{"id":3901,"date":"2005-10-20T12:00:00","date_gmt":"2005-10-20T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/20\/hazienda-2\/"},"modified":"2005-10-20T12:00:00","modified_gmt":"2005-10-20T10:00:00","slug":"hazienda-2","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/20\/hazienda-2\/","title":{"rendered":"Hazienda"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/19008\" target=\"_blank\">Hazienda<\/a><\/h2>\n<p><i>Preview of the new Kramer game by Moritz Eggert<\/i><\/p>\n<p>Living in Munich means living in the most expensive city in Germany &#8211; the (usually)<br \/>\nnice weather, the closeness of the Alps and the many beergardens and other available<br \/>\nhedonistic pleasures make for extremely high rents and costs of living. I know many a<br \/>\ngamer here who can&#8217;t afford an apartment big enough to store his\/her games!<\/p>\n<p>But there are also benefits of living here, and one of them is living around the<br \/>\ncorner of the headquarters of Hans-im-Glueck, undoubtedly one of Germany&#8217;s best<br \/>\npublishers for quality boardgames. As I&#8217;m a regular visitor of their monthly<br \/>\nboardgame evenings I sometimes have the honour of being able to test the new designs in<br \/>\nthe pipeline. One of Hans-im-Glueck&#8217;s new games for this year&#8217;s Essen fair is<br \/>\n&#8220;Hazienda&#8221;, a new boardgame by master designer Wolfgang Kramer. But convincing<br \/>\nBernd Brunnhofer, head of Hans-im-Glueck, to give a special preview of this game was not<br \/>\nas easy as I first thought:<\/p>\n<p>&#8216;<i>We don&#8217;t usually like to do previews.<\/i>&#8216; says Brunnhofer.<br \/>\n&#8216;<i>Even if they are positive they tend to create a too high expectation that nobody<br \/>\ncan compete with, as was the case with &#8220;Euphrates &amp; Tigris&#8221;. Now E&amp;T is<br \/>\nconsidered a classic, but when it first came out there was a certain backlash to the<br \/>\nimmense hype that didn&#8217;t make us happy<\/i>&#8216;.<\/p>\n<p>But after promising to make this a descriptive preview instead of an evaluating review<br \/>\n(the latter would be morally dubious anyway, as I was slightly involved in the<br \/>\nplaytesting of this game), Bernd was only too happy to indulge me in the secrets of this<br \/>\nnew and certainly interesting Kramer game.<\/p>\n<p>&#8220;Hazienda&#8221; takes place in Argentina, sometime between the 30&#8217;s and<br \/>\n50&#8217;s. The players (2-5) represent land owners who want to get rich quick by<br \/>\nestablishing trade routes and accumulating acres of land. Earning and spending cash is an<br \/>\nimportant motor of the game, but of course it is victory points that count at the end of<br \/>\nthe game, after all this is a game with the eponymous &#8216;Kramer Leiste&#8217; (Kramer<br \/>\ntrack) to keep track of VP!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/hazienda_b1.jpg\" align=\"left\" width=\"310\" height=\"239\" border=\"0\" alt=\"brunnhofer playtester group\"\/><\/p>\n<p>Each player starts with 20 bucks and a selection of animal and land cards. The board<br \/>\nconsists of a &#8216;land track&#8217; with 5 different types of land surrounding the open<br \/>\n&#8216;Pampa&#8217; spaces so typical for Argentina. Appearing throughout the Pampa spaces<br \/>\nare markets which players try to connect to their land spaces via &#8216;animal<br \/>\nroutes&#8217;. Animals come in 4 different kinds, and have to be played as a match, so a<br \/>\npig trade route can only be lengthened by playing more pig cards on it. There are also<br \/>\nwater spaces (lakes) that accumulate victory points when the player owns adjacent animal<br \/>\nor land tiles. There are two VP calculations in the game, one after half of the animal<br \/>\ncards have been used up, one after all of them are in play, the latter situation ends the<br \/>\ngame.<\/p>\n<p>If all this sounds rather abstract it comes as no surprise. First of all this is a<br \/>\nKramer game (what do you expect?), and even Brunnhofer makes it clear that &#8216;this is<br \/>\ncertainly not an unconventional game&#8217;. But Kramer&#8217;s designs are widely known for<br \/>\ntheir durability and elegance, and so &#8216;Hazienda&#8217; is certainly worth a closer<br \/>\nlook. In fact the options for the players are impressive &#8211; there are 3 actions per player<br \/>\nturn, and they can be multiples of the same action and be done in any order.<\/p>\n<p>First of all it is possible to buy cards. There are always open animal or land cards,<br \/>\nand these can be purchased for 3 bucks each. You can also try your luck and buy unknown<br \/>\ncards from the deck for 2 bucks. Playing a card also counts as an action. Land cards are<br \/>\nplaced to own the corresponding land spaces (shown by placing a tile of your colour on<br \/>\nthe board) and animal cards are played to create animal lines to reach the markets (also<br \/>\nplayed as tiles in your colour). The players usually try to create lines of at least 3<br \/>\nland spaces on the land track &#8211; the longer a continuous stretch of land is, the more VP<br \/>\nit will bring during the calculations (2 per space). Placing a hacienda on a land line is<br \/>\nexpensive (12 bucks), but it brings an additional VP per space, so you better save up<br \/>\nactions for doing it before the game ends! It should be no surprise as the game is named<br \/>\nafter them&#8230;.<\/p>\n<p>Haciendas can also be placed on animal lines, but this is done rarely.<\/p>\n<p>Another possibility is &#8216;hugging&#8217; lakes with your animal or land lines. You can<br \/>\nalso cleverly create your own lakes (quasi godlike and slightly dubious from a realism<br \/>\npoint of view, but essential to the game. One could think of them as artificial water<br \/>\nspaces created by dams). This also costs 12 bucks, and you should select a lake form that<br \/>\nhugs as many of your spaces as possible as other players will also benefit from a lake<br \/>\nplaced next to their spaces, even if they didn&#8217;t do it themselves.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/hazienda_b2.jpg\" align=\"right\" width=\"249\" height=\"310\" border=\"0\" alt=\"board\"\/><\/p>\n<p>Connecting the markets is important in 2 ways: first of all each time an animal<br \/>\nconnects to a market (even if done several times in a circle by playing more and more of<br \/>\nthe same type of animal) you get the length of your land stretch plus the animal track in<br \/>\nmoney. Get rich quick schemes are usually quickly thwarted by your opponents who can<br \/>\ntactically place their tiles in your way to prevent a &#8216;circle run&#8217; around a<br \/>\nmarket. The second and more important function of markets is that they are a VP cash cow:<br \/>\nthe more different markets you connect yourself to the more VP you get, in an exponential<br \/>\ncurve similar to the game Hare and Tortoise. Another way to make cash is to harvest a<br \/>\nstretch of land (this can only be done once per line) for 3 bucks per land space. Owning<br \/>\nmoney is not bad either, as 10 bucks convert to 1 VP &#8211; in both VP calculations!<\/p>\n<p>These are, in a nutshell, the rules of the game, and they can be understood quickly by<br \/>\nany kind of gamers. As is usual for this type of games you want to do many things at once<br \/>\nbut can only do so little in each turn. The road to victory is therefore to be as<br \/>\nefficient as possible with your actions, by maximising input and output. Balancing the<br \/>\nvarious VP requirements was therefore the most important task in the design work of this<br \/>\ngame, says Brunnhofer, who is an expert at removing unnecessary details to make the<br \/>\ndesign as fluid as possible. Early versions of the game included, for example, many more<br \/>\noptions for earning VP&#8217;s. One of them was the possibility to earn bonus VP&#8217;s for<br \/>\nthe longest land line. &#8216;We dropped this to eliminate the boredom of watching players<br \/>\nconstantly counting the length of their land lines, which bogged the game down<br \/>\nimmensely&#8217; says Brunnhofer. Another way of calculating VP&#8217;s by multiplying them<br \/>\ninstead of adding them was also removed, because it ended in wildly differing sums which<br \/>\nmade close and more exciting finishes impossible.<\/p>\n<p>But there are also things which were added. &#8216;The original design of Kramer had<br \/>\nnumbered spaces instead of different land types, because he wanted to avoid similarity to<br \/>\nother games of this type. Playing land cards was done very differently, with the use of<br \/>\njokers and the possibility to look for certain numbers in the other player&#8217;s hands.<br \/>\nIn the end we introduced the lands again because they added more flair&#8217;. Good idea,<br \/>\nbecause otherwise &#8220;Hazienda&#8221; might have been confused as an Acquire variant,<br \/>\nwhich it certainly isn&#8217;t! Another later change (this time by Kramer himself) was to<br \/>\ninterrupt the otherwise continuous land track with Pampa spaces, which forces the players<br \/>\nto buy Pampa cards and also makes Pampa cards more valuable when they appear.<\/p>\n<p>The prototype I played was the finished version ruleswise, but the game itself had not<br \/>\nyet gone to the printer. This is usually done very shortly before the Essen fair, to give<br \/>\nthe possibility to change small details. Hans-im-Glueck is known to work hard on their<br \/>\nrules to avoid any opaqueness or confusion, and even as we played our 3-player game Bernd<br \/>\nBrunnhofer and Georg Wild made little notes for additional fine tuning.<\/p>\n<p>As the game is very dependent on an interesting map this comes in two versions, one<br \/>\n&#8216;symmetrical&#8217; and one &#8216;asymmetrical&#8217;, with the first one being<br \/>\nrecommended for beginners. As an additional service our own Guenther Rosenbaum from<br \/>\nwww.westpark-gamers.de has finished a special program that enables players to create any<br \/>\nmap they want from the original symbols and then print it out. Look for it now <a href=\"https:\/\/www.westpark-gamers.de\/download\/haziendagen_e.php\">on our website<\/a> or on the official <a href=\"http:\/\/www.hans-im-glueck.de\/\" target=\"_blank\">Hans-im-Glueck website<\/a>.<\/p>\n<p>&#8220;Hazienda&#8221; plays in 1-2 hours, and can be equally played aggressively<br \/>\n(hindering other players from building good &#8217;empires&#8217;), strategically (go for the<br \/>\nmarkets to get a surprise VP rush) or tactically (just consider what is best for you each<br \/>\nturn). Each of these options will tax your head without bursting it, as the game play is<br \/>\nrather swift (which was not the case with the earlier versions, where too many options<br \/>\nslowed the game down). It plays equally well with 3 or 2 players, with only slight<br \/>\nmodifications in the distribution of cards. I predict that &#8220;Hazienda&#8221; will be a<br \/>\nwelcome new addition to the already impressive line of Kramer games.<\/p>\n<p>But don&#8217;t believe my hype &#8211; join Hans-im-Glueck in Essen to see the finished game<br \/>\nor play the game when it&#8217;s available. Although none of us would probably mind another<br \/>\nEuphrates &amp; Tigris &#8211; hype or no hype.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hazienda Preview of the new Kramer game by Moritz Eggert Living in Munich means living in the most expensive city in Germany &#8211; the (usually) nice weather, the closeness of the Alps and the many beergardens and other available hedonistic pleasures make for extremely high rents and costs of living. I know many a gamer &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/20\/hazienda-2\/\" class=\"more-link\"><span class=\"screen-reader-text\">Hazienda<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3901","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":7,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3901","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3901"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3901\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3901"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3901"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3901"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}