{"id":3907,"date":"2003-11-05T12:00:00","date_gmt":"2003-11-05T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/11\/05\/maya\/"},"modified":"2003-11-05T12:00:00","modified_gmt":"2003-11-05T11:00:00","slug":"maya","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/11\/05\/maya\/","title":{"rendered":"Maya"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14997\" target=\"_blank\">Maya<\/a><\/h2>\n<p>Games can&#8217;t get more German than this. If you&#8217;re fond of little wooden cubes<br \/>\nand cherish a certain predilection for obtaining majorities, this game is for you.<br \/>\nI&#8217;ll try to draw a rough outline of the game. I deliberately won&#8217;t attempt to<br \/>\nmention every single rule.<\/p>\n<p>As you expect from an El Grande style game, there are two different phases: Gaining<br \/>\ncubes and placing cubes. The gaining cube phase has the players put face down cards at<br \/>\ndifferent places. Those different places pay a different number for cubes for the first,<br \/>\nthe runner-up and sometimes lower scorers. Additionally, they give special abilities to<br \/>\nthe winner (like: &#8220;place one cube immediately for free&#8221; or &#8220;in the placing<br \/>\nphase, miss one turn if you want&#8221;). As a rule of thumb, the more powerful the<br \/>\nspecial abilities are, the less cubes you can earn at that place.<\/p>\n<p>Each player has the same set of numbered cards which are, as already said, played<br \/>\nface-down. Contrary to games with similar mechanics (&#8220;Corruption&#8221;, &#8220;Caesar<br \/>\nund Cleopatra&#8221;) which tend to be more or less luck-driven, Maya introduces two<br \/>\ndifferent backsides for those bid cards. This means you can see whether a player is<br \/>\nreally interested, even if you cannot know whether he played 6, 7, or 8. Or, you see that<br \/>\nhe only played 3, 4, or 5 and so he is probably satisfied with a third place.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/maya_b.jpg\" align=\"left\" width=\"314\" height=\"196\" border=\"0\" alt=\"\"\/><\/p>\n<p>Aaron complained after the game this approach still involves too much luck. Well, yes.<br \/>\nIt&#8217;s frustrating to lose a place by one point (or even the tie-breaker rule). On the<br \/>\nother hand, games need some luck element. In any case, it&#8217;s a much quicker and much<br \/>\nless chaotic way to gain cubes than &#8220;Venezia&#8217;s&#8221; built-in pigeon wargame.<br \/>\nAnd I was impressed that in our 5 player game players always got 7-9 cubes (with 9 being<br \/>\nquite rare) &#8211; this implies thorough game testing.<\/p>\n<p>The placing phase has some interesting new ideas, too. Most surprising perhaps is the<br \/>\ntie rule. Imagine two players with two cubes each and three players with one cube each.<br \/>\nIn most games, the 2 players would share the victory points for the first and the second<br \/>\nplace. In Maya, both get the full number of victory points for the first player, and,<br \/>\neven more astounding, those 3 players get all the number of victory points for the<br \/>\nrunner-up. In most games there are scoring areas which you can completely ignore. But in<br \/>\nMaya, it is always possible to get points with just one cube. This makes the game more<br \/>\nthrilling.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/maya_b2.jpg\" align=\"right\" width=\"300\" height=\"153\" border=\"0\" alt=\"\"\/><\/p>\n<p>All El Grande style games need a mechanism for removing cubes. In Maya, each player<br \/>\nwho scored loses a cube (so in our example, each and every player loses one cube, leaving<br \/>\na single cube of those two players who have two cubes each before).<\/p>\n<p>And there is another surprising element: The scoring areas are different levels in the<br \/>\npyramids which afford more victory points the higher up you get. All first levels have to<br \/>\nbe covered before you can place in any second level and so on. You are not allowed to put<br \/>\na cube in a level if there aren&#8217;t any cubes of yours in every lower level of the same<br \/>\npyramid. This means: often, you just put one cube in a pyramid to keep your options for<br \/>\nhigh levels. But woe on you if you happen to score with your single cube &#8211; remember it<br \/>\ngets removed, and if it was indeed your last in that particular level, all cubes from<br \/>\nhigher levels are removed as well.<\/p>\n<p>It can be very confusing to read descriptions of games you haven&#8217;t played, and<br \/>\nthis was perhaps already confusing enough. However, my main point is that Maya offers a<br \/>\ndazzling variety of tactical choices, and I tried to convey that. Perhaps I am a little<br \/>\nbit over enthusiastic (compare how other WPGs scored the game) but for me it is the best<br \/>\nEl Grande style game at this time.<\/p>\n<p>Westpark Gamers ranking: 7.8 (G: 8, P: 9, A: 6, H:7, W:7)<\/p>\n<div align=\"right\">\u00a9<i>2003, Peter Riedlberger<\/i><\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Maya Games can&#8217;t get more German than this. If you&#8217;re fond of little wooden cubes and cherish a certain predilection for obtaining majorities, this game is for you. I&#8217;ll try to draw a rough outline of the game. I deliberately won&#8217;t attempt to mention every single rule. As you expect from an El Grande style &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/11\/05\/maya\/\" class=\"more-link\"><span class=\"screen-reader-text\">Maya<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3907","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":7,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3907","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3907"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3907\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3907"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3907"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3907"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}