactic another player will apply provides me with too<br \/>\nmany unpredictability. Interestingly, Moritz, who said he didn&#8217;t like the game<br \/>\nbecause of the strong memory effect won the game by far and Walter, our Bridge playing<br \/>\ncard game wizard came in last.<\/p>\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1518\" target=\"_blank\">Linie 1<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/line1_t.jpg\" align=\"right\" width=\"254\" height=\"315\" border=\"0\" alt=\"Linie 1 - box\"\/><br \/>\n<br \/>\nLinie 1 &#8211; or Streetcars as the English version published by Mayfair is called &#8211; was our<br \/>\nsecond game of the evening. We played this already once a couple of years ago with not<br \/>\ntoo enthusiastic memories and we wanted to give it another try.<\/p>\n<p> The task of the (up to five) players is to connect the terminal stops of their streetcar<br \/>\nline which are located at opposite borders of the game board by building tracks between<br \/>\nthem, a principle which was employed already by Twixt may years ago. To make things not<br \/>\ntoo easy players get their streetcar line dealt secretly out of the six available lines<br \/>\nand additionally they have to include two (or three in games with less than 4 players) of<br \/>\nthe many intermediate stops that are placed throughout the board. Also these stops are<br \/>\ndealt secretly.<\/p>\n<p> The game is played in two phases. During the track building phase a player places two<br \/>\nnew track tiles anywhere on the board or upgrades already existing tiles. Tiles may only<br \/>\nbe placed if they legally connect to tiles already placed and can only be upgraded if<br \/>\nexisting track is maintained. As soon as a track tile is placed next to a stop location a<br \/>\nstop sign is placed on that tile. No additional stops are possible at this location.<\/p>\n<p> Players therefore are faced with the difficult task of making sure that the stops they<br \/>\nmust pass are located in such a way that they caneasily be integrated into their own<br \/>\nnetwork and on the other hand they must try and avoid revealing their intentions and line<br \/>\nidentity too early. Line 1 allows all sorts of nasty track laying making it possible to<br \/>\ncreate long detours for other players once one knows their intentions. Even endless loops<br \/>\nare possible (see the left terminal of line 4 on the photo) making it impossible to use a<br \/>\npiece of track in both directions.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/line1_b.jpg\" align=\"left\" width=\"329\" height=\"233\" border=\"0\" alt=\"Linie 1\"\/>The second phase of the game begins once a player has completed the<br \/>\nrequired route. The player announces this to the other players and indicates the route on<br \/>\nthe board. The rules state that this must be done so that all players are able to verify<br \/>\nthat a valid route exists. And in fact, it happened twice during our game that a player<br \/>\nannounced a valid route which in fact did not exist! Once the route has been verified the<br \/>\nplayer starts travelling with a streetcar starting at one terminal, along the two (three)<br \/>\nintermediate stops to the terminal at the opposite side of the board. The<br \/>\n&#8220;motor&#8221; of the streetcar is a die with numbers 1 to 4 and two &#8220;H&#8221;<br \/>\nsigns. The player rolls the die once per turn and moves the streetcar the number of track<br \/>\ntiles indicated on the die or to the next stop if an &#8220;H&#8221; has been rolled. Here<br \/>\nit becomes obvious why a short route is so important.<\/p>\n<p> While some players have already started their streetcar other players may still be<br \/>\nbuilding their route. The point in time when to start the streetcar needs to be carefully<br \/>\njudged because sometimes it can pay to optimize a route further rather than starting the<br \/>\ncar on a hopelessly long route.<\/p>\n<p> Moritz came in first closely followed by Walter, who in fact had the shortest route of<br \/>\nall players. My chances of winning came to an abrupt end when Andrea<br \/>\n(&#8220;unintentionally&#8221;, as she said, believe it or not) blocked my intended<br \/>\nstarting location by a loop construction.<\/p>\n<p> Line 1 in my opinion is a strange mixture of a game: on the one hand there is the rather<br \/>\ncomplex track building race amongst the players followed by a dice rolling war in the<br \/>\nsecond phase. My feeling is that the players who like the track building will not be too<br \/>\nhappy with the second phase and vice versa.<\/p>\n<\/li>\n<li><a name=\"game3\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1134\" target=\"_blank\">Bluff<\/a><\/b><br \/>\n<br \/>\nThis evening we had sufficient time left to try some experiments with our usual final<br \/>\ngame of the evening: Bluff. After Moritz had won the first game of Bluff (making this a<br \/>\nvery good evening for him) we decided to change player position at the table to find out<br \/>\nif that has any influence on the game results. Doing so we managed to achieve a clear win<br \/>\nfor each player &#8211; a result we never had before. Which leaves us with the question: does<br \/>\nthe seating order really have in influence on the Bluff results? If so, what exactly is<br \/>\nthe cause of this influence?<\/p>\n<\/li>\n<\/ol>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Session Report 15.01.2003 Author: Aaron at the table: Walter, Peter, Moritz, Andrea, Aaron on the table: T-Rex, Linie 1, Bluff T-Rex After some debate about the first game of the evening Peter finally succeeded in convincing us to agree to T-Rex. Peter had played the game several time before and enjoyed it a lot whereas &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/15\/session-report-15-01-2003\/\" class=\"more-link\"><span class=\"screen-reader-text\">Session Report 15.01.2003<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3851","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":5,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3851","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3851"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3851\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3851"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3851"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3851"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}