{"id":3881,"date":"2003-09-25T12:00:00","date_gmt":"2003-09-25T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/09\/25\/session-report-review-25-09-2003\/"},"modified":"2003-09-25T12:00:00","modified_gmt":"2003-09-25T10:00:00","slug":"session-report-review-25-09-2003","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/09\/25\/session-report-review-25-09-2003\/","title":{"rendered":"Session Report &#038; Review 25.09.2003"},"content":{"rendered":"<h2>Session Report &amp; Review 25.09.2003<\/h2>\n<p><b>Author<\/b>: Moritz<\/p>\n<p><b>at the table<\/b>: Loredana, Andrea, Peter, Moritz<\/p>\n<p><b>on the table<\/b>: T-Rex, Star Wars &#8211; Epic Duels, Bluff<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/10038\" target=\"_blank\">T-Rex<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/trex_t.jpg\" align=\"right\" width=\"235\" height=\"377\" border=\"0\" alt=\"T-Rex cover\"\/>\n<p>For some reason this game gets good replay in our group &#8211; it is a clever little card<br \/>\ngame with good mechanisms (that take at least 1 game getting used to &#8211; the game confused<br \/>\nme as well when I first played it!). Each player tries to gather dinosaur eggs in<br \/>\ndifferent colors, even better: of the SAME color, as their net worth will be squared (so<br \/>\n3 eggs of the same color give 9 points).<\/p>\n<p>Each turn two eggs are revealed randomly, the player who played the highest card in<br \/>\nthe final round of card play gets the first choice of &#8220;egg&#8221;, the second gets<br \/>\nthe remaining one. The LAST player will be able to alter trump OR losing suit for the<br \/>\nnext round. In a 4-player round, the 3rd player will get nothing, which is usually to be<br \/>\navoided, as the ability to change trump suits is actually pretty important in the end<br \/>\ngame.<\/p>\n<p>Each player has exactly the same number of cards, numbered 1-15, but in 5 colors (so 1<br \/>\ncolor has the 1, 6 and 11, another color has the 2, 7 and 12 and so on). There are also<br \/>\ntwo special cards (more about them later).<\/p>\n<p>You start with only a selection of cards, the others come into play through drawing<br \/>\nadditional cards from your private draw pile, to which about half of the cards you will<br \/>\nplay enable you. The brown &#8220;8&#8221; gives you 3 new cards for example. The other<br \/>\nhalf of the cards are &#8220;comet&#8221; cards: these start the last round of card play,<br \/>\nstarting from the player who played them (this last round will determine the<br \/>\n&#8220;winner&#8221; of the current turn), but only until somebody plays a HIGHER comet<br \/>\ncard, which starts a new round. So it is possible to prolong the last round a lot of<br \/>\ntimes, which is usually what happens. Playing the same card as your predecessor actually<br \/>\nbeats his\/her card. But as you never really know when exactly the round will end (players<br \/>\nmight also play one of the special cards, the &#8220;super comet&#8221;, which beats all<br \/>\nother comets) it will also be in your interest to play a card that is the highest in the<br \/>\ncurrent round. And if you played the highest comet you also have to play an additional<br \/>\ncard for your final play &#8211; if it is also a comet, it could prolong the current<br \/>\nround\u2026again!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/trex_b1.jpg\" align=\"left\" width=\"306\" height=\"345\" border=\"0\" alt=\"T-Rex board\"\/><\/p>\n<p>Decisions, decisions\u2026.<\/p>\n<p>For this problem you can use the &#8220;chameleosaurus&#8221; card, which enables you to<br \/>\nimitate the card you play it on, without copying its comet or card draw abilities. If<br \/>\nyellow is the trump color you could first play the 11 comet card (which is the highest<br \/>\nyellow card), and then, as the final card play, the chameleon, which is again the yellow<br \/>\n11, but doesn&#8217;t start the new round.<\/p>\n<p>Another mechanism makes the game interesting: After one round is finished, each player<br \/>\neither removes the visible card of his discard pile, or an unknown card from his draw<br \/>\npile. The discard pile is then turned over and placed under the draw pile. Therefore you<br \/>\nhave to memorize your cards, as they will reappear in exactly the same order. You&#8217;ll<br \/>\nalso have to memorize the cards the other players lose, as they will determine who is<br \/>\nleading in one or the other color.<\/p>\n<p>The game ends when the number of available cards reaches a certain limit, the player<br \/>\nwith the highest net worth in eggs wins.<\/p>\n<p>The challenge in this game is to judge when you start the &#8220;final&#8221; comet<br \/>\nround: sometimes, if your hand is better than the other player&#8217;s hands, you should<br \/>\npush early to exploit this advantage, if you have few cards, you might play the<br \/>\n&#8220;card draw&#8221; cards first. But you might miss the end of the round, which<br \/>\nsometimes comes earlier than you think, when players refuse (or are unable) to play<br \/>\nhigher comet cards to continue the round. Very often an unexpected card play of your<br \/>\nneighbor can ruin your best plans!<\/p>\n<table class=\"feedback\" border=\"1\" cellspacing=\"0\" cellpadding=\"3\" align=\"right\">\n<tr>\n<td align=\"center\">view\/add comments<img loading=\"lazy\" decoding=\"async\" class=\"imgmid\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ARRW_167.gif\" width=\"70\" height=\"29\" border=\"0\" alt=\"\"\/><script type=\"text\/javascript\" src=\"http:\/\/westpark-gamers.de\/feedback.php?type=code&amp;user=westparkgamers&amp;msgid=TRex&amp;l=en\" language=\"JavaScript\">\n<\/script> <noscript>[<a href=\"http:\/\/westpark-gamers.de\/feedback.php?user=westparkgamers&amp;msgid=TRex&amp;l=en\">view\/add<br \/>\ncomments<\/a>]<\/noscript><\/td>\n<\/tr>\n<\/table>\n<p>&#8220;T-Rex&#8221; is a challenging and interesting card game &#8211; it takes time to get<br \/>\nused to, but it is definitely worth the effort.<\/p>\n<p>Westpark rating: 7.33<\/p>\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/14253\" target=\"_blank\">Star Wars: Epic Duels<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/star-wars_t.jpg\" align=\"right\" width=\"254\" height=\"178\" border=\"0\" alt=\"Star Wars Epic Duels cover\"\/>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/star-wars4.jpg\" align=\"left\" width=\"256\" height=\"241\" border=\"0\" alt=\"Star Wars: Epic Duels\"\/><\/p>\n<p>Peter and Andrea played Emperor and Count Dooku (their favorite combo), Loredana and<br \/>\nme poor Mace Windu and Yoda. As was to be expected the dark side had a big advantage by<br \/>\nstripping Mace of his carefully collected cards. They concentrated their efforts on Mace<br \/>\nearly on, which enabled Yoda to hold back a little and collect useful cards. Although<br \/>\nMace was able to damage Count Dooku considerably he couldn&#8217;t prevent being killed &#8211;<br \/>\nsadly the clone troopers didn&#8217;t fare better. Yoda was able to give Dooku the<br \/>\nfinishing blow, but Dooku&#8217;s robots had survived and annoyed the hell out of Yoda with<br \/>\nsneaky shots from the distance. In the end Yoda was only able to scratch the emperor (who<br \/>\nsimply healed himself again and again), and succumbed to the concentrated use of the<br \/>\nemperor&#8217;s &#8220;3 damage cards&#8221;.<\/p>\n<p>Westpark rating: 7<\/p>\n<\/li>\n<li><a name=\"game3\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/9363\" target=\"_blank\">Bluff<\/a><\/b>\n<p>Both games were nearly exactly alike and resulted in victories by Moritz &#8211; &#8217;nuff said<br \/>\n;-)<\/p>\n<\/li>\n<\/ol>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Session Report &amp; Review 25.09.2003 Author: Moritz at the table: Loredana, Andrea, Peter, Moritz on the table: T-Rex, Star Wars &#8211; Epic Duels, Bluff T-Rex For some reason this game gets good replay in our group &#8211; it is a clever little card game with good mechanisms (that take at least 1 game getting used &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/09\/25\/session-report-review-25-09-2003\/\" class=\"more-link\"><span class=\"screen-reader-text\">Session Report &#038; Review 25.09.2003<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3881","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":2,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3881","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3881"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3881\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3881"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3881"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3881"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}