{"id":3861,"date":"2003-02-26T12:00:00","date_gmt":"2003-02-26T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/02\/26\/game-session-report-review-26-03-2003\/"},"modified":"2003-02-26T12:00:00","modified_gmt":"2003-02-26T11:00:00","slug":"game-session-report-review-26-03-2003","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/02\/26\/game-session-report-review-26-03-2003\/","title":{"rendered":"Game Session Report &#038; Review &#8211; 26.03.2003"},"content":{"rendered":"<p align=\"right\">\n<h2>Game Session Report &amp; Review &#8211; 26.03.2003<\/h2>\n<p><b>Author<\/b>: Aaron<\/p>\n<p><b>at the table<\/b>: Thomas, Moritz, G\u00fcnther, Aaron und Walter<\/p>\n<p><b>on the table<\/b>: Anaconda, Keythedral<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/14546\" target=\"_blank\">Anaconda<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/anacon_t.jpg\" align=\"right\" width=\"262\" height=\"330\" border=\"0\" alt=\"Anaconda cover\"\/><br \/>\n<br \/>\nIn front of us lies an impressive looking box filled with high quality components &#8211;<br \/>\nobviously this is true Ravensburger style. And someone didn&#8217;t really have to bother<br \/>\nabout the production cost of the game either &#8211; no wonder: it&#8217;s a marketing game of<br \/>\nSiemens<br \/>\nBusiness Services about finding &#8220;e- and m-business cards&#8221; as Siemens puts<br \/>\nit.<\/p>\n<p> Well, marketing games do not have the best reputation in terms of game design and the<br \/>\ngame designer (or rather design team) &#8220;Funtasy Factory&#8221; only comes to mind for<br \/>\ntheir not so well received card game &#8220;Der Schuh des Manitu&#8221; &#8211; a merchandising<br \/>\nproduct for the hilarious, and very successful, German film of the same title.<\/p>\n<p> This in mind we studied the rule book with mixed feelings and learnt that each player<br \/>\nrepresents an expedition team in the deep jungle near the Anaconda Valley and that their<br \/>\ngoal is to collect two mysterious, golden &#8220;future stones&#8221;, the jokers<br \/>\n(referring to the stones, not the design team). Rather surprisingly, the Anaconda Valley<br \/>\ndepicted on the board is &#8220;off limits&#8221; and cannot be entered but our search for<br \/>\nsome logic in this story was going to be challenged even more.<\/p>\n<p> Unfortunately, the expeditions have lost all but one item of their high-tech equipment<br \/>\nthat will successfully guide them through the valley and help them in case of emergencies<br \/>\nin this adverse environment. Luckily, the game designers created a set of rules that<br \/>\nallow expeditions to regain pieces of equipment: each of the lost items as well as the<br \/>\njoker is located in one of the seven Maya temples placed on the board. And there is a<br \/>\ncard deck holding each item twice and its top card tells the players the item to search<br \/>\nfor next. To make things easy each player is allowed to look at the content of three of<br \/>\nthe seven temples before the game commences.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/anacon_b1.jpg\" align=\"left\" width=\"264\" height=\"279\" border=\"0\" alt=\"Anaconda board\"\/>So, off the players go to search for the item, those who already<br \/>\nknow the correct temple (and still remember it) rushing into its general direction. The<br \/>\nmotor for the movement turns are cards showing a number of movement points that must be<br \/>\nspent completely and usually 2 directions an expedition may move into and each player has<br \/>\na hand of 7 movement cards. Some cards allow movement in all four directions (diagonal<br \/>\nmovement is never permitted) or allow rolling one or two dice to determine the number of<br \/>\nmovement points. In addition there are teleport fields on the board that enable players<br \/>\nto travel long distances in one turn.<\/p>\n<p> Some of the movement cards carry a symbol indication that the expedition has encountered<br \/>\nan additional challenge described on an event cards to be drawn. The challenges all<br \/>\nrequire the usage of 2 of the high-tech items in order to be completed successfully. For<br \/>\nexample, one of your expedition team members suffers from diarrhoea and you need your<br \/>\n&#8220;analysis device&#8221; to search for the cause and call a doctor with your<br \/>\n&#8220;cell phone&#8221; to ask for a cure. If you have both items you get the advantage of<br \/>\nregaining energy points or the like, if you only own one of the items you can still ask<br \/>\nanother player who has the item to use it for you, usually providing a benefit for both<br \/>\nplayers. Only if you don&#8217;t have either of the items needed do you have to perform an<br \/>\naction which helps the other players or hinders all (like changing the position of two<br \/>\ntemples).<\/p>\n<p> Tactically, it doesn&#8217;t make a lot of sense to chase for items whose temple position<br \/>\nyou don&#8217;t know since you are running the risk of finding the wrong item and loosing<br \/>\nenergy points as a consequence. And the challenges described on the event cards<br \/>\naren&#8217;t really a problem, even if you do not own any of the items asked for. This of<br \/>\ncourse is not true the joker item. As with any other item there are also only two such<br \/>\njoker cards in the game. And to win the game a player must possess both joker stones!<br \/>\nInevitably, each player will rush to the temple holding the joker once this card is at<br \/>\nthe top of the item deck. Those who know the correct location will do this on a more or<br \/>\nless straight path; the others are left with the task to determine where everybody else<br \/>\nis rushing to.<\/p>\n<p> Once the second joker has been collected there is no real need anymore to collect the<br \/>\nremaining items as the endgame now begins (the designers luckily became aware of this and<br \/>\nsplit the item card deck in two parts to be played in sequence &#8211; each part holding one<br \/>\n&#8220;joker&#8221; card).<\/p>\n<p> We found that the endgame is rather broken. Most of the time two players possess one<br \/>\n&#8220;joker&#8221; each, finding themselves in the position to hunt down each other to<br \/>\nacquire both. Leaving the other players aside, this task in its own is quite ridiculous.<br \/>\nTo get the stone from the other player one has to attack that player by moving on the<br \/>\nsame space the player currently is on. This may take a while due to the movement cards<br \/>\nand the requirement that you spend all your movement points on the card. But once this<br \/>\nhas been achieved the odds of the attacker to win the fight are only 25% making it very<br \/>\nunattractive to attack someone in the first place. The looser of a fight has to<br \/>\nrelinquish the joker stone to the other player (or any other item if he doesn&#8217;t<br \/>\npossess the stone). How on earth this game can be completed within 45 minutes without<br \/>\nplayers giving up by just attacking the other stone-carrier and most likely loosing their<br \/>\nown stone that way is beyond me.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/anacon_b2.jpg\" align=\"right\" width=\"314\" height=\"241\" border=\"0\" alt=\"Anaconda board\"\/> Anyway, G\u00fcnther and I, both carrying a stone came to the<br \/>\n     conclusion that to end the game it is required to fight and, hence moved towards<br \/>\n     each other. Eventually, G\u00fcnther was in the position to attack and to no ones<br \/>\n     surprise lost his stone to me. On my next turn I performed what should have been my<br \/>\n     winning move by moving onto the &#8220;Anaconda Valley Exit&#8221; field. Here the<br \/>\n     last and final challenge is waiting: a randomly drawn card shows three items and<br \/>\n     asks for the identification of the corresponding Maya temples. While I was<br \/>\n     absolutely sure about two of the temples I had some doubts about the last item.<br \/>\n     Walter pointed me towards the temple he thought was correct (just to end the game I<br \/>\n     guess) and I chose that one &#8211; only to find that it was the wrong one! As a<br \/>\n     consequence I lost both stones which were placed on the base camp fields and my<br \/>\n     expedition was moved away far enough to have no chance of regaining them in the next<br \/>\n     moves.<\/p>\n<p> Thomas and G\u00fcnther grabbed one stone each in their next turn and Moritz performed what I<br \/>\nwould call the best Anaconda tactical move possible: he moved his expedition onto the<br \/>\nexit field ready to fight with anyone wanting to leave the board. Since he would be the<br \/>\ndefender his chances of gaining a stone was 75% &#8211; not bad. Unfortunately, in his next<br \/>\nturn he had to move away before having been attacked by both &#8220;stone carriers&#8221;<br \/>\nand G\u00fcnther in the end won the game.<\/p>\n<p> Siemens terms the game quite rightly a &#8220;party game&#8221;. The story behind the game<br \/>\nis ridiculous enough to catch the first laughs. And while the game unfolds more and more<br \/>\nflaws are discovered by the players which can only be endured if no one is willing to<br \/>\ntake the whole thing serious. For strategy gamers Anaconda will be endless and result in<br \/>\na stalemate. The best tactical advice on how to win Anaconda is: stay close to the temple<br \/>\nwith the &#8220;joker&#8221; stone and ignore the other items (but remember their temple<br \/>\nposition!). And most importantly: attack the joker carriers and roll sixes.<\/p>\n<p><\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/14222\" target=\"_blank\">Keythedral<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/keythedr_t.jpg\" align=\"right\" width=\"264\" height=\"359\" border=\"0\" alt=\"Keythedral cover\"\/><br \/>\n<br \/>\nFollowing Keywood, Keydom and <a href=\"keytown.html\">Keytown<\/a> this is the fourth game<br \/>\nof Richard Breese. As with his earlier releases, Keythedral has been published in a<br \/>\nrather small number of only 600 games and after the success of the earlier games it came<br \/>\nas no surprise that Keythedral was almost sold out on the first day of publication.<br \/>\nLuckily, G\u00fcnther was able to grab a copy in Essen 2002.<\/p>\n<p> Keythedral comes in the same good production quality as Richard&#8217;s earlier games and<br \/>\nin fact he seems to have been listening to some quarrels about the rule books in the past<br \/>\nas this time we find a full size booklet with clearly described rules and all the<br \/>\nimportant details in a nicely structured way.<\/p>\n<p> The game board this time is variable and consists of octagon shaped tiles depicting<br \/>\ndifferent terrain types for five different resources (timber, stone, water, crop and<br \/>\nwine). Before the game commences four of these tiles (2 stone, 2 timber) are placed next<br \/>\nto each other yielding a square shape. The little square shaped &#8220;hole&#8221; in the<br \/>\nmiddle is where the cathedral marker is placed. In sequence each player now takes one of<br \/>\nthe facedown tiles and places it along the long side of any of the already placed tiles<br \/>\nand as a second step places one of his five &#8220;cottage&#8221; markers at any of the<br \/>\navailable short sides of a tile. The aim here is to place your cottage in such a fashion<br \/>\nthat each of the four sides of the cottage token eventually borders a terrain tile in<br \/>\norder to have a good choice of resource fields you can send your worker to (who lives in<br \/>\nthe cottage) in the later phases of the game.<\/p>\n<p> Once the board has been completely set up the player turns begin. Each turn has 4 phases<br \/>\nand each phase is played for all players starting with the start player. In the first<br \/>\nphase players select in which order the cottages send out their worker to the fields<br \/>\n(only one worker is allowed per field), in the second phase players collect the resources<br \/>\ntheir workers produced on their fields (each worker\/field combination produces one<br \/>\nresource) and in the third phase players can spend their resources. In the fourth and<br \/>\nfinal phase the return to their homes and the next round begins.<\/p>\n<p>The right to determine the start player of the new round is up for auction &#8211; a game<br \/>\nconcept already known from Keytown. The player left to the current start player calls out<br \/>\nhow many resources he wants to spend to get this right followed by the other players who<br \/>\nhave to increase if they want to bid. The current start player is the last to bid and for<br \/>\nhim it suffices to match the current bid.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/keythedr_b2.jpg\" align=\"left\" width=\"314\" height=\"313\" border=\"0\" alt=\"Keythedral board\"\/> In order to win the game, players must collect victory<br \/>\n     points. These victory points are stored on a second board showing the interior of<br \/>\n     the cathedral. Here we see 17 tokens, four each in the lower three rows providing 1,<br \/>\n     2 and 3 VPs, then a row of three tokens with 4 VPs and two 5 VP tokens in the top<br \/>\n     row. When the game starts only the lowest row of tokens is placed face up showing<br \/>\n     the required resources to buy each of them. Once a row becomes empty the prices for<br \/>\n     the next row of tokens are revealed. Obviously, the number and value of resources<br \/>\n     required to buy a token increases with its VP value. In fact, only row&#8217;s 1 and 2<br \/>\n     tokens can be bought with resources alone while the higher valued tokens require<br \/>\n     goods like glass or even gold.<\/p>\n<p> All these acquisitions happen in phase three of a turn when players in sequence decide<br \/>\nwhat they want to do. The buy options are to acquire a VP token with available resources<br \/>\nor goods or to trade resources for goods. Other options are to convert a cottage to a<br \/>\nhouse (a house can send out two instead of one worker), build a fence to prevent workers<br \/>\nfrom other cottages\/houses to work on a resource tile, or to demolish a fence. All of<br \/>\nthese build options cost resources, too. Finally, besides passing, a player may buy one<br \/>\nof the two face down &#8220;influential law&#8221; action card that are available per<br \/>\nround. Doing so ends phase 3 of that player. Influential law cards provide a one time<br \/>\nspecial ability when used. Once all players have passed phase 3 of the current round<br \/>\nends.<\/p>\n<p> There are a lot of choices in this game, some of them strategic other more tactical.<br \/>\nHere are a few hints about how to win Keythedral:<\/p>\n<p> <u>Clever setup<\/u><br \/>\n<br \/>\n It&#8217;s obvious that you need to place your cottages in such a way that you have access<br \/>\nto all five resources. Since there will be times when the choices for worker placement<br \/>\nare rather restricted it is a good idea to have at least 2 cottages bordering each<br \/>\nresource type. Especially timber and stone are important resources as they are required<br \/>\nfor house and fence building therefore you need to make sure that you have safe access to<br \/>\nboth. Here you should consider that the fields next to the cathedral have one cottage<br \/>\nless to compete with. Also take into account the seating order and the cottage numbers<br \/>\nbordering a tile: never place a cottage next to a tile which has already an equally<br \/>\nnumbered cottage of the player to your right next to it. It&#8217;s also a good idea to<br \/>\nhave at least timber or stone as a safe field which can only be accessed by you.<\/p>\n<p> <u>Building houses<\/u><br \/>\n<br \/>\n Build your houses as soon as possible to make the best use of them. Remember that the<br \/>\ngame will last for only six to eight rounds. Houses can act as a sort of deterrent to<br \/>\nother players preventing them from building a house in close vicinity to yours. It&#8217;s<br \/>\noften not worthwhile to build more than three houses as competition usually is very<br \/>\nfierce on the board.<\/p>\n<p> <u>Selecting cottage order<\/u><br \/>\n<br \/>\n You need to constantly watch the board to determine you &#8220;safe&#8221; fields as<br \/>\nopposed to the fields where you are competing with possibly several other players. If<br \/>\npossible make sure that you select a cottage number which provides you access to one of<br \/>\nthe most competed fields.<br \/>\n<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/keythedr_b1.jpg\" align=\"right\" width=\"314\" height=\"267\" border=\"0\" alt=\"Keythedral board\"\/><br \/>\n<br \/>\n <u>Trade early<\/u><br \/>\n<br \/>\n Once the 4 VP tokens are turned over you are bound to need gold and\/or glass. So<br \/>\nit&#8217;s a good idea to trade these already a round in advance so that you can grab the<br \/>\ncheapest VP token in that 4 VP row. There&#8217;s of course a risk here as you do not know<br \/>\nfor sure which goods will the required but going for gold with a safe income of timber,<br \/>\nstone and water in the next round will almost certainly get you that 4 VP token. Make<br \/>\nsure that the start player position is favourable, too.<\/p>\n<p> <u>Start player position<\/u><br \/>\n<br \/>\n Being the start player is quite nice but sitting one or two positions left of him in a<br \/>\nfour or five player game doesn&#8217;t really do any harm either. It&#8217;s obviously not a<br \/>\ngood idea to sit right to the start player as this will severely limit your options in<br \/>\nthis round.<\/p>\n<p> <u>Buying VP tokens<\/u><br \/>\n<br \/>\n There&#8217;s a total of 46 VPs in the game so anything above 12 VPs usually means sure<br \/>\nvictory in a four or five player game. I believe that it is a good strategy to go for the<br \/>\nlow valued VP tokens and then prepare to grab either a 4 VP or 5 VP token to get those 12<br \/>\nor 13 VPs in total. But watch out what the other players are doing! If they follow that<br \/>\nsame strategy you may want to consider going for two 4VP and one 5VP token instead.<\/p>\n<\/li>\n<\/ol>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Session Report &amp; Review &#8211; 26.03.2003 Author: Aaron at the table: Thomas, Moritz, G\u00fcnther, Aaron und Walter on the table: Anaconda, Keythedral Anaconda In front of us lies an impressive looking box filled with high quality components &#8211; obviously this is true Ravensburger style. And someone didn&#8217;t really have to bother about the production &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/02\/26\/game-session-report-review-26-03-2003\/\" class=\"more-link\"><span class=\"screen-reader-text\">Game Session Report &#038; Review &#8211; 26.03.2003<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3861","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":3,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3861"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3861\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3861"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}