{"id":3895,"date":"2004-04-08T12:00:00","date_gmt":"2004-04-08T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/04\/08\/desert-steam\/"},"modified":"2004-04-08T12:00:00","modified_gmt":"2004-04-08T10:00:00","slug":"desert-steam","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/04\/08\/desert-steam\/","title":{"rendered":"DESERT STEAM"},"content":{"rendered":"<h1>DESERT STEAM<\/h1>\n<h4>A preview of &#8220;1895 &#8211; Namibia&#8221;<\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/1895_t2.jpg\" align=\"left\" width=\"221\" height=\"140\" border=\"0\" alt=\"Railway in Namibia\"\/>1895 is located in Namibia or &#8220;Deutsch-Suedwest<br \/>\nAfrika&#8221; as it was called at the time. Namibia is situated south of the equator at<br \/>\nthe west coast of Africa and being a country dominated by the Namib Desert there are not<br \/>\nthat many cities and possible routes for railroad lines. An interesting<br \/>\n&#8220;feature&#8221; of Namibia is the &#8220;Caprivi Zipfel&#8221;, a strip of land in the<br \/>\nnorth east of Namibia presenting an additional challenge to railway operators. We will<br \/>\nsee later how the game deals with this.<\/p>\n<p>Railway building in Namibia began with some smaller mining rail lines in 1895 and<br \/>\ndeveloped full speed in 1897 when the German Colonial Authority launched a project to<br \/>\nbuild the &#8220;Staatsbahn&#8221; (state railway) from Swakopmund to Windhoek.<\/p>\n<p><\/p>\n<h4><u>HERE I STAND<\/u><\/h4>\n<p>Even earlier, in 1894, the German artist Troost intended to revolutionize the<br \/>\ntransportation in the desert by replacing the tedious ox-wagons by a steam traction<br \/>\nengine hauling several wagons which operated out of Swakopmund. <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/1895_luther.jpg\" align=\"left\" width=\"260\" height=\"111\" border=\"0\" alt=\"Martin Luther Steam Traction Engine\"\/>The engine was imported from its manufacturer Dehne<br \/>\nnear Halberstadt, Germany and was landed at Walvis Bay. Three months later it was<br \/>\ndelivered to Troost at Swakopmund. It had practically been pushed the entire distance<br \/>\nbecause of its tendency to dig itself into the deep sand every time an effort was made to<br \/>\nmove it under its own power. Service was started and the traction engine did surprisingly<br \/>\nwell once it had passed the coastal sand belt, but eventually the desert was stronger,<br \/>\nand it blew a tube which could not be replaced. Later the people of Namibia called it<br \/>\n&#8220;The Martin Luther&#8221;, after his famous quote &#8220;Here I stand and I cannot do<br \/>\notherwise.&#8221; <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/1895_t1.jpg\" align=\"right\" width=\"160\" height=\"92\" border=\"0\" alt=\"Martin Luther certificate\"\/>Today, the first steam traction engine to<br \/>\noperate in Namibia has been restored and declared a national monument.<\/p>\n<p>It does not come as a surprise that an 18xx game situated in Namibia includes the<br \/>\nMartin Luther as the very first &#8220;private company&#8221; available for purchase. What<br \/>\nis a surprise though is the fact that the Martin Luther is the only private company<br \/>\navailable in the game. Its sole purpose is to act as a tie-breaker in case no player is<br \/>\nwilling to buy stock or obligations as the owner of the Martin Luther cashes in 5 Marks<br \/>\ndividends at the beginning of each operation round (throughout this article it is assumed<br \/>\nthat readers are familiar with the 18xx game concepts; readers not familiar with the<br \/>\nbasics of the 18xx series should have a look at our <a href=\"https:\/\/www.westpark-gamers.de\/en\/18xxallg.html\">18xx<br \/>\nsection<\/a>).<\/p>\n<p><\/p>\n<h4><u>MUCH OBLIGED<\/u><\/h4>\n<p>Once the Martin Luther has found its owner obligations became available for purchase<br \/>\nvia auctioning. Obligations are a new element to 18xx and constitute a players obligation<br \/>\nto connect two cities with railway tracks. The player who successfully bid on an<br \/>\nobligation, receives one free 10% share certificate of the corresponding corporation. At<br \/>\nthe time of auctioning these share certificates have no value and cannot be sold. They<br \/>\nonly become dividend paying shares once the track between the two cities has been build.<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/1895_b4.jpg\" align=\"right\" width=\"260\" height=\"215\" border=\"0\" alt=\"State Railway has fulfilled its obligation\"\/>This happens irrespective of the fact<br \/>\nwhich corporation laid the final connection between the two cities. Another benefit the<br \/>\nowner of an obligation gets is the option to buy the president&#8217;s certificate of the<br \/>\ncorresponding corporation once it is available for purchase. This option may even be<br \/>\nexecuted if the certificate becomes available during the turn of another player. In this<br \/>\ncase, if the player owning the obligation wants to buy the president&#8217;s certificate<br \/>\ns\/he may do so immediately and out of sequence provided s\/he holds sufficient money in<br \/>\nhand &#8211; no shares may be sold to raise money at this point.<\/p>\n<p>While obligations present the advantage of receiving a free share and the purchase<br \/>\noption for the presidency these advantages are linked to challenging conditions: only<br \/>\nbuilding a predefined railway connection valuates the free share and executing the<br \/>\npurchase option requires sufficient money in hand at the right point in time.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/1895_t4.jpg\" align=\"left\" width=\"141\" height=\"160\" border=\"0\" alt=\"STA Obligation certificate\"\/>There is a rough correlation between initial price of an<br \/>\nobligation and the length of the route to be built but it turns out to be a rather tough<br \/>\ndecision of how much, if anything, one bids for an obligation. In our game we had the<br \/>\nsituation that I was &#8220;forced&#8221; by Walter to execute the purchase option at an<br \/>\nextremely bad moment. I was short on cash at the time and had to set the initial price<br \/>\nfor the corporation in question to the lowest possible value. This combined with the<br \/>\nfollowing purchase &#8220;war&#8221; to keep the presidency forced me to sell some of my<br \/>\nmuch more valuable stock.<\/p>\n<p>G\u00fcnther, on the other hand, purchased an obligation but chose to not buy the<br \/>\ncorresponding presidency. Unfortunately, the corporation&#8217;s target route for<br \/>\nactivating the obligation&#8217;s free share was the longest route on the map: right into<br \/>\nthe Caprivi Strip to the eastern-most end of Namibia. The consequence of this was that<br \/>\nWalter as the president of the corporation had no intention to build the awkward track<br \/>\nwhile G\u00fcnther was left for a long time with an inactive share counting towards his<br \/>\ncertificate limit.<\/p>\n<p>Obligations need not be bought to continue the game.<br \/>\nIf all players pass on a single obligation the obligation is removed from the game and<br \/>\nthe next obligation comes up for auction. If the last obligation is gone corporation<br \/>\nshares become available.<\/p>\n<p><\/p>\n<h4><u>SOLD OUT<\/u><\/h4>\n<p>The five corporations also come up for sale in a predefined order. The buyer of the<br \/>\npresident&#8217;s (20%) share sets the price for a 10% share. <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/1895_otavi.jpg\" align=\"left\" width=\"192\" height=\"140\" border=\"0\" alt=\"Otavi share (real)\"\/>There is only one share price and no distinction between initial<br \/>\noffering price and bank pool price, a rule we liked already much in 1951 and which we<br \/>\nadopted for 1830 (see our <a href=\"https:\/\/www.westpark-gamers.de\/en\/1830walt.html\">Walter variant<\/a>). Once 60% of<br \/>\nthe shares of a corporation are sold, including the still inactive share coming with a<br \/>\nsold obligation, the corporation floats. All remaining shares are then transferred to the<br \/>\ntreasury of the corporation together with 5 times the initial share price (6 times the<br \/>\nshare price if the obligation has not been sold). Any subsequent shares bought from the<br \/>\ncorporation&#8217;s treasury cost the current price indicated on the stock market chart and<br \/>\nthe money is paid to the corporation.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/1895_b1.jpg\" align=\"right\" width=\"130\" height=\"80\" border=\"0\" alt=\"Otavi president's share certificate\"\/>There is one aspect during the stock market<br \/>\nround which was new to us and we found an excellent idea: a player is allowed to own up<br \/>\nto 100% of the shares of a corporation. However, for any share bought in excess of 60% a<br \/>\nplayer must pay a 20% commission to the bank and the certificate limit for each player is<br \/>\nset 13 so that never all shares can be sold out. This puts players in the position to<br \/>\ncompletely control a corporation and not being dependent on robber baron style players<br \/>\nand their stock market manipulations. In our game this was used by Walter to his<br \/>\nadvantage when he decided to disinvest in all of my shares and instead investing in 100%<br \/>\nof the shares of one of his two corporations. Unfortunately for him, in mid-game he<br \/>\noverlooked the threat of his route being devastated by a cleverly placed token of another<br \/>\ncorporation with the consequence that dividend payments were severely impacted for a<br \/>\nwhile. Overall, we found the concept of being able to buy ALL shares of a corporation for<br \/>\na 20% premium to be a perfect enhancement of the game system.<\/p>\n<p><\/p>\n<h4><u>BOARDING THE H-TRAIN<\/u><\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/1895_b3.jpg\" align=\"right\" width=\"140\" height=\"178\" border=\"0\" alt=\"train stack of 1895\"\/>This leads us to the operation rounds. By deliberately<br \/>\nproviding only a limited supply of brown tiles and the fact that as soon as they become<br \/>\navailable corporations may build two yellow tiles per operation round instead of one the<br \/>\nduration of the endgame is significantly shortened. A fact we liked a lot as it prevents<br \/>\nthose tedious waiting times when one player is trying to still find a worthwhile<br \/>\nextention of his routes. Also the well-balanced overall supply of money in the bank<br \/>\nsupports this concept.<\/p>\n<p>Trains come in the H-variant, traveling their designated number of mid-hex distances<br \/>\nrather than a given number of stations. There are 8 different trains available, starting<br \/>\nwith the tiny 2H up to the giant 16H, which can cover nearly any north-south route of the<br \/>\nmap. Supply of trains is very limited, though. All but the 2H (4) and 3H (3) trains types<br \/>\nhave only 2 trains, except for the 16H, which has an endless supply. Scrapping of<br \/>\nobsolete trains occurs whenever a train with twice the size is first bought, i.e. 8H<br \/>\ntrains scrap 4H trains and results in 10H, 12H and 16H trains being saved from scrapping.<br \/>\nEven with our empire building style of game play this led to a very dynamic mid-game in<br \/>\nterms of train acquisition; sometimes making it difficult to get at least one run out of<br \/>\na newly purchased train. The amount of dynamics in train acquisition and operation is<br \/>\nsomething we have not seen before in an 18xx game and which definitely is another<br \/>\nhighlight of 1895.<\/p>\n<p><\/p>\n<h4><u>WORKING IN A COALMINE<\/u><\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/1895_b2.jpg\" align=\"right\" width=\"140\" height=\"141\" border=\"0\" alt=\"diamond mine and mine income table\"\/><\/p>\n<p>Another new feature is the two mines on the map, one coal mine and one diamond mine.<br \/>\nIf connected to a route a corporation collects additional income when using that route.<br \/>\nDifferent to the normal income of a corporation the mine income may not be used for<br \/>\ndividends but is paid into the corporation&#8217;s treasury straight away. We found this to<br \/>\nbe a very welcomed extra income for a corporation virtually at no extra cost other than<br \/>\nusing a route along a mine field.<\/p>\n<p><\/p>\n<h4><u>AND IN THE END<\/u><\/h4>\n<p>In the end G\u00fcnther won the game by a small margin. This is remarkable in so far as<br \/>\nG\u00fcnther was the player with only one presidency and who had the additional handicap of a<br \/>\nreduced certificate limit due to the blocked share, which came with the obligation.<br \/>\nWalter and I both owned two presidencies, Walter owning 100% and 50% of his corporations<br \/>\nand I owning 80% and 60% of my corporations. In retrospect the forced floating of my<br \/>\nsecond corporation at a very low share price only to keep the benefits of the obligation<br \/>\nwas definitely a mistake and probably cost me the game.<\/p>\n<p><\/p>\n<h4><u>CONCLUSION<\/u><\/h4>\n<p>1895 is a 3-player game, designed to last 2 hours or less if played without a<br \/>\nmoderator program (the configuration file for Lemmi&#8217;s 18xx moderator program is<br \/>\nalready available on <a href=\"http:\/\/www.adam-romoth.de\/18xx\/1895\/index.htm\" target=\"_blank\">Adam&#8217;s homepage<\/a>). As with most 18xx games the designer took care to<br \/>\nreflect the historical development of the railway system in the respective country with<br \/>\nsome accuracy. Four of the five railroad corporations in the game are real railroad<br \/>\ncompanies of that period. Most likely, trackbuilding also follows historical routes due<br \/>\nto the obligation&#8217;s target cities and the cleverly placed fields with extra costs<br \/>\n(terrain) or benefits (mines).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/1895_t3.jpg\" align=\"left\" width=\"200\" height=\"130\" border=\"0\" alt=\"Namibia trains 1900\"\/>The idea to design a short 3-player variant of an 18xx game has<br \/>\nbeen implemented very well indeed. 1895 is highly dynamic both in the bank round, due to<br \/>\nthe low certificate limit as well as in the operation rounds, due to the limited supply<br \/>\nof trains of a single type. The concept of obligations works very well and provides an<br \/>\nextra dimension to the game which we found challenging both in determining the right<br \/>\nprice for them as well as using their benefits to a player&#8217;s best advantage. Comined<br \/>\nwith the excellent production quality of the game (map, tiles, certificates and trains<br \/>\nare laminated) makes 1895 a highly recommended game. Walter gave it a ranking of 10 (out<br \/>\nof 10), which puts 1895 in line with his much liked 1830. For me 1895 is a excellent<br \/>\naddition to the 18xx series, especially due to the fact that it is a short, 3-player game<br \/>\nand still has a lot of dynamics and challenges. But the &#8220;suspense factor&#8221; of<br \/>\n1830 is still my favorite; hence my ranking is 9 out of 10.<\/p>\n<p>Our thanks go to <a href=\"http:\/\/www.adam-romoth.de\/\" target=\"_blank\">Adam Romoth<\/a><br \/>\n(designer) and <a href=\"http:\/\/www.18xx-1844.de\/\" target=\"_blank\">Helmut Ohley<\/a><br \/>\n(co-designer and producer) for making it possible to play &#8220;1895 &#8211; Namibia&#8221; a<br \/>\nfew months before the scheduled re-release date in October, in time for &#8220;Spiel<br \/>\n2004&#8221; in Essen. The improvements made to the inital design released in 2002 are<br \/>\nconsiderable and resulted in an overall enhancement of the game.<\/p>\n<p>Details about the games availability can be found <a href=\"http:\/\/www.18xx-1844.de\/namibia\/\" target=\"_blank\">here<\/a> soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>DESERT STEAM A preview of &#8220;1895 &#8211; Namibia&#8221; 1895 is located in Namibia or &#8220;Deutsch-Suedwest Afrika&#8221; as it was called at the time. Namibia is situated south of the equator at the west coast of Africa and being a country dominated by the Namib Desert there are not that many cities and possible routes for &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/04\/08\/desert-steam\/\" class=\"more-link\"><span class=\"screen-reader-text\">DESERT STEAM<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3895","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":4,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3895","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3895"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3895\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3895"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3895"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3895"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}