{"id":3870,"date":"2003-05-21T12:00:00","date_gmt":"2003-05-21T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/05\/21\/session-report-review-21-05-2003\/"},"modified":"2003-05-21T12:00:00","modified_gmt":"2003-05-21T10:00:00","slug":"session-report-review-21-05-2003","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/05\/21\/session-report-review-21-05-2003\/","title":{"rendered":"Session Report &#038; Review 21.05.2003"},"content":{"rendered":"<h2>Session Report &amp; Review 21.05.2003<\/h2>\n<p><b>Autor<\/b>: Moritz, Aaron<\/p>\n<p><b>am Tisch<\/b>: Loredana, G\u00fcnther, Peter, Moritz und Aaron<\/p>\n<p><b>auf dem Tisch<\/b>: Alhambra, Amun Re<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/14497\" target=\"_blank\">Alhambra<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/alhambra_t.jpg\" align=\"right\" width=\"264\" height=\"334\" border=\"0\" alt=\"Alhambra\"\/>\n<p>This new offering is part of the selection for \u201eSpiel des Jahres\u201c, this is<br \/>\nwhy Guenther nudged us gently to play it&#8230;<\/p>\n<p> The game is similar to other German games (well, aren\u2019t ALL German games similar<br \/>\nto other German games???) and immediately creates associations with \u201c<a href=\"princes.html\">Princes of Florence<\/a>\u201d (each player builds his own<br \/>\n\u201cAlhambra\u201d palace, in arabic Spain) and <a href=\"carcass.html\">Carcassonne<\/a> (Tiles have to be placed in a tricky way, you try to build<br \/>\na \u201clong wall\u201d instead of a long road).<\/p>\n<p> And of course the long list of games where you have to have the majority in a specific<br \/>\nattribute (buildings in \u201cAlhambra\u201d).<\/p>\n<p> Nothing new \u2013 how does it play?<\/p>\n<p> Each player gets a hand of numbered cards in 4 colors (the different kinds of money used<br \/>\nin arabic Spain), valued 1-9. The drawing mechanism brings a little luck into the game:<br \/>\nEach player draws up to the exact limit of 20, if s\/he doesn\u2019t hit 20 exactly s\/he<br \/>\nmay surpass the sum, resulting in different sized hands for each player.<\/p>\n<p> On a small board 4 building tiles are placed at random (and constantly replaced). Each<br \/>\ncan be acquired with only one specific kind of money, so the building next to the<br \/>\n\u201cyellow\u201d money symbol can only be bought with \u201cyellow\u201d money.<br \/>\nBuilding prices range from 3-13. There are seven kinds of buildings, some are very rare,<br \/>\nsome are very common. Hidden in the money draw pile (and therefore functioning as a<br \/>\nrandom scoring) are two scoring cards, a final scoring happens at the end of the game,<br \/>\nwhen all buildings have been sold. The more common buildings give you more points, as it<br \/>\nis more difficult to have the majority with them. The first scoring round only scores the<br \/>\nleaders (with scores ranging from 1 to 7), the second scoring round scores the leaders<br \/>\nand runner-up\u2019s (leaders now receive more than double the sum before, the runner-up<br \/>\nthe basic sum), the final round includes a third place as well with equally raised<br \/>\nstakes. If 2 or more players are tied, they receive the sums of both scores divided by<br \/>\ntheir number and rounded down.<\/p>\n<p> Each player has only one action (normally).<\/p>\n<p> S\/he can:<\/p>\n<ol start=\"1\" type=\"1\">\n<li>Take any of the open and constantly replenished 4 money cards<\/li>\n<li>Take a combination of money cards up to the value of 5 (rarely achieveable!)<\/li>\n<li>Buy a building with the correct money cards<\/li>\n<li>\u201cDestroy\u201d an already built building (goes to \u201creserve\u201d)<\/li>\n<li>\u201cRebuild\u201d a destroyed building somewhere else<\/li>\n<li>\u201cExchange\u201d a building with a building from the reserve that<br \/>\nfits<\/li>\n<\/ol>\n<p>\n One unique mechanism needs attention: You have to use the cards you have when buying<br \/>\nbuildings (no change), so most of the time you have to overpay because your cards<br \/>\ndon\u2019t match the exact price. If you however manage to EXACTLY pay the price, you<br \/>\nget an ADDITIONAL action. Theoretically you can gain a string of actions in this way, so<br \/>\nit very often makes sense to sit back and improve your card hand instead of building or<br \/>\nbuying at all costs \u2013 It might pay off in later rounds when you suddenly have a lot<br \/>\nof actions available!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/alhambra_b.jpg\" align=\"left\" width=\"264\" height=\"256\" border=\"0\" alt=\"Alhambra\"\/> Building buildings is not easy: they all have to be orientated in<br \/>\n     one direction, walls have to be next to walls (all square building tiles have none,<br \/>\n     one, two or even three walls), and you have to be able to access all placed tiles<br \/>\n     from your central \u201cstart\u201d tile. Your longest series of walls give extra<br \/>\n     points every scoring round. If you acquire a building that can\u2019t be placed<br \/>\n     right now, you have to put it in reserve, hoping to build it another time (which<br \/>\n     eats up one action, though). In my opinion it is mostly better to accumulate cards<br \/>\n     instead of buying a building you can\u2019t immediately build \u2013 cards<br \/>\n     INCREASE your options, whereas the reserve building takes away TWO actions. In fact<br \/>\n     our reserve space was rarely used in our first game.<\/p>\n<p> All actions are very important, as the game is over pretty quickly, and very often you<br \/>\nwon\u2019t be able to achieve what you wanted to. The final scoring round gives the most<br \/>\npoints, and is therefore most important.<\/p>\n<p> That\u2019s all there is \u2013 no surprises, really.<\/p>\n<p> The sentence to sum up this game is: it works. It is not overly complicated and plays<br \/>\nquickly because of limited options. The tension lies mostly in the management of your<br \/>\ncard hand, or if another player gets a specific building before you can pay for it. It is<br \/>\nsatyisfying to pull off a string of actions, but that\u2019s about it. There is very<br \/>\nlittle to none player interaction (you look at what the others have built and plan your<br \/>\nown buys based on that info, that\u2019s about it), and the excitement factor is not<br \/>\nreally high.<\/p>\n<p> Guenther was the only one of our group who reacted enthusiastically to this game (even<br \/>\nsaying that it had a chance for \u201cSpiel des Jahres\u201d, the others liked it, but<br \/>\nnot in a very \u201cemotional\u201d way.<\/p>\n<table class=\"feedback\" border=\"1\" cellspacing=\"0\" cellpadding=\"3\" align=\"right\">\n<tr>\n<td align=\"center\">View\/add comments<img loading=\"lazy\" decoding=\"async\" class=\"imgmid\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ARRW_167.gif\" width=\"70\" height=\"29\" border=\"0\" alt=\"\"\/><script type=\"text\/javascript\" src=\"http:\/\/westpark-gamers.de\/feedback.php?type=code&amp;user=westparkgamers&amp;msgid=Alhambra&amp;l=en\" language=\"JavaScript\">\n<\/script> <noscript>[<a href=\"http:\/\/westpark-gamers.de\/feedback.php?user=westparkgamers&amp;msgid=Alhambra&amp;l=en\">View\/add<br \/>\ncomments<\/a>]<\/noscript><\/td>\n<\/tr>\n<\/table>\n<p>Our rating for this session: 6.2<\/p>\n<p> Moritz Eggert<\/li>\n<li style=\"list-style: none\">\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/14425\" target=\"_blank\">Amun Re<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/amunre_t.jpg\" align=\"right\" width=\"264\" height=\"346\" border=\"0\" alt=\"Amun Re\"\/><br \/>\n<br \/>\nAmun-Re is this year&#8217;s &#8220;Hans im Gl\u00fcck&#8221; major N\u00fcrnberg release (besides<br \/>\nanother Carcassonne extension) and like &#8220;Euphrat &amp; Tigris&#8221; it is by Reiner<br \/>\nKnizia. This time the setting is ancient Egypt during the time of the Pharaohs and<br \/>\nplayers take on the role of rival dynasties.<\/p>\n<p> The game board is an abstract map of 15 provinces in Egypt, divided into<br \/>\n&#8220;lower&#8221; and &#8220;upper&#8221; Egypt indicated by a horizontal line that<br \/>\nseparates the board into a &#8220;south&#8221; and a &#8220;north&#8221; section. The board<br \/>\nis further divided by the river Nile, creating four separate areas on the map. These four<br \/>\nsections take an important role in the scoring phases of the game as certain sets of<br \/>\nprovinces may grand extra victory points. The main source of victory points however are<br \/>\npyramids built in provinces; hence the objective of the game is to acquire provinces and<br \/>\nto build pyramids in them. Both require income which is earned by selling crops. On the<br \/>\nother hand, growing crops requires farmers, which can be hired for money &#8211; and we are<br \/>\nright in the middle of this great resource management game.<\/p>\n<p> The game is divided into two halves &#8211; the old and the new kingdom, and each kingdom is<br \/>\nplayed in three rounds with each round having 5 phases:<\/p>\n<p> <b>Phase 1<\/b>: Revealing the province cards<\/p>\n<p> As many provinces as there are players are randomly selected in order to be put up for<br \/>\nauction in phase 2. Since each province has different properties players already now have<br \/>\nsome input for making up their minds about the strategy they will follow during the game:<br \/>\nprovinces have different amounts of farmer spaces or they allow different amounts of<br \/>\npower cards to be purchased, some provide free gold or power cards and others provide<br \/>\nfree building material.<\/p>\n<p> <b>Phase 2<\/b>: Acquisition of provinces<\/p>\n<p> One by one the provinces are now put up for auction: beginning with the start player<br \/>\neach player selects a province and bids the amount of money s\/he will pay if successful.<br \/>\nOnce all players have made their bid any player having been outbid must select a new<br \/>\nprovince and bid again. This continues until each player has won a province. Here, and<br \/>\nthroughout the rest of the game prices increase in distinct steps: 0, 1, 3, 6, 10 and so<br \/>\non.<\/p>\n<p> <b>Phase 3<\/b>: Buying resources<\/p>\n<p> Players now acquire resources for their provinces. There are three types of resources:<br \/>\npower cards, farmers and building material. For each type of resource the complete number<br \/>\nof resources must be bought at once making large numbers prohibitively expensive (e.g. 2<br \/>\nfarmers cost 3 gold, 3 farmers cost 6 (1+2+3) gold. The amount of resources a player may<br \/>\nbuy is limited by the numbers depicted on the provinces.<\/p>\n<p> While the power cards are maintained by the player (no hand limit) the farmers and<br \/>\nbuilding material must be distributed amongst the provinces. As soon as a province<br \/>\ncontains three building materials these are converted to a pyramid.<\/p>\n<p><b>Phase 4<\/b>: Offering to Amun-Re<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/amunre_b.jpg\" align=\"left\" width=\"311\" height=\"235\" border=\"0\" alt=\"Amun Re\"\/> Players now secretly select a number of gold cards and simultaneously<br \/>\nreveal them. The sum of all gold cards played amended by the possible &#8220;-3&#8221;<br \/>\ncards (each player gets one of these at the start of the game) is then used to determine<br \/>\nthe value of the offer and the appropriate position of the temple marker on the temple<br \/>\ntrack. This marker indicates the amount of gold paid for farmers and pyramids in phase 5<br \/>\n(the higher the sacrifice the higher the income paid).<\/p>\n<p> The player who offered the highest amount to Amun-Re is rewarded with three resources of<br \/>\nhis choice &#8211; power cards, farmers and\/or building stones. The player who offered the<br \/>\nsecond-highest amount receives two items, while everyone who sacrificed at least one gold<br \/>\nreceives one item. Any player who played a -3 card &#8220;steals&#8221; 3 gold from the<br \/>\ntreasury, but does not receive a free gift from Amun-Re due to his affront. All gold<br \/>\nsacrificed is returned to the bank, while -3 cards are retrieved by the players having<br \/>\nplayed them.<\/p>\n<p> <b>Phase 5<\/b>: Harvest and other income<\/p>\n<p> Now players receive income based on the number of farmers they have in their provinces<br \/>\nand the position of the temple marker. In addition players receive gold for some of the<br \/>\nprovinces, indicated by a corresponding symbol. Some power cards which can be played in<br \/>\nthis phase grand an extra income, too.<\/p>\n<p> <b>Phase 6<\/b>: Scoring<\/p>\n<p> This phase is only played at the end of turn 3 (end of the old kingdom) and at the end<br \/>\nof turn 6 (end of the new kingdom and end of the game).<\/p>\n<p> Each player now receives victory points based on the status of their provinces:<\/p>\n<ul>\n<li>1 point for every pyramid built<\/li>\n<li>3 points for each set of pyramids (a set of pyramids is equal to one pyramid in each<br \/>\nof the 3 provinces)<\/li>\n<li>5 points for the province with the most pyramids on either side of the Nile<\/li>\n<li>bonus points for temples in provinces<\/li>\n<li>bonus points for certain power cards (if played)<\/li>\n<\/ul>\n<p> At the end of the old kingdom all resources except for the temples and the building<br \/>\nstones are removed from the board and the game continues with playing the new kingdom.<\/p>\n<p> At the end of the game &#8211; when the new kingdom has been played and scored &#8211; extra victory<br \/>\npoints are granted to the three players holding the most gold.<\/p>\n<p> And how does it play?<\/p>\n<p> Amun-Re is a resource managing game par excellence and in some respects it<br \/>\n&#8220;feels&#8221; slightly familiar with Reiner Knizia&#8217;s &#8220;Euphrat &amp;<br \/>\nTigris&#8221;. Money is the most important resource with respect to flexibility of actions<br \/>\nwhile VPs are generated by provinces, temples and power cards, all of which need money<br \/>\nfor their acquisition. Therefore, players find themselves in a permanent dilemma of<br \/>\nspending money on farmers to generate more money or to spend money on building stones and<br \/>\npower cards to generate VPs. Although the rules are clear and strait forward this dilemma<br \/>\nmakes the game rather complex &#8211; another resemblance to &#8220;Euphrat &amp; Tigris&#8221;.<br \/>\nThat&#8217;s why we don&#8217;t give it a high chance of receiving the &#8220;Spiel des Jahres<br \/>\n2003&#8221; prize but it is my personal favourite for &#8220;Deutscher Spielepreis<br \/>\n2003&#8221;.<\/p>\n<p> Here are some hints for good resource management in Amun-Re:<\/p>\n<p><u>Go for the money<\/u><\/p>\n<p> During the first half of the game (when playing the old kingdom) it is a good idea to<br \/>\ngenerate money with high priority &#8211; especially in a five player game, where all provinces<br \/>\nwill be played. This is because the old kingdom will generate far less VPs than the new<br \/>\nkingdom (only about 1\/3) and you need money to bid on the &#8220;good&#8221; provinces of<br \/>\nthe new kingdom. Which provinces are good for you is determined by the number of pyramids<br \/>\nhaving been built in any one province. Don&#8217;t get nervous if you are behind in VPs<br \/>\nwhen the old kingdom dies &#8211; chances are that your fellow players are short of money now.<\/p>\n<p><u>Get those Power Cards<\/u><\/p>\n<p> Acquiring power cards early has a lot of benefits. On the one hand you might get one or<br \/>\nmore of those cards which yield special bonuses for certain sets of provinces. If you<br \/>\nhave the fortune to receive these cards during the old kingdom you can follow a matching<br \/>\nstrategy during the new kingdom. And secondly, it is a lot better to have e.g. a Master<br \/>\nBuilder card in your hand that you cannot play (you are only allowed to play one type of<br \/>\ncard per turn) than letting another player have it who may be able to play it. And<br \/>\nremember: prices increase depending on the number of cards you buy, so buying small<br \/>\nnumbers regularly saves money!<\/p>\n<p><u>Watch those sets<\/u><\/p>\n<p> Distribute your pyramids equally between your provinces as this will pay extra VPs for<br \/>\ncomplete sets at the end of a kingdom. A safe set of pyramids (yielding 3 VPs) is better<br \/>\nthan an insecure &#8220;most pyramids&#8221; bonus of 5 points, so consider carefully where<br \/>\nyou place your building stones.<\/p>\n<table class=\"feedback\" border=\"1\" cellspacing=\"0\" cellpadding=\"3\" align=\"right\">\n<tr>\n<td align=\"center\">View\/add comments<img loading=\"lazy\" decoding=\"async\" class=\"imgmid\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ARRW_167.gif\" width=\"70\" height=\"29\" border=\"0\" alt=\"\"\/><script type=\"text\/javascript\" src=\"http:\/\/westpark-gamers.de\/feedback.php?type=code&amp;user=westparkgamers&amp;msgid=AmunRe&amp;l=en\" language=\"JavaScript\">\n<\/script> <noscript>[<a href=\"http:\/\/westpark-gamers.de\/feedback.php?user=westparkgamers&amp;msgid=AmunRe&amp;l=en\">View\/add<br \/>\ncomments<\/a>]<\/noscript><\/td>\n<\/tr>\n<\/table>\n<p>Our current rating: 7.9<\/p>\n<p> Aaron Haag<\/li>\n<\/ol>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Session Report &amp; Review 21.05.2003 Autor: Moritz, Aaron am Tisch: Loredana, G\u00fcnther, Peter, Moritz und Aaron auf dem Tisch: Alhambra, Amun Re Alhambra This new offering is part of the selection for \u201eSpiel des Jahres\u201c, this is why Guenther nudged us gently to play it&#8230; The game is similar to other German games (well, aren\u2019t &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/05\/21\/session-report-review-21-05-2003\/\" class=\"more-link\"><span class=\"screen-reader-text\">Session Report &#038; Review 21.05.2003<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3870","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":4,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3870","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3870"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3870\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3870"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3870"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3870"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}