{"id":3855,"date":"2003-01-29T12:00:00","date_gmt":"2003-01-29T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/29\/game-session-report-29-01-2003\/"},"modified":"2003-01-29T12:00:00","modified_gmt":"2003-01-29T11:00:00","slug":"game-session-report-29-01-2003","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/29\/game-session-report-29-01-2003\/","title":{"rendered":"Game Session Report &#8211; 29.01.2003"},"content":{"rendered":"<h2>Game Session Report &#8211; 29.01.2003<\/h2>\n<p align=\"right\"><a href=\"bericht51.html\"><b>Deutsche Version<\/b><\/a><\/p>\n<p><b>Author<\/b>: Walter<\/p>\n<p><b>at the table<\/b>: Hans, G\u00fcnther, Andrea, Moritz, Peter, Walter<\/p>\n<p><b>on the table<\/b>: Outpost, Bluff<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/1321\" target=\"_blank\">Outpost<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/outpost_t.jpg\" align=\"right\" width=\"254\" height=\"350\" border=\"0\" alt=\"Outpost box\"\/><br \/>\n<br \/>\nTo begin at the end: around midnight, when after four hours&#8217; play it was clear who<br \/>\nhad won, the atmosphere was just as objective and free from aggression as it had been at<br \/>\nthe beginning. Peter spared us a sample of his collected paradoxes and we were able to<br \/>\nget on with the game without any diversions. We rather generously gave the game an<br \/>\noverall rating of 6.8.<\/p>\n<p> What sort of a game is Outpost? Despite the flowery language in the playing instructions<br \/>\nit is just an ordinary business and auction game. The fact that the scenario has been<br \/>\ntransferred to outer space, and that we are made the commanders of a space station,<br \/>\ndoesn&#8217;t change the basic principle of the game: each player bids for Upgrade Cards<br \/>\n(UCs), buys factories with which he makes a profit, and reinvests his income until the<br \/>\nfirst player has acquired a certain quantity of the means of production and thus has won<br \/>\nthe game.<\/p>\n<p> Of course there are certain interdependencies between the UCs (just as in Civilization):<br \/>\nthey award bonus points for the acquisition of certain additional UCs, they are<br \/>\nconditions for buying certain factories or else they reduce the restrictions which each<br \/>\nplayer is subject to (eg. the maximum number of workers employed in the factories, or the<br \/>\nmaximum number of production cards retained in the hand).<\/p>\n<p> The production cards represent the profit that a factory produces, that is, the owner<br \/>\ngets one production card per factory &#8211; the more expensive the factory, the higher the<br \/>\nvalue of the corresponding production card. This value is however not in each case a<br \/>\nfixed amount, but is distributed around an average value. If you are lucky you draw<br \/>\nproduction cards with high values, if you are unlucky then you don&#8217;t. To call this<br \/>\nrandom factor a &#8220;clever mechanic&#8221; (as <a href=\"http:\/\/www.gamecabinet.com\/sumo\/Issue9\/Outpost.html\" target=\"_blank\">Mark Green<\/a><br \/>\ndoes) is a very friendly remark. In my opinion the effect is simply somewhat chaotic.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/outpost_b1.jpg\" align=\"left\" width=\"386\" height=\"240\" border=\"0\" alt=\"Outpost - Aufbau\"\/>There are some more obstacles in the way of total<br \/>\n     predictability, eg. not all the UCs are available in any given round of play.<br \/>\n     Instead this is determined by a throw of the dice in a particular phase of the game.<br \/>\n     If someone backs the wrong horse when making his game plan, he can quite easily be<br \/>\n     unable to buy his intended UCs for the duration of several rounds.<\/p>\n<p> It has not yet been established what the optimal order is in which one should bid for or<br \/>\nbuy the UCs and the factories &#8211; and thank heaven for that. If this were the case we could<br \/>\nforget the game entirely. As it is each player can still search for his own best winning<br \/>\nstrategy. From the start Peter saved up determinedly for the titanium factory. When he<br \/>\nwas able to afford it, he was already so far behind the field regarding the amount of his<br \/>\nmeans of production that he was in no position to seriously hinder the modest<br \/>\nwater-workers. In his <a href=\"http:\/\/www.contrib.andrew.cmu.edu\/usr\/gc00\/reviews\/outpost.main.html\" target=\"_blank\">analysis<\/a> Brian Bankler confirms that this strategy does not pay off.<br \/>\nNevertheless Peter finished in third place.<\/p>\n<p> Moritz based his speculations on the scientist UC. This card is not very expensive and<br \/>\nprovides its owner with an additional production card in each round of play.<br \/>\nUnfortunately the scientists very seldom came on to the market in our game. Moritz<br \/>\nfinished up among the also-rans, along with the other newcomers Andrea und Walter.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/outpost_b.jpg\" align=\"right\" width=\"400\" height=\"243\" border=\"0\" alt=\"Westpark Gamers - Gruppenbild mit Dame\"\/>Together with G\u00fcnther and Hans I<br \/>\n     decided upon the more obvious waterworks strategy, that is, we built up our water<br \/>\n     production facilities for an affordable price and so were able to start earning<br \/>\n     fairly well fairly quickly. Somehow I managed once to forget to claim a bonus and<br \/>\n     another time I made a mistake in payment to my own disadvantage. Finally I wasted<br \/>\n     time by reducing my restrictions as a precautionary measure, instead of<br \/>\n     concentrating on more valuable factories &#8211; just too many mistakes to keep me on the<br \/>\n     road to victory. Hans however managed to finish in second place.<\/p>\n<p> G\u00fcnther, who knew the game the best, was able to chalk up a win without any effective<br \/>\nchallenge. He began with the waterworks, then skipped over the titanium phase and then<br \/>\nbefore anyone could blink an eye he was in possession of several New Chemicals. These<br \/>\nprovided him with so much income that it was clear he was going to be the winner several<br \/>\nrounds before the end. Green&#8217;s claim that &#8220;the game is remarkably well balanced<br \/>\nwith the lead changing hands every turn&#8221; does not correspond at all to our<br \/>\nexperience. The income increases exponentially and whoever is in the lead can&#8217;t be<br \/>\ncaught by the others even if they join forces. With no problems G\u00fcnther was able to win<br \/>\nthe auction for both the Moon-Bases as soon as the throw of the dice made them available<br \/>\nand won the game with 84 Victory Points.<\/p>\n<p> Westpark Gamers&#8217; Rating: 6.8<\/p>\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/1134\" target=\"_blank\">Bluff<\/a><\/b><br \/>\n<br \/>\nTo complete the evening we played two rounds of Bluff. There were no spectacular details.<br \/>\nTwice Hans started the final with an preponderance of 4 vs 1 dices, once against Andrea<br \/>\nund once against me. He had no problems to bear the palm.<\/p>\n<p> What seems remarkable is that Moritz, who used to win continually, doesn&#8217;t have such<br \/>\na clear run now that Andrea no longer sits in the position immediately following his.<br \/>\nCould it perhaps be that he can influence his wife more easily than the other<br \/>\nWestpark-Gamers? We will just have to wait and see!<\/p>\n<\/li>\n<\/ol>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Session Report &#8211; 29.01.2003 Deutsche Version Author: Walter at the table: Hans, G\u00fcnther, Andrea, Moritz, Peter, Walter on the table: Outpost, Bluff Outpost To begin at the end: around midnight, when after four hours&#8217; play it was clear who had won, the atmosphere was just as objective and free from aggression as it had &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/29\/game-session-report-29-01-2003\/\" class=\"more-link\"><span class=\"screen-reader-text\">Game Session Report &#8211; 29.01.2003<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3855","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":2,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3855"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3855\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3855"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}