{"id":3921,"date":"2007-02-11T12:00:00","date_gmt":"2007-02-11T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2007\/02\/11\/magic-realm-revisited\/"},"modified":"2007-02-11T12:00:00","modified_gmt":"2007-02-11T11:00:00","slug":"magic-realm-revisited","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2007\/02\/11\/magic-realm-revisited\/","title":{"rendered":"Magic Realm\n&#8211; revisited"},"content":{"rendered":"<p><\/p>\n<table align=\"right\" border=\"0\" cellpadding=\"0\" cellspacing=\"5\">\n<tr>\n<td align=\"center\">\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/magicrealm_t.jpg\" width=\"260\" height=\"296\" border=\"0\" alt=\"cover\"\/><\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table class=\"ybackgr\" align=\"center\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"255\">\n<tr>\n<td>Designer<\/td>\n<td align=\"right\">Richard Hamblen<\/td>\n<\/tr>\n<tr>\n<td>Publisher<\/td>\n<td align=\"right\"><a href=\"http:\/\/www.avalonhill.com\/\" target=\"_blank\">Avalon Hill Game<br \/>\nCompany<\/a><\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">1979<\/td>\n<\/tr>\n<tr>\n<td>Players<\/td>\n<td align=\"right\">1-16<\/td>\n<\/tr>\n<tr>\n<td>Playing Time<\/td>\n<td align=\"right\">4+ hours<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\">\n<form>\n<p><input style=\"font-weight:bold\" type=\"button\" value=\"discuss in our forum\" onclick=\"location.replace('..\/PBLang\/index.php')\"\/><\/p>\n<\/form>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/2130\" target=\"_blank\">Magic Realm<br \/>\n&#8211; revisited<\/a><\/h2>\n<p style=\"font-style: italic\">by Moritz Eggert<\/p>\n<p>Magic Realm was created by the fabulous Richard Hamblen, who co-designed or solo-designed many<br \/>\ngames for Avalon Hill, among them two all-time classics: Gunslinger and Magic Realm. Hamblen was a<br \/>\nbit of a special character &#8211; I strongly suggest you check out Alan Moon&#8217;s wonderful geeklist<br \/>\ncalled &#8220;<a href=\"http:\/\/www.boardgamegeek.com\/geeklist\/11076\" target=\"_blank\">My Four Years at<br \/>\nAvalon Hill<\/a> at <a href=\"http:\/\/www.boardgamegeek.com\" target=\"_blank\">Boardgamegeek.com<\/a>, in<br \/>\nwhich he describes playing games with Richard. Hamblen&#8217;s mind was, well &#8211; different &#8211; it worked<br \/>\nin strange ways, and this I think is important to remember when you approach the monster game that<br \/>\nis Magic Realm.<\/p>\n<p>Magic Realm attempts and succeeds in being a &#8220;complete&#8221; fantasy game. It is the only<br \/>\nfantasy game I know that not only simulates adventurous encounters with monsters and such but also<br \/>\na complete fantasy world with several factions like the Order or the Rogues. Like in a complicated<br \/>\ncomputer simulation the inhabitants of the Realm have their own mind &#8211; they appear when disturbed,<br \/>\nbut one can never calculate who exactly will appear, the Giant Tremendous Spider or the Goblins for<br \/>\nexample. They wander around. They have love\/hate relationships and they even wage wars against each<br \/>\nother, if the player takes on their offer. They even leave on their own if it&#8217;s the seventh day<br \/>\nof the week, because also monsters need a little rest.<\/p>\n<p>The Realm itself is comprised of several large hexes consisting of 3-6 &#8220;clearings&#8221;<br \/>\nwhich the players move along. Everything &#8211; combat, negotiations, treasure searching etc. happens in<br \/>\nthese clearings. But the paths of the Realm change constantly &#8211; the players can enchant the tiles<br \/>\nand have them turn to their enchanted side. Not only will the hex tile now suddenly produce magic,<br \/>\nit will also have different interconnections of its paths. Many a Magic Realm player has despaired<br \/>\nwhen the formerly so simple journey from A to B became impossible because of someone tinkering with<br \/>\nmagic. It&#8217;s a bit like a three-dimensional Escher puzzle, you know the guy who drew <a href=\"http:\/\/en.wikipedia.org\/wiki\/M%C3%B6bius_strip\" target=\"_blank\">M\u00f6bius strips<\/a> and such.<\/p>\n<p>Even better, when you play with the advanced rules you go through seasons like in real life.<br \/>\nWinter is hard but easy on underground movement, where it&#8217;s warm, whereas summer gives lots of<br \/>\nopportunities for players to roam outside. And the tiles do turn over by themselves, on the seventh<br \/>\nday of each week.<\/p>\n<p>I could go on and on about the many unique features of Magic Realm, in fact I have already done<br \/>\nso in my detailed review <a href=\"bericht209.html\">here<\/a>. The combat system, which is like no<br \/>\nother, the turn system, which like Diplomacy utilizes written orders, the only Fantasy board game I<br \/>\nknow that does so.<\/p>\n<p>Even though luck plays a role in Magic Realm it is much less a game of luck like Talisman or<br \/>\nRunebound but very much a game of skill, this makes it very attractive even to hardcore Eurogamers,<br \/>\nwho only touch a game if it has controllable elements, and yes, there are even victory points.<\/p>\n<p>I thought a lot about why I like Magic Realm so much these days (my wife does too, by the way,<br \/>\nit is a game that a lot of women enjoy; she loves to play the peaceful wood girl or the druid). And<br \/>\nI think it has a lot to do with that it is so unique. The designer&#8217;s mind was either under<br \/>\ndrugs or in another state of consciousness while he designed the game, but he made the game in such<br \/>\na way that it is like no other game. There is not one mechanic in the game where I could<br \/>\nimmediately say, &#8220;Oh, that&#8217;s like in that-and-that game&#8221;, each mechanic is absolutely<br \/>\nunique to Magic Realm and exists only there.<\/p>\n<p>This also makes it a very hard to learn game, not because it is full of chrome and exceptions in<br \/>\nthe rules (it is actually not), but because one just has to get in the Hamblen mindset. Being an<br \/>\nartist myself I can see a certain kind of artistic beauty in this game, something that really is<br \/>\nlike a work of art, fuelled with lots of love and imagination.<\/p>\n<p>The old Avalon Hill gave this game a &#8220;10&#8221; on their complexity scale, which says a lot,<br \/>\nand many have compared it to &#8220;Advanced Squad Leader&#8221; because of this.<\/p>\n<p>But don&#8217;t despair, my friends, there is a good way to learn or get reacquainted with the<br \/>\ngame, and that is &#8220;<a href=\"http:\/\/magicrealm.dewkid.com\/rspeak\/realmspeak.htm\" target=\"_blank\">Realmspeak<\/a>&#8220;, the wonderful and faithful computer version of the game, which is<br \/>\nnot yet completely finished but already fully playable online or even solo (as Magic Realm<br \/>\ndoesn&#8217;t need a gamemaster it is perfect for solitaire play, and can be learned very well on<br \/>\nyour own). Robin Warren has really put a lot of work in this and should be rewarded with heaps of<br \/>\nGeek Gold for this.<\/p>\n<p>Robin belongs to a growing group of Magic Realm enthusiasts who go to great lengths making the<br \/>\ngame accessible for new players. These players have not only produced countless variants and<br \/>\nexpansions for the base game, they also have produced two completely new versions of the rules,<br \/>\nboth together with Richard Hamblen, so they&#8217;re legit. This is the <a href=\"ftp:\/\/ftp.berlios.de\/pub\/magicrealmdev\/rules\/3ERules.pdf\" target=\"_blank\">Third Edition Rules<\/a><br \/>\nand &#8220;<a href=\"ftp:\/\/ftp.berlios.de\/pub\/magicrealmdev\/rules\/MRIPE.pdf\" target=\"_blank\">Magic<br \/>\nRealm in Plain English<\/a>&#8220;, a good way to get into the game if the original rules seem too<br \/>\ndaunting. They are also available for free download.<\/p>\n<p>I will stop rambling now, and just recommend very heartily that you try out this game. Don&#8217;t<br \/>\nbe scared away by new complexities &#8211; I promise you, it all makes perfect sense. Download Realmspeak<br \/>\nand get into online games with the designers, make the Magic Realm community grow!<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Designer Richard Hamblen Publisher Avalon Hill Game Company released 1979 Players 1-16 Playing Time 4+ hours Magic Realm &#8211; revisited by Moritz Eggert Magic Realm was created by the fabulous Richard Hamblen, who co-designed or solo-designed many games for Avalon Hill, among them two all-time classics: Gunslinger and Magic Realm. Hamblen was a bit of &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2007\/02\/11\/magic-realm-revisited\/\" class=\"more-link\"><span class=\"screen-reader-text\">Magic Realm<br \/>\n&#8211; revisited<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3921","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":14,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3921","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3921"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3921\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3921"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3921"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3921"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}