{"id":3887,"date":"2003-12-09T12:00:00","date_gmt":"2003-12-09T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/12\/09\/finstere-flure\/"},"modified":"2003-12-09T12:00:00","modified_gmt":"2003-12-09T11:00:00","slug":"finstere-flure","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/12\/09\/finstere-flure\/","title":{"rendered":"Finstere Flure"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14879\" target=\"_blank\">Finstere Flure<\/a><\/h2>\n<p>Just a few words about another &#8220;Finstere Flure&#8221; session. Similar to<br \/>\n   <a href=\"bericht81_2.html\">last time<\/a> the game lasted a lot shorter than we had<br \/>\n   expected. This time we played without the &#8220;extended version&#8221; pieces as we<br \/>\n   believe that these only add unnecessary complexity (and thereby chaos) to the game.<br \/>\n   Things developed rather quickly mainly because of the long puddle of blood right in<br \/>\n   the middle of the board, which was used as an accelerator by sliding on it towards the<br \/>\n   exit.<\/p>\n<p>Walter right from the beginning used one of his three pieces as monster bait dedicated<br \/>\nto keep the monster away from his other two pieces. This turned out to be very effective<br \/>\nand soon three of us were able to position two of their piece within reach of the<br \/>\nexit.<\/p>\n<p>Whether it was by chance or clever tactics is unclear to me, but suddenly we realized<br \/>\nthat Walter would be able to leave the dungeon with two pieces in the next but one turn<br \/>\nwithout any of us being able to prevent this.<\/p>\n<p>My conclusion: &#8220;Finstere Flure&#8221; is too complex to make it worthwhile to<br \/>\ntrack all possibilities before you make your move. Even if you do, it still leaves you<br \/>\nwith the risk that one or more players (including yourself) makes an unexpected move due<br \/>\nto some oversight (or just out of pure fun to create havoc). Thus it&#8217;s not really<br \/>\nworth it to brood a long time about one&#8217;s move. Once you have realized this<br \/>\n&#8220;Finstere Flure&#8221; is a fast and fun game.<\/p>\n<p><a name=\"game2\"><\/a><\/p>\n<table class=\"blurpl\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/karrierep_t.jpg\" width=\"214\" height=\"293\" border=\"0\" alt=\"Karriere Poker cover\"\/><\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table align=\"center\" background=\"..\/Ressourcen\/menbacky.gif\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"230\">\n<tr>\n<td>Designer<\/td>\n<td align=\"right\">n\/a<\/td>\n<\/tr>\n<tr>\n<td>Publisher<\/td>\n<td align=\"right\"><a href=\"http:\/\/www.heidelberger-spieleverlag.de\/\" target=\"_blank\">Hexagames\/<br \/>\n<br \/>\n Heidelberger Spieleverlag<\/a><\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">1988<\/td>\n<\/tr>\n<tr>\n<td>Players<\/td>\n<td align=\"right\">4 &#8211; 8<\/td>\n<\/tr>\n<tr>\n<td>Playing time<\/td>\n<td align=\"right\">45 mins.<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1063\" target=\"_blank\">Karriere Poker<\/a><\/h2>\n<p>At the time when &#8220;Karriere Poker&#8221; was first published by Hexagames I<br \/>\nsubscribed to two board game magazines: the German &#8220;P\u00f6ppelrevue&#8221; and the<br \/>\nEnglish &#8220;Games International&#8221;. In the second issue of the latter Brian Walker,<br \/>\nthe editor of GI, described &#8220;Karriere Poker&#8221; as based on the Chinese card game<br \/>\n&#8220;Zheng Shang You&#8221; and as a game where &#8220;there are no rules for<br \/>\nwinning&#8221;!<\/p>\n<p>This &#8211; besides the good rating he gave &#8211; caught my attention and I bought a copy of<br \/>\nthe game. However, the game was on the table just a couple of times in the late 80&#8217;s<br \/>\nbecause we did not like it that much.<\/p>\n<p>After nearly 15 years &#8220;Karriere Poker&#8221; seemed to be forgotten and it came as<br \/>\nquite a surprise when Peter presented it to us as &#8220;one of the best card games&#8221;<br \/>\nhe&#8217;d played ever. With some reluctance we decided to play it in our 6 player<br \/>\nround.<\/p>\n<p>The game is explained quickly: players have ranks from the &#8220;boss&#8221; to the<br \/>\n&#8220;dishwasher&#8221;. The dishwasher is the player who came last in the previous round<br \/>\nand is the poor person who has to do all the card game related work like shuffling the<br \/>\ndeck, dealing the cards and collecting the cards played. On top of that the dishwasher<br \/>\nmust hand his three highest ranking cards over to the boss who returns his three lowest<br \/>\nranking cards. You get the idea: it&#8217;s not much fun to be the dishwasher. Seating<br \/>\norder is according to rank with the boss being the start player of a new round. The goal<br \/>\nis to get rid of your cards as quickly as possible. Cards come in six each of the numbers<br \/>\n1 to 12 plus two jokers. The start player leads any number of cards of the same suit and<br \/>\nall other players must either follow with the same number of cards but with a higher suit<br \/>\nor they pass.<\/p>\n<p>The first player to get rid of all of his cards is the (new) Boss and the lower<br \/>\npositions (General Manager, Manager, etc.) are assigned accordingly.<\/p>\n<p>If this sounds somewhat familiar to you, you are right. &#8220;<a href=\"bericht3.html#game2\">The Great Dalmuti<\/a>&#8221; by &#8220;Wizards of the Coast&#8221;<br \/>\nuses a similar principle and quite interestingly, also references &#8220;Zheng Shang<br \/>\nYou&#8221; as its root. What these games have in common is the fun factor. It is equally<br \/>\nrewarding to be able to advance from the dreaded &#8220;Dishwasher&#8221; position as it is<br \/>\nto remain the &#8220;Boss&#8221; for some time and make use of your advantages. The game is<br \/>\nnot as much luck based as it may sound and skilful play is certainly rewarded (in our<br \/>\nsession Peter managed to remain the Boss for most of the time &#8211; no wonder he likes the<br \/>\ngame so much). But compared with &#8220;The Great Dalmuti&#8221; I like Dalmuti more. The<br \/>\ndifferent number of cards per suit adds more challenge and the scoring rules that come<br \/>\nwith it make it possible to celebrate an overall winner.<\/p>\n<p>A long time before Dalmuti was published Brian Walker of GI already suggested a<br \/>\nscoring system for &#8220;Karriere Poker&#8221;: the winner of the game is the first person<br \/>\nto amass 5000 points. Players receive points for their position at the end of a round,<br \/>\nfrom 1000 points for the boss down to 100 points for the dishwasher. In addition higher<br \/>\nranks who want to receive cards from lower ranks must pay 100 points per card.<\/p>\n<p><a name=\"game3\"><\/a><\/p>\n<table class=\"blurpr\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ouat_t.jpg\" width=\"214\" height=\"416\" border=\"0\" alt=\"Once Upon A Time cover\"\/><\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table align=\"center\" background=\"..\/Ressourcen\/menbacky.gif\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"230\">\n<tr>\n<td>Designer<\/td>\n<td align=\"right\">James Wallis,<br \/>\n<br \/>\n Andrew Rilstone,<br \/>\n<br \/>\n Richard Lambert<\/td>\n<\/tr>\n<tr>\n<td>Publisher<\/td>\n<td align=\"right\"><a href=\"http:\/\/www.atlas-games.com\/\" target=\"_blank\">Atlas<br \/>\nGames<\/a><\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">1993<\/td>\n<\/tr>\n<tr>\n<td>Players<\/td>\n<td align=\"right\">2 &#8211; any<\/td>\n<\/tr>\n<tr>\n<td>Playing time<\/td>\n<td align=\"right\">&gt;20 mins.<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/2379\" target=\"_blank\">Once<br \/>\nUpon A Time<\/a><\/h2>\n<p>Moritz brought this one along and taking the fact that the game was published 10 years<br \/>\nago I was surprised that we didn&#8217;t see it earlier on our table. On the other hand, we<br \/>\nclaim to be strategy game players and &#8220;Once Upon A Time&#8221; is all but a strategy<br \/>\ngame.<\/p>\n<p>The goal of the game is to get rid of all your cards before any other player does. The<br \/>\ngame comes with two sets of cards: one set representing the &#8220;game ending&#8221; cards<br \/>\nand the other set being the &#8220;story telling&#8221; cards. Each player is dealt one<br \/>\n&#8220;game ending&#8221; card which must be used as the last cards played; these cards<br \/>\nhave sentences printed on them like &#8220;And they lived happily ever after&#8221; as we<br \/>\nknow them from lots of fairy tales. The story telling cards show items, characters and<br \/>\nevents which usually appear in fairy tales. Each player receives 6 to 10 (depending on<br \/>\nthe number of players) of these.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ouat_b1.jpg\" align=\"left\" width=\"250\" height=\"188\" border=\"0\" alt=\"Once Upon A Time\"\/><\/p>\n<p>The game rules are simple and straight forward. One player starts telling a story and<br \/>\nmay play every character, items or event card in his hand that he incorporates in the<br \/>\nstory. Other players may take over if the story telling player mentions a<br \/>\ncharacter\/item\/event that they have in their hand. The interrupted story teller draws one<br \/>\nnew card from the deck and the round continues with the interrupter, who must continue<br \/>\nthe story.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ouat_b2.jpg\" align=\"left\" width=\"250\" height=\"171\" border=\"0\" alt=\"Once Upon A Time\"\/>The game works well if played with a group of players who<br \/>\n     like story telling and have a good amount of creativity in this respect. If the<br \/>\n     group is really good at this a game will last less than 10 minutes and all will have<br \/>\n     had fun. If the group is too inhomogeneous some players will never get a chance to<br \/>\n     play many of their cards as they will be interrupted often and cannot<br \/>\n     counter-interrupt fast enough due to lack of story telling ideas.<\/p>\n<p>Finishing the game can also become quite a problem if you are interrupted just before<br \/>\nbeing able to play you game ending card. Now, you must draw a new card from the story<br \/>\ntelling deck and chances are that you find yourself in the difficult to impossible<br \/>\nsituation to use that card to take over control of the story again.<\/p>\n<p>Given the right group of people the game is a lot of fun and creates a nice<br \/>\n&#8220;story telling&#8221; atmosphere. Give this to a group of strategy players you either<br \/>\nend up with lots of story interruptions that cause all sorts of twists and corners (which<br \/>\ncan be fun, too) or very fast games where a player after careful consideration tells a<br \/>\nshort story incorporating all of his cards.<\/p>\n<p><a name=\"game4\"><\/a><\/p>\n<table class=\"blurpl\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/einsolchesd_t.jpg\" width=\"214\" height=\"268\" border=\"0\" alt=\"Ein solches Ding cover\"\/><\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table align=\"center\" background=\"..\/Ressourcen\/menbacky.gif\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"230\">\n<tr>\n<td>Designer<\/td>\n<td align=\"right\">Urs Hostettler<\/td>\n<\/tr>\n<tr>\n<td>Publisher<\/td>\n<td align=\"right\"><a href=\"http:\/\/www.fatamorgana.ch\/\" target=\"_blank\">Fata Morgana<br \/>\nSpiele\/<br \/>\n<br \/>\n Abacus Spiele<\/a><\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">1989<\/td>\n<\/tr>\n<tr>\n<td>Players<\/td>\n<td align=\"right\">2 &#8211; 8<\/td>\n<\/tr>\n<tr>\n<td>Playing time<\/td>\n<td align=\"right\">1 hour<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/9549\" target=\"_blank\">Ein<br \/>\nsolches Ding<\/a><\/h2>\n<p>Only while writing this session report I realized that we played 3 games in a row<br \/>\nwhere the ultimate goal of the players is to get rid of their cards as fast as<br \/>\npossible.<\/p>\n<p>&#8220;Ein solches Ding&#8221; is perfectly positioned in this sequence as it leaves<br \/>\nplayers with the most possibilities for discussions about the &#8220;correctness&#8221; or<br \/>\n&#8220;meaningfulness&#8221; of the cards played and statements provided by the players.<br \/>\nWhile &#8220;Karrierepoker&#8221; leaves no room for discussions or interpretations,<br \/>\n&#8220;Once Upon A Time&#8221; may already trigger discussions about whether or not a<br \/>\ncharacter\/item really plays a significant role in the story told. With &#8220;Ein solches<br \/>\nDing&#8221; I have yet to see a session where there was no discussion about whether or not<br \/>\n&#8220;such a thing&#8221; really exists or is possible.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/einsolchesd_b1.jpg\" align=\"right\" width=\"250\" height=\"170\" border=\"0\" alt=\"Ein solches Ding\"\/><\/p>\n<p>The heart of the game are cards, which describe an attribute of &#8220;things&#8221;. In<br \/>\nhis turn a player adds one of his hand cards to a sequence of cards already played by the<br \/>\nother players, thereby adding a further attribute to the &#8220;thing&#8221;. The problem<br \/>\nis that instead of playing a card any player can challenge the row of cards played and<br \/>\nask the player to his right to tell what the &#8220;thing&#8221; is that has all of these<br \/>\nattributes. This usually is the source of many discussions as the &#8220;things&#8221;<br \/>\nmentioned are often hilariously constructed items which are not accepted by the other<br \/>\nplayers. We usually resort to voting as a resolution, but this leaves room for tactical<br \/>\nvotes by players left with only one or two cards.<\/p>\n<p>Overall, &#8220;Ein solches Ding&#8221;, if played quickly and with not too much<br \/>\ncompetitiveness can be a lot of fun.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Finstere Flure Just a few words about another &#8220;Finstere Flure&#8221; session. Similar to last time the game lasted a lot shorter than we had expected. This time we played without the &#8220;extended version&#8221; pieces as we believe that these only add unnecessary complexity (and thereby chaos) to the game. Things developed rather quickly mainly because &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/12\/09\/finstere-flure\/\" class=\"more-link\"><span class=\"screen-reader-text\">Finstere Flure<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3887","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3887","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3887"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3887\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3887"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3887"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3887"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}