{"id":3874,"date":"2003-07-02T12:00:00","date_gmt":"2003-07-02T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/07\/02\/session-report-strategy-tips-02-07-2003\/"},"modified":"2003-07-02T12:00:00","modified_gmt":"2003-07-02T10:00:00","slug":"session-report-strategy-tips-02-07-2003","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/07\/02\/session-report-strategy-tips-02-07-2003\/","title":{"rendered":"Session Report &#038; Strategy Tips 02.07.2003"},"content":{"rendered":"<h2>Session Report &amp; Strategy Tips 02.07.2003<\/h2>\n<p><b>Author<\/b>: Moritz<\/p>\n<p><b>at the table<\/b>: Walter, Aaron, G\u00fcnther, Hans, Andrea, Moritz<\/p>\n<p><b>on the table<\/b>: Tutanchamun, Shark, Bluff<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/12344\" target=\"_blank\">Shark<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/shark_t.jpg\" align=\"right\" width=\"307\" height=\"230\" border=\"0\" alt=\"Shark\"\/>\n<p> This game has seen two major German editions &#8211; we played the newer edition which is<br \/>\nslightly different from the old <a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/325\" target=\"_blank\">&#8220;Flying<br \/>\nTurtle&#8221; edition<\/a>.<\/p>\n<p> The game has many similarities to &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/2867\" target=\"_blank\">Acquire<\/a>&#8221; &#8211;<br \/>\nplayers compete for shares of companies which are constantly growing and competing with<br \/>\neach other. Each player starts with zero capital and tries to gain as much money as<br \/>\npossible by selling stock at the right time, and keeping other stock when it&#8217;s worth<br \/>\nkeeping it.<\/p>\n<p> There are 4 companies that can be &#8220;acquired&#8221;, at the beginning of the game no<br \/>\ncompany is present on the board.<\/p>\n<p> On his turn the moving player rolls two dice. The first die indicates which company is<br \/>\nplaced for the first time (or enlarged) on the board, the second die indicates in which<br \/>\nzone the company pawn is placed. There are four zones and a &#8220;shark&#8221; zone in the<br \/>\nmiddle. The shark zone has a higher probability so the companies tend to grow towards the<br \/>\nmiddle, where they will most certainly meet (more about that later, the game is not<br \/>\ncalled &#8220;Shark&#8221; for no reason, folks!). There is 2\/6 chance that you can<br \/>\ndetermine which company you can place, so the actual probability for the company you want<br \/>\nis 50%.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/shark_t2.jpg\" align=\"left\" width=\"307\" height=\"226\" border=\"0\" alt=\"Shark - Flying Turtle\"\/> The first pawn placed sets the starting point of this<br \/>\ncompany &#8211; it is now worth 1000 $. The player who founded the company now gets 1000$ in<br \/>\ncash and can use it to buy shares (you can only buy shares of companies that have been<br \/>\nfounded already). Later in the game the company can be enlarged by placing a pawn next to<br \/>\nit orthogonally, like in &#8220;Acquire&#8221;. The player placing the new pawn gets the<br \/>\nvalue of the new size of the company in cash AND every player who owns stock of this<br \/>\ncompany gets an amount of money that reflects the growth of the company (for example if<br \/>\nit grew 1 pawn from 6000$ to 7000$ each stock pays dividends of 1000$. How can it grow<br \/>\ntwo or more in one turn, you may ask? It is possible to found a sister company of the<br \/>\nsame colour instead of enlarging the original company. This new company will be worth nil<br \/>\nat first, but if a second pawn is placed these two are added to the original<br \/>\ncompany&#8217;s worth, which will now give 2000$ per share. If you connect two originally<br \/>\nsolitary pawns with a third one you might even raise the company&#8217;s net worth by<br \/>\nthree!<\/p>\n<p> Enlarging companies works towards the end of the game &#8211; if any company reaches the total<br \/>\nsize of 15 the game ends!<\/p>\n<p> What happens if companies meet? Of course the larger one destroys the smaller company<br \/>\nalthough there is no other benefit. The owners of the destroyed companies stock have to<br \/>\npay a kind of fine though, an amount of money per share that is equal to the devaluation<br \/>\nof the destroyed company. A company might even fall back to zero worth, which usually<br \/>\nmeans that it won&#8217;t have a future (although of course you can found it again, like in<br \/>\n&#8220;Acquire&#8221;). A special rule allows the &#8220;destroyer&#8221; of the company (the<br \/>\nplayer who played the adjacent pawn) to survive this disaster unscathed, even if he owns<br \/>\nstock of the destroyed company.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/shark_b.jpg\" align=\"right\" width=\"307\" height=\"383\" border=\"0\" alt=\"Shark - board\"\/> Each turn a player can sell as much stock as he likes, either before<br \/>\nor after rolling the dice. Usually it is better to wait, as you might be able to enlarge<br \/>\nthe company you want to sell before selling it!<\/p>\n<p> He can also buy a maximum of 5 shares of any existing company, also before\/after<br \/>\nrolling, in any combo.<\/p>\n<p> We played with the highly recommended rule of limiting the companies to the value of<br \/>\n7000$ (regardless of how large they are). This means that you have to found sister<br \/>\ncompanies to reach the maximum of 15000$ net value, which makes the abstract boardgame<br \/>\npart of the game much more interesting (otherwise it would just be a dice rolling<br \/>\ncompetition between 4 gigantic and growing mega corporations &#8211; it would rarely make sense<br \/>\nto found sister companies!).<\/p>\n<p> How does it play? Like &#8220;Acquire&#8221; this is an easy and quick playing game with a<br \/>\nlot of tension. The luck element is considerably higher, though. Any strategy you might<br \/>\nfollow is dependent on the roll of the dice, so it is always wise to watch the stock<br \/>\nmarket meta-game closely. Especially with many players it can happen that the board<br \/>\nmake-up changes so rapidly that you cannot react to the destruction of your favoured<br \/>\ncompany and suddenly find yourself paying heavy fines! The steep money acquisition curve<br \/>\nis also a factor: You begin the game with nothing and usually need around 300.000$ to<br \/>\nwin. Falling back and not being able to invest only one round already ruins your chance<br \/>\nof winning, as the winner is usually the person who makes a profit every round and<br \/>\ninvests to the max in the right stock. This is a problem I find apparent in the highly<br \/>\nsought &#8220;Outpost&#8221; as well &#8211; a few mistakes and even a bit of bad luck in the<br \/>\nfirst 2 rounds can already make the game impossible for you to win and you just watch the<br \/>\ndistance between yourself and the others grow and grow.<\/p>\n<p> Whereas in &#8220;Acquire&#8221; you can actually be on the winning side if the company<br \/>\nthat you own stock in is &#8220;eaten&#8221; at the right time, having stock in a company<br \/>\nthat is being destroyed in &#8220;Shark&#8221; is <b>always<\/b> bad news. Therefore the<br \/>\nsuspense factor is higher, which is one of the plusses of the game.<\/p>\n<p> But still, &#8220;Acquire&#8221; is the more perfect game, and &#8220;Shark&#8221; might<br \/>\nonly be recommended if you want to play a lighter, slightly quicker and more aggressive<br \/>\n&#8220;Acquire&#8221; variant. Still, it is very cheap at the moment &#8211; Aaron bought his<br \/>\ncopy for 5,-EURO! So if you come to Essen this year you might want to check out the local<br \/>\nmall for a give away copy. It is by no means a bad game but left an average impression.<\/p>\n<table class=\"feedback\" border=\"1\" cellspacing=\"0\" cellpadding=\"3\" align=\"right\">\n<tr>\n<td align=\"center\">View\/add comments<img loading=\"lazy\" decoding=\"async\" class=\"imgmid\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ARRW_167.gif\" width=\"70\" height=\"29\" border=\"0\" alt=\"\"\/><script type=\"text\/javascript\" src=\"http:\/\/westpark-gamers.de\/feedback.php?type=code&amp;user=westparkgamers&amp;msgid=Shark&amp;l=en\" language=\"JavaScript\">\n<\/script> <noscript>[<a href=\"http:\/\/westpark-gamers.de\/feedback.php?user=westparkgamers&amp;msgid=Shark&amp;l=en\"><br \/>\nView\/add comments<\/a>]<\/noscript><\/td>\n<\/tr>\n<\/table>\n<p> Westpark-Gamers rating: 5.8<\/p>\n<p><a name=\"game2\"><\/a> <b>How to be the biggest &#8220;Shark&#8221; in the pond<\/b><\/p>\n<p> The business game &#8220;Shark&#8221; is a lighter variant of &#8220;Acquire&#8221;, with<br \/>\nsome different twists and a more aggressive playing style.<\/p>\n<p> These strategy tips assume you play the &#8220;limit to 7000&#8221; growth rule of the old<br \/>\nGerman &#8220;Flying Turtle&#8221; edition.<\/p>\n<ol start=\"1\" type=\"1\">\n<li><u>Buying the right stock<\/u>\n<p> &#8220;Shark&#8221; has a definite beginning, middle and end game. Buying stock should<br \/>\nreflect the special needs that apply to each game phase.<\/p>\n<p> It is of high importance that you never miss an opportunity to invest in this game, so<br \/>\nyou need a steady cash flow. Missing out even only one turn of possible investment<br \/>\nusually makes you lose the game.<\/p>\n<p> There are only 4 companies in the game, and in the beginning of the game chances are<br \/>\nthat they all will be developed at least to a size of 3. So you should buy as many<br \/>\ndifferent kinds of stock as possible, to be on the receiving side whenever these<br \/>\ncompanies are enlarged and pay dividends. All companies start out being worth 1000 $ and<br \/>\ncan go up to 15000$ so at the beginning every 1000$ can make a difference.<\/p>\n<p> In the middle game you should watch the board closely and decide which companies are<br \/>\nbetter competitors than the others. You should make a definite plan of letting one kind<br \/>\nof stock go, although you would be best advised to keep the most popular ones and sell<br \/>\nthe most unpopular one. You will definitely be forced to sell stock in the middle game,<br \/>\nto get an edge in the cash flow over the other players.<\/p>\n<p> In the end game it is likely that only one or two companies will be serious contenders<br \/>\nfor the win. Concentrate on <b>one<\/b> company only (if there is any chance of it<br \/>\nsurviving), and sell the other stock aggressively. Don&#8217;t be scared to buy stock at<br \/>\nhigh expense &#8211; if there is still a margin for it to grow it may well be worth it.<\/p>\n<p> It is again usually best to keep to the stock that is most popular and most widely<br \/>\ndistributed, so it has the least chance to be dumped. If you gained an edge through<br \/>\nselling stock in the mid game you will have an advantage over the other players.<br \/>\nRecognizing the winning stock as early as possible is very important, but you will have<br \/>\nto be lucky as well.<\/p>\n<\/li>\n<li><u>Slaughtering the cash cow<\/u>\n<p> If one player is the leader in owning a particular kind of stock and you feel you<br \/>\ncan&#8217;t surpass him anymore you can perform this manoeuvre, if you see a chance of<br \/>\ndestroying his company in a small number of steps on the board. Wait for your dice roll<br \/>\nand place a pawn that begins a tendency that could lead to the possible destruction of<br \/>\nthis company on the board. <b>Then<\/b> sell it &#8211; all of it. You don&#8217;t have to do the<br \/>\nkilling move yourself next round, but chances are that the other players who own this<br \/>\nstock will dump it as well, scared by your shock tactic, therefore seriously threatening<br \/>\nyour contender (who might end up selling his stock himself!). They will also be more<br \/>\nlikely to use their dice rolls AGAINST the company they sold &#8211; which is also to your<br \/>\nadvantage!<\/p>\n<p> Of course this tactic can be used against you, and the more players there are the more<br \/>\nunforeseeable it is. Generally I think you should not be the leader in any stock during<br \/>\nthe game, only in the end game should you try to surpass everybody else for maximum<br \/>\nprofit. Being slightly behind the leader in a stock is usually a good tactic.<\/p>\n<\/li>\n<li><u>Invest, Invest, Invest!<\/u>\n<p> &#8220;Shark&#8221; has a very steep money earning curve &#8211; you start with zero and have to<br \/>\nearn around 300.000$ until the game ends. This means that any wasted opportunity to make<br \/>\nan investment is a grave mistake. Ideally you should use all your money to buy stock, and<br \/>\nyou should invest in a way that you always have money to buy stock (see above). Of course<br \/>\nthere&#8217;s the limit of 5 shares. It is always tempting to buy the cheapest stock, but<br \/>\nsometimes you can gain an important edge by buying stock that others can&#8217;t afford. It<br \/>\ndoesn&#8217;t matter if you buy 1000$ shares that later go up to 7000$, or 7000$ shares<br \/>\nthat later go up to 13000$ &#8211; the net profit will be the same. But you might gain an<br \/>\nadvantage in shares that others won&#8217;t touch because they are too expensive for them.<\/p>\n<p> It is the most important and blatantly obvious tactic in this game: Invest every penny<br \/>\nyou have, reap benefits every turn.<\/p>\n<\/li>\n<li><u>Watch the players to the right<\/u>\n<p> When the player directly to your right enlarges a company and buys shares, you might do<br \/>\nthat as well. Chances are good he won&#8217;t dump them immediately next turn. Try to buy a<br \/>\nfew shares less than him; it is not always good to be the leader in shares (see above).<br \/>\nBuy some other good stock instead. Be versatile, especially in the beginning.<\/p>\n<\/li>\n<li><u>When to buy and sell in your turn<\/u>\n<p> &#8220;Shark&#8221; is unique in it&#8217;s mechanism that gives you freedom to sell and buy<br \/>\nshares in any distribution before <b>and<\/b> after rolling the dice. Of course these<br \/>\nrules should guide you: 1) If you plan to enlarge a company of which you have lots of<br \/>\nshares (you should check that you have at least a 50% chance with the dice for doing<br \/>\nthat), you should of course buy all the shares you plan to buy <b>before<\/b> you roll the<br \/>\ndice, so your dividend is higher. If you&#8217;re very clever you can buy a mixture of<br \/>\nshares to be sure you get a better dividend no matter what you roll 2) If you want to<br \/>\ndump shares of a company you better wait <b>after<\/b> the roll. You might be forced to<br \/>\nenlarge it through the roll of the dice, and then you want to reap the benefits of<br \/>\nincreased net worth. Of course this doesn&#8217;t apply if you like to see the company<br \/>\ndestroyed and see a good chance of doing so. Then you should of course sell the stock<br \/>\n<b>before<\/b> the roll. You won&#8217;t get hurt when you destroy a company you own shares<br \/>\nyourself, but I don&#8217;t think it is a good idea to reduce the value of your shares<br \/>\ndeliberately &#8211; ever! Others will do it for you anyway&#8230;<\/p>\n<\/li>\n<li><u>Placement of pawns<\/u>\n<p> I often oversee this important point &#8211; very often you will have a choice to place the<br \/>\npawn on several different spaces. If you want this company to later expand you should<br \/>\nplace the pawn in a way that makes the chance of another pawn being placed next to it<br \/>\nhigher, for example placing it on a space that is next to more than one of the 5 zones.<br \/>\nIf you are not able to expand the company next round, you might be well advised to place<br \/>\na new single pawn in a way that it touches even more zones, thereby heightening the<br \/>\nchances of expansion even more. Of course the opposite applies if you <b>don&#8217;t<\/b><br \/>\nwant the company to grow.<\/p>\n<\/li>\n<li><u>Don&#8217;t try to be <b>too<\/b> clever<\/u>\n<p>You might be tempted to invest in companies that are not the biggest company on the<br \/>\nboard. But &#8220;Shark&#8221; is, as a game, not really <b>that<\/b> clever. If there is a<br \/>\nmonster company on the board, and if it is the largest company out there, chances are it<br \/>\nwill become larger and larger and destroy other companies. This is really a no-brainer.<br \/>\nYou should never, NEVER sell stock of this company, because it will definitely grow and<br \/>\nmost probably survive. There is no mechanism that endangers the largest company apart of<br \/>\na string of freak rolls that suddenly make a nearby company bigger. Of course the<br \/>\n&#8220;limit to 7000$&#8221; rule makes things a bit more complicated, as<br \/>\n&#8220;winning&#8221; companies will definitely have to spread thin to gain net value.<br \/>\n<\/p>\n<table class=\"feedback\" border=\"1\" cellspacing=\"0\" cellpadding=\"3\" align=\"right\">\n<tr>\n<td align=\"center\">View\/add comments<img loading=\"lazy\" decoding=\"async\" class=\"imgmid\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ARRW_167.gif\" width=\"70\" height=\"29\" border=\"0\" alt=\"\"\/><script type=\"text\/javascript\" src=\"http:\/\/westpark-gamers.de\/feedback.php?type=code&amp;user=westparkgamers&amp;msgid=Shark%20Strategy&amp;l=en\" language=\"JavaScript\">\n<\/script> <noscript>[<a href=\"http:\/\/westpark-gamers.de\/feedback.php?user=westparkgamers&amp;msgid=Shark%20Strategy&amp;l=en\"><br \/>\nView\/add comments<\/a>]<\/noscript><\/td>\n<\/tr>\n<\/table>\n<p>\n Most of the time though it will be very obvious which companies are going to survive and<br \/>\nwhich not. Go with the obvious, or with the majority, if in doubt.<\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Session Report &amp; Strategy Tips 02.07.2003 Author: Moritz at the table: Walter, Aaron, G\u00fcnther, Hans, Andrea, Moritz on the table: Tutanchamun, Shark, Bluff Shark This game has seen two major German editions &#8211; we played the newer edition which is slightly different from the old &#8220;Flying Turtle&#8221; edition. The game has many similarities to &#8220;Acquire&#8221; &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/07\/02\/session-report-strategy-tips-02-07-2003\/\" class=\"more-link\"><span class=\"screen-reader-text\">Session Report &#038; Strategy Tips 02.07.2003<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3874","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":4,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3874","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3874"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3874\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3874"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3874"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3874"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}