{"id":3899,"date":"2003-11-08T12:00:00","date_gmt":"2003-11-08T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/11\/08\/finstereflure\/"},"modified":"2003-11-08T12:00:00","modified_gmt":"2003-11-08T11:00:00","slug":"finstereflure","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/11\/08\/finstereflure\/","title":{"rendered":"Finstere\nFlure"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14879\" target=\"_blank\">Finstere<br \/>\nFlure<\/a><\/h2>\n<p class=\"quote\">Carefully the monster makes a step forward and looks down the corridors to its<br \/>\nleft and right. Again: nothing! Another step forward along the endless looking dungeon and&#8230; yes!<br \/>\nTo its right it discovers a human being and turns immediately towards it. Only a few more steps to<br \/>\ngrab the more than welcome snack. But isn&#8217;t this the same guy the monster saw just a few<br \/>\nminutes ago? And what happened last time? The monster makes one more step forward and a sudden hiss<br \/>\nindicates that it stepped into the teleporter &#8211; again. Once the fog of hyperspace has cleared the<br \/>\nmonster takes a new look: empty corridors! Damn &#8211; another hungry night. And faint cheering of<br \/>\nhumans somewhere very far away&#8230;<\/p>\n<p>What sounds like a sci-fi monster movie is actually the setting of Friedemann Frieses latest<br \/>\ngame &#8220;Finstere Flure&#8221; (&#8220;Sinister Corridors&#8221;). A group of people controlled by<br \/>\nthe players (3 per player in a five player game) tries to diagonally cross a dungeon to return back<br \/>\nto safety. However, danger lurks because of the monster roaming the dungeon. Depending on the setup<br \/>\n(beginners or advanced level) the dungeon holds a various amount of obstacles: slippery puddles of<br \/>\nblood, teleporters, movable rocks and monster redirectors.<\/p>\n<p>Player figures move up to a fixed number of spaces printed on the piece and are flipped over<br \/>\nonce they have been moved in a round. The backside of a player piece always shows a different<br \/>\nnumber of movement points, with front and back side adding up to seven. This results in identical<br \/>\naverage speeds of all pieces but provide some tactical options when moving pieces.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/flure_b1.jpg\" align=\"left\" width=\"314\" height=\"259\" border=\"0\" alt=\"Finstere Flure board\"\/><\/p>\n<p>Each round players move one of their pieces by the indicated number of spaces, beginning with<br \/>\nthe start player. Once all players have moved a piece the round continues with the start player<br \/>\nmoving another of his pieces. This continues until all player pieces have been moved. Movement is<br \/>\nonly allowed in horizontal and vertical direction. Blood puddles are slippery and irrespective of<br \/>\ntheir length count as one movement step only. Obstacles like rocks can be shifted provided the<br \/>\nspace behind them is empty while teleporters may only be entered by the monster.<\/p>\n<p>The monster&#8217;s movement follows a simple fixed algorithm: it makes a step forward, takes a<br \/>\nlook to its left and right and continues into the direction of the closest player piece it sees. If<br \/>\nit doesn&#8217;t see one or there is a tie regarding the distance to two or more pieces it continues<br \/>\nto move forward. Once it enters the space of a player piece it &#8220;eats&#8221; the piece which is<br \/>\nreturned to the player in the first half of the game (in the second half it is out of the game).<br \/>\nThe number of spaces the monster must move is randomly determined by turning over a gravestone card<br \/>\nwhich either shows the number of movement points or a single or double cross indicating the number<br \/>\nof player pieces it should kill this turn spending not more than 20 movement points.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/flure_b2.jpg\" align=\"right\" width=\"314\" height=\"325\" border=\"0\" alt=\"Finstere Flure board\"\/><\/p>\n<p>The movement of the monster is therefore predetermined by the obstacles in the dungeon and the<br \/>\nlocation of the player pieces therein. And this means, that players have full control about the<br \/>\nmonster&#8217;s movement and in principle can move in such a way that they safely reach the exit of<br \/>\nthe dungeon. The fun and tactics come into play when players try to steer the monster so that<br \/>\nopponents&#8217; pieces are killed by the monster while at the same time lure the monster out of<br \/>\ntheir own path to freedom. As one can imagine this is something all players want (and need) to do<br \/>\nin order prevent another player winning the game by moving 2 (or 3 in a four player game) of his<br \/>\npieces through he exit.<\/p>\n<p>While at the start of the game players usually co-operate because the playing pieces are located<br \/>\njust too close together making it dangerous for everyone to lure the monster towards the group,<br \/>\nplayers will take their earliest opportunity so separate from larger agglomerations of player<br \/>\npieces and at the same time steer the monster towards such groups. So even though the monster&#8217;s<br \/>\nmovement algorithm is predetermined it is by no means clear which path the monster will take until<br \/>\nthe last player has moved his pieces in a round. This provides sufficient chaos on the one hand<br \/>\nwhile making coalitions and king making possible on the other.<\/p>\n<p>I had the opportunity to observe a 4 player game of &#8220;Finstere Flure&#8221; in <a href=\"https:\/\/www.westpark-gamers.de\/Artikel\/spiel2003a.html\">Essen 2003<\/a>. It was without the teleporters, the crystals and the<br \/>\nmonster diverters (i.e. the beginners version) and compared to the advanced version we played I<br \/>\nhave the feeling that the extra obstacles just add more chaos to the game as it becomes more<br \/>\ndifficult to correctly plot the monsters moves in advance &#8211; resulting inevitably in oversights.<br \/>\nAnother aspect is that in our game we managed (by chance) to use a good combination of teleporter<br \/>\nlocations and the placing of one player piece to create a very predictable circular trip of the<br \/>\nmonster without causing any danger to our pieces. This enabled us to cross about one third of the<br \/>\nboard without any disturbance by the monster resulting in remarks by some players that there was<br \/>\nnot enough challenge by the monster. That changed immediately, when the round trip path was broken<br \/>\nup and the monster had eaten the first pieces.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/flure_online.jpg\" align=\"left\" width=\"261\" height=\"198\" border=\"0\" alt=\"Finstere Flure\"\/>My initial fears that the game would drag on endlessly with some of the Westpark<br \/>\nGamers (recently, a game of <a href=\"bericht79_1.html\">Atta Ants<\/a> took more than one hour<br \/>\nbecause of all the thorough thinking that was done) we were able to finish &#8220;Finstere<br \/>\nFlure&#8221; in just under an hour. Once G\u00fcnther had moved his first piece through the exit into<br \/>\nsafety he became &#8220;enemy no. 1&#8221; but it turned out to be far too difficult to precisely<br \/>\nsteer the monster towards his remaining pieces. Whether this was due to his clever placing, the<br \/>\nunwillingness of others to create a suicide assassin or our lack of experience with the game is<br \/>\nsomewhat unclear to me.<\/p>\n<p>All in all &#8220;Finstere Flure&#8221; left us with some mixed feeling. No doubt the game<br \/>\nmechanics work very well, the game material is excellent (the &#8220;build your own monster&#8221;<br \/>\nmaterial is a rather nice idea). My personal opinion is that the game seems to be a bit too chaotic<br \/>\nwith five players and probably will appeal to me a lot more if played with four players or less. I<br \/>\ncan hardly imagine how that game can be played with the maximum of seven players without becoming<br \/>\nan uncontrollable party game &#8211; not necessarily bad for a game but important to keep in mind.<\/p>\n<p>Westpark Gamers ranking: 5.8 (out of 10)<\/p>\n<div style=\"text-align: right\">\u00a9<i>2003, Aaron Haag<\/i><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Finstere Flure Carefully the monster makes a step forward and looks down the corridors to its left and right. Again: nothing! Another step forward along the endless looking dungeon and&#8230; yes! To its right it discovers a human being and turns immediately towards it. Only a few more steps to grab the more than welcome &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/11\/08\/finstereflure\/\" class=\"more-link\"><span class=\"screen-reader-text\">Finstere<br \/>\nFlure<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3899","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":5,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3899","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3899"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3899\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3899"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3899"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3899"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}