{"id":3853,"date":"2003-01-22T12:00:00","date_gmt":"2003-01-22T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/22\/session-report-22-01-2003\/"},"modified":"2003-01-22T12:00:00","modified_gmt":"2003-01-22T11:00:00","slug":"session-report-22-01-2003","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/22\/session-report-22-01-2003\/","title":{"rendered":"Session Report 22.01.2003"},"content":{"rendered":"<h2>Session Report 22.01.2003<\/h2>\n<p><b>Author<\/b>: Moritz<\/p>\n<p><b>at the table<\/b>: Walter, Aaron, G\u00fcnther, Andrea, Moritz<\/p>\n<p><b>on the table<\/b>: Emerald, Puerto Rico, Bluff<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/13617\" target=\"_blank\">Emerald<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/emerald_t.jpg\" align=\"right\" width=\"310\" height=\"224\" border=\"0\" alt=\"Emerald - box\"\/><br \/>\n<br \/>\nThis game has been around for some time, but gets additional exposure in German gaming<br \/>\ncircles right now as it is part of the 4 games to be mastered for the German championship<br \/>\nin boardgaming 2003 (the other games are &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1157\" target=\"_blank\">Sticheln<\/a>&#8220;,<br \/>\n&#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/12135\" target=\"_blank\">Medina<\/a>&#8221; and &#8211; what else could it be &#8211; &#8220;<a href=\"puerto.html\">Puerto Rico<\/a>&#8220;).<\/p>\n<p> Inclusion of this game has been a matter of discussion, as it is a very light family<br \/>\ngame with only very shallow tactical elements, also dependent on luck a lot (usually the<br \/>\ngames in the selection are less luck oriented). The game board consists of a single track<br \/>\nstarting in a city and leading to a dungeon of sorts, occupied by the unavoidable dragon.<br \/>\nPlayers get a number of knight pawns dependent on the number of players (with 5 players 4<br \/>\nfor example), and try to collect gem (worth 1 VP each, 4 extra points if you are the<br \/>\nfirst to collect all 4 colours, 4 VPs for each majority in a colour at the end of the<br \/>\ngame) and gold cards (1 to 5 VPs) on the way to the inner sanctum. Movement is very<br \/>\nsimple and known from other games as a routine: The number of spaces you can move is<br \/>\ndetermined by the number of pawns in your space, including your own. This means that you<br \/>\ntry to reach populated spaces to advance quickly, making your way alone will take a long<br \/>\ntime.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/emerald_b.jpg\" align=\"left\" width=\"310\" height=\"176\" border=\"0\" alt=\"Emerald - board\"\/> At some point you reach the dungeon &#8211; landing on a dungeon space<br \/>\ngives you the choice to take one of either the open gold or gem cards (or none, if the<br \/>\nstacks are empty). But beware of the dragon &#8211; its movement is actually one of the<br \/>\ningenious mechanics of the game. There is a &#8220;dragon stick&#8221; which marks the 4<br \/>\nspaces the dragon is searching at the moment. Every time a player lands a pawn in one of<br \/>\nthese spaces, the dragon moves by means of a die roll (1,2 or 3 spaces), and is<br \/>\n&#8220;reflected&#8221; by the border of the stick if it would go beyond it. At the same<br \/>\ntime the stick is moved one space to the right until it reaches the end of the track,<br \/>\nwhere the dragon will guard the entrance to the treasure hoard. After the dragon moves,<br \/>\nit will &#8220;eat&#8221; one of the knights that are standing on the space it lands on (if<br \/>\nthere are several the moving player decides which), but if the knight sacrifices a<br \/>\ntreasure card (gems don&#8217;t interest the dragon for some reason) he will survive. As<br \/>\nthe game is basically about gaining VPs through cards it sometimes absolutely okay if you<br \/>\nlet your knight die &#8211; giving up your 5 VP card might be worse. Therefore it is also good<br \/>\nto have low VP cards handy- each player will encounter the dragon at some point or<br \/>\nanother!<\/p>\n<p> The first 4 pawns that reach the treasure hoard get 5 bonus points each, the fourth one<br \/>\nto reach it ends the game. Another possibility for sudden death is that one player loses<br \/>\nall knights but one &#8211; if you have many VP cards you can enforce the end in this way a<br \/>\nlittle: &#8220;let them be eaten!&#8221;.<\/p>\n<p> We played the game 2 times to get some feeling for the strategy, or what little there<br \/>\nis. As you have only 4 pawns in a 5 player game, you make 2 choices out of 4, sometimes<br \/>\nless if choices might be obviously awful and to be avoided, and also because taking cards<br \/>\nalways ends your turn &#8211; you can never take two cards in a row! Movement is mandatory, you<br \/>\ncannot go less spaces than you have to. Usually you will try to concentrate on 3 knights<br \/>\nand get them to the good cards as quickly as possible. The other knights will wither away<br \/>\nat the starting space.<\/p>\n<p> It doesn&#8217;t make much sense to avoid the dragon &#8211; although there are moves which put<br \/>\nyou at higher risk than other moves at some point you <b>will<\/b> have to face the danger<br \/>\nof being eaten, and whether that happens or not is pure luck, not skill. Of course you<br \/>\nwill be safer when travelling in numbers and having a low score on hand, as the dragon<br \/>\nmoving player will then gobble up the weightier player (in points, not pounds). To a<br \/>\ncertain extent you can foresee the moves of the other players and make your decisions<br \/>\nbased on that, but basically you are played by the turn order and the moves of the other<br \/>\nplayers. We found that the starting player always won, and always was the first to cash<br \/>\nin the extra VP cards of the treasury.<\/p>\n<p> Although this is a fun game for the whole family and even for &#8220;non-gamers&#8221; I<br \/>\ndon&#8217;t think it will hold the attention of any true freak for a long time. The big<br \/>\nplus is that games are very short, around 45 minutes, and can be played out of the box,<br \/>\nwith little preparation.<\/p>\n<table border=\"1\" bordercolorlight=\"gray\" bordercolordark=\"blue\" cellspacing=\"0\" cellpadding=\"3\" align=\"right\">\n<tr>\n<td align=\"center\">View\/add comment<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ARRW_167.gif\" align=\"absmiddle\" width=\"70\" height=\"29\" border=\"0\" alt=\"\"\/><script type=\"text\/javascript\" src=\"http:\/\/westpark-gamers.de\/feedback.php?type=code&amp;user=westparkgamers&amp;msgid=Emerald&amp;l=en\" language=\"JavaScript\">\n<\/script> <noscript>[<a href=\"http:\/\/westpark-gamers.de\/feedback.php?user=westparkgamers&amp;msgid=Emerald&amp;l=en\"><br \/>\nView\/add comment<\/a>]<\/noscript><\/td>\n<\/tr>\n<\/table>\n<p> Slightly recommended &#8211; forget the fantasy theme, though, the game could also be a about<br \/>\nmaking your way through Camden Town, the dragon then being a bobby searching you for<br \/>\nillicit drugs or something.<\/p>\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/12880\" target=\"_blank\">Puerto Rico<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/puerto_t.jpg\" align=\"right\" width=\"215\" height=\"294\" border=\"0\" alt=\"Puerto Rico - box\"\/><br \/>\n<br \/>\n Some strategy tips<\/p>\n<p> P.R. is one the best documented new games on the web right now &#8211; we have already<br \/>\nreviewed it, so I will try to give some strategic advice based on my now considerable<br \/>\nexperience with the game. Hopefully I can add a grain of wisdom to the immense material<br \/>\nout there!<\/p>\n<p> I have become a bit disillusioned with the game recently. Although I still think it is<br \/>\ngreat, I have my doubts about how much of a &#8220;strategy&#8221; can be applied<br \/>\nsuccessfully (like in &#8220;<a href=\"princes.html\">Princes of Florence<\/a>&#8221; or even<br \/>\n&#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1508\" target=\"_blank\">Settlers<\/a>&#8221; where you basically follow a semi-solitaire strategy). But on<br \/>\nthe other hand this is one of the charms of the game, and adds to its replay value,<br \/>\nwhereas games of &#8220;Princes of Florence&#8221; have recently turned into clashes of<br \/>\npre-set strategies. I haven&#8217;t yet decided which I like better.<\/p>\n<p> What every player of P.R. <b>must<\/b> learn is that there is <b>no<\/b> valid<br \/>\n&#8220;building&#8221; strategy, for example. <b>No<\/b> combination of buildings that you<br \/>\nplan ahead is of any use, even if they are ingeniously devised. I have seen each strategy<br \/>\nwin and fail in equal measures, but what you want is a strategy that gives you a good<br \/>\nchance to win, not one that you simply think is clever. In fact, I would argue that there<br \/>\nshould be no strategy in P.R. at all, rather &#8220;advanced tactics&#8221; depending on<br \/>\nturn order, strategies deployed by other players and sometimes even luck (selection of<br \/>\nplantations is a <b>huge<\/b> luck factor).<\/p>\n<p> P.R. is totally dependent on the choices that other players make. It is therefore in<br \/>\nnature a very chaotic and unpredictable game. The other players make the game and they<br \/>\nruin your plans&#8230; usually. The beauty is that they can also help you, if you foresee<br \/>\nwhat they will do.<\/p>\n<p> Here are some tactical rules that will definitely help you win:<\/p>\n<p> <b>1) Don&#8217;t come into the game with ANY strategy.<\/b><br \/>\n<br \/>\n It won&#8217;t work, believe me. Watch what the other players do, and act accordingly.<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/puerto_b.jpg\" align=\"left\" width=\"291\" height=\"175\" border=\"0\" alt=\"Puerto Rico\"\/>Be constantly on the watch for their strategy &#8211; basically you want to<br \/>\nbe in the middle of it: If the player to your right goes for quick victory points you<br \/>\nshould do the same. For example, leaving one player alone with a certain strategy is<br \/>\nusually a bad idea, especially if it&#8217;s the &#8220;end the game quickly with as many<br \/>\nVPs as possible&#8221; strategy. If you follow a similar tactic and succeed this<br \/>\nparticular player might think twice about ending the game quickly as you might have an<br \/>\nequal or even bigger number of VPs. On the other hand, if the player is already<br \/>\n&#8220;imitated&#8221;, don&#8217;t do it &#8211; three players following the same route will<br \/>\nusually cancel each other out. <b>Any<\/b> combination of buildings can be the winner in a<br \/>\ncertain game, it just depends on the players and their actions.<\/p>\n<p> <b>2) The LEFT PLAYER RULE<\/b><br \/>\n<br \/>\n Rick Heli brings it down to a simple point in his excellent short description of the<br \/>\ngame at &#8220;<a href=\"http:\/\/spotlightongames.com\/\" target=\"_blank\">spotlightongames.com<\/a><br \/>\n&#8220;&#8230;When deciding what crops to grow, the workings of the ship and the trader make<br \/>\nit wise to avoid what your right hand neighbour grows and to strongly consider growing<br \/>\nwhat your left hand neighbour does&#8230;.&#8221;<\/p>\n<p> I would call this most important advice. Why? Growing the same crops as your <b>left<\/b><br \/>\nneighbour is one of the few ways in which you can actually play aggressively against a<br \/>\nplayer, and your left neighbour is your best victim. This is because of the turn order,<br \/>\nwhich is always 1,2,3,4, then 2,3,4,1, then 3,4,1,2 then 4,1,2,3 for example. If you are<br \/>\nplayer number two you will be ahead of player number 3 (your <b>left<\/b> neighbour) 3<br \/>\ntimes out of 4 when roles are selected, which means you have a pretty good chance of<br \/>\nshipping\/selling goods <b>before<\/b> her or him.<\/p>\n<p> This of course also explains why you should avoid the plantations of the <b>right<\/b><br \/>\nplayer &#8211; who is of course possibly after you as you are after your left neighbour.<\/p>\n<p> Try to copy your left neighbour as closely as possible, but <b>only<\/b> in plantations<br \/>\nand factories. Apart from that your tactics should be the absolute opposite of the left<br \/>\nplayer. Why? See the &#8220;RIGHT PLAYER RULE&#8221; below!<\/p>\n<p> <b>3) The RIGHT PLAYER RULE<\/b><br \/>\n<br \/>\n The right player will go before you \u00be of the time (in a 4 player game). Which gives you<br \/>\nthe possibility to see what s\/he does, and then somehow imitate it (<b>not<\/b> the<br \/>\nplantations, see above). With somehow I mean &#8220;not exactly&#8221;. Of course you<br \/>\nshould rule out imitating dumb moves, for a start (I have seen weak players win games of<br \/>\nP.R. against the top-pro&#8217;s because they had an equally weak <b>right<\/b> neighbour).<br \/>\nBut the buildings the <b>right<\/b> player builds should be closely watched. If your<br \/>\n<b>right<\/b> neighbour buys a building that is triggered by the &#8220;settler&#8221;<br \/>\nphase, you should consider building it as well (if possible), or another building that is<br \/>\ntriggered by the same phase. Chances are s\/he bought it for a reason, and will possibly<br \/>\nplay this role on her\/his turn &#8211; and you will profit from it as well! I have closely<br \/>\nfollowed this rule in my last experimental games, even sometimes buying buildings I<br \/>\nthought I had little use for, or which seemed weird in my specific setup (getting the<br \/>\nright feel for this is the closest this game comes to &#8220;skill&#8221;). I never<br \/>\nregretted it &#8211; sure enough I always profited from my right player taking certain roles<br \/>\nwhich I also benefited from, and then I was free to take roles that only benefited me<br \/>\nafterwards! The game usually rewards the <b>second<\/b> player, especially when shipping<br \/>\nfor VPs!<\/p>\n<p> Watch closely, and most importantly: be flexible!<\/p>\n<p> <b>4) The SAVINGS RULE<\/b><br \/>\n<br \/>\n This is a more obscure tactic that doesn&#8217;t seem obvious at first. The rule is:<br \/>\n&#8220;When you buy buildings in the builder phase, already consider what you are able<br \/>\n(not what you &#8220;want&#8221;) to buy in the <b>next<\/b> phase &#8211; it might come sooner<br \/>\nthan you think!&#8221;. This means sometimes buying &#8220;cheap&#8221; buildings when you<br \/>\ncould actually buy more expensive ones. I see it happening very often that good players<br \/>\ntrigger phases that as few as possible other players can benefit from (a basic rule of<br \/>\nthumb that is mostly followed). Usually it happens that one player triggers the builder<br \/>\nphase, all players dump their money into expensive buildings, and then the player who has<br \/>\nthe most money will immediately become builder again next turn (this might even happen<br \/>\n<b>directly<\/b> afterwards, when the turn ended with the builder phase) to buy another<br \/>\nbuilding with his savings, whereas the other players just dumbly stare. Don&#8217;t let<br \/>\nthat happen &#8211; try to <b>always<\/b> buy a building in the builder phase. Even the meagre<br \/>\n&#8220;1&#8221; building might be worth many more points with certain large buildings. If<br \/>\nonly buildings are available that you don&#8217;t think fit into your strategy,<br \/>\n<b>change<\/b> your strategy. When you are always able to buy buildings and never miss out<br \/>\na phase, you <b>will<\/b> have an edge on other players, believe me!<\/p>\n<p> Always save some money, if possible! Always consider taking the gold digger, even if<br \/>\nit&#8217;s only worth one buck.<\/p>\n<p> <b>5) The FIRST TURN<\/b><br \/>\n<br \/>\n What should you do when you&#8217;re first? It&#8217;s not easy to &#8220;imitate&#8221; when<br \/>\nthere is nothing there to imitate. I personally think there is only one answer: take the<br \/>\nsettler and take a free quarry. Quarries <b>always<\/b> come in handy in any game<br \/>\n(although one might argue how many you need &#8211; I think you&#8217;ll be fine with no more<br \/>\nthan two, personally), nobody else will be able to get one, and you will have an edge<br \/>\nwhen &#8220;imitating&#8221; a quarry strategy of your <b>right<\/b> player later on. If<br \/>\nthere are too many maize plantations lying around you might consider taking the gold<br \/>\ndigger instead, though, but that case will be rare. Also, if you&#8217;re lucky, somebody<br \/>\nmight play the &#8220;mayor&#8221; and give you the possibility to populate the quarry<br \/>\nbefore the first builder phase, therefore giving you the same edge that the builder role<br \/>\nwould have brought you at the start.<\/p>\n<table border=\"1\" bordercolorlight=\"gray\" bordercolordark=\"blue\" cellspacing=\"0\" cellpadding=\"3\" align=\"right\">\n<tr>\n<td align=\"center\">View\/add comment<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ARRW_167.gif\" align=\"absmiddle\" width=\"70\" height=\"29\" border=\"0\" alt=\"\"\/><script type=\"text\/javascript\" src=\"http:\/\/westpark-gamers.de\/feedback.php?type=code&amp;user=westparkgamers&amp;msgid=Puerto%20Rico%20Tips&amp;l=en\" language=\"JavaScript\">\n<\/script> <noscript>[<a href=\"http:\/\/westpark-gamers.de\/feedback.php?user=westparkgamers&amp;msgid=Puerto%20Rico%20Tips&amp;l=en\"><br \/>\nView\/add comment<\/a>]<\/noscript><\/td>\n<\/tr>\n<\/table>\n<p> These tactics can form the basis for a more serious delving into the game. Guenther, our<br \/>\nmost successful P.R. player certainly knows them well &#8211; he always uses them and wins 80<br \/>\npercent of the time!<\/p>\n<p> Good gaming.<\/p>\n<\/li>\n<li><a name=\"game3\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1134\" target=\"_blank\">Bluff<\/a><\/b><br \/>\n<br \/>\nStrange that the two gaming groups &#8220;Westbank&#8221; and &#8220;Westpark&#8221;-gamers<br \/>\nhave one affliction in common: the call of the dice (or, shall we say, the SCOURGE of the<br \/>\ndice?). Since we experimented with different seating orders (usually we always sit at the<br \/>\nsame places of the table) results have varied wildly, this time Andrea won twice in a<br \/>\nrow, whereas Walter, who very often wins, came always in last.<\/p>\n<p> PETER, IF YOU READ THIS&#8230;..COME BACK!<\/p>\n<\/li>\n<\/ol>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Session Report 22.01.2003 Author: Moritz at the table: Walter, Aaron, G\u00fcnther, Andrea, Moritz on the table: Emerald, Puerto Rico, Bluff Emerald This game has been around for some time, but gets additional exposure in German gaming circles right now as it is part of the 4 games to be mastered for the German championship in &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/22\/session-report-22-01-2003\/\" class=\"more-link\"><span class=\"screen-reader-text\">Session Report 22.01.2003<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3853","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":3,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3853","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3853"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3853\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3853"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3853"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3853"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}