{"id":3925,"date":"2008-02-16T12:00:00","date_gmt":"2008-02-16T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2008\/02\/16\/divine-right\/"},"modified":"2008-02-16T12:00:00","modified_gmt":"2008-02-16T11:00:00","slug":"divine-right","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2008\/02\/16\/divine-right\/","title":{"rendered":"Divine Right"},"content":{"rendered":"<h2>Divine Right<\/h2>\n<p style=\"font-style: italic\">by Moritz Eggert<\/p>\n<table style=\"float:right\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\n<tr>\n<td>\n<table cellpadding=\"10\" border=\"0\">\n<tr>\n<td>\n<div class=\"img-shadow\"><a href=\"dispgame.php?&amp;gameid=539\"><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/divineright_t.jpg\" border=\"0\" alt=\"cover\"\/><\/a><\/div>\n<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table class=\"ybackgr\" align=\"center\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"255\">\n<tr>\n<td>Autor<\/td>\n<td align=\"right\">Glenn Rahman<br \/>Kenneth Rahman<\/td>\n<\/tr>\n<tr>\n<td>Verlag<\/td>\n<td align=\"right\">TSR<\/td>\n<\/tr>\n<tr>\n<td>erschienen<\/td>\n<td align=\"right\">1978<\/td>\n<\/tr>\n<tr>\n<td>Spielerzahl<\/td>\n<td align=\"right\">2-6<\/td>\n<\/tr>\n<tr>\n<td>Spieldauer<\/td>\n<td align=\"right\">300\u00a0Minuten<\/td>\n<\/tr>\n<tr>\n<td>Wertung<\/td>\n<td align=\"right\"><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" border=\"0\" alt=\"red star\"\/><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" border=\"0\" alt=\"red star\"\/><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" border=\"0\" alt=\"red star\"\/><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" border=\"0\" alt=\"red star\"\/><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" border=\"0\" alt=\"red star\"\/><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" border=\"0\" alt=\"red star\"\/><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" border=\"0\" alt=\"red star\"\/><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" border=\"0\" alt=\"red star\"\/><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_gray.gif\" border=\"0\" alt=\"gray star\"\/><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_gray.gif\" border=\"0\" alt=\"gray star\"\/><\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<\/table>\n<p>This time I am going to talk about another game from the golden age of fantasy wargaming. Yes,<br \/>\nthe golden age, the 70&#8217;s, when fantasy and SF wargaming was shock full with colourful worlds,<br \/>\nfantastic ideas, and when the graphic presentation was not yet depicting stereotypical steroid<br \/>\npumped barbarians on every cover. One had to be satisfied with counters instead of miniatures and<br \/>\nthe boards were often hand-drawn and printed on flimsy paper.<\/p>\n<p>The game I will talk about is &#8220;Divine Right&#8221;, by Glenn and Kenneth Rahman, a pair of<br \/>\nauthors who worked in all fields, wargaming both fantasy and historical, and also roleplaying.<br \/>\n&#8220;Divine Right&#8221; is one of the most sought after games of this time. It was originally<br \/>\npublished by TSR who were then riding high on the success of Advanced Dungeons and Dragons First<br \/>\nedition and published a couple of boardgames in box format. Divine Right stands next to Dragon Pass<br \/>\nas one of the most colourful imagined completely original fantasy worlds. Glenn and Kenneth Rahman<br \/>\nobviously took inspiration from their roleplaying worlds and populated the realm of Minaria with<br \/>\nincredibly varied creatures, kingdoms and factions.<\/p>\n<p>At it&#8217;s heart it was the first decidedly &#8220;political&#8221; epic fantasy game, in which<br \/>\nthe focus is less on a tactical situation but on a sweeping view of a rich fantasy world. Dragon<br \/>\nPass had its diplomacy rules, but they were rather simple compared to the diplomacy in Divine<br \/>\nRight. At its heart it is a conquest game &#8211; depending on the game variant you strive for being the<br \/>\nultimate ruler of the land, which means you have to bring factions to your side and lead your<br \/>\narmies to conquest and plunder.<\/p>\n<p>Minaria is divided into several smaller countries, there are Dwarves, Barbarians, Elves and<br \/>\nhumans (and many more), each with there own kingdoms and castles that are waiting to be conquered.<br \/>\nYou start controlling one of these kingdoms and try to bring other kingdoms to your side while<br \/>\nwaging war. The all important phase in Divine Right is the diplomacy phase, in which you try to<br \/>\nbring monarchs of varying respectability to your side, by rolling dice and playing event cards. You<br \/>\ncan also attempt to disrupt the alliances that other players have, by making their allies neutral<br \/>\nagain. As this is a multiplayer game, this phase can result in a crass change of the power balance<br \/>\n(imagine playing Third Reich and the German player suddenly allies with the US) &#8211; a weak player can<br \/>\nsuddenly become extremely powerful, and a powerful player suddenly can see his allies turning on<br \/>\nhimself. Until next round that is.<\/p>\n<p>This diplomacy aspect was one of the reasons why this game became extremely popular during<br \/>\nit&#8217;s time, as it avoided the typical problem of every conquest game, namely that the player<br \/>\nconquering the most land becomes increasingly mighty in resources as well, so the strong become<br \/>\nstronger and the weak become weaker, like in Risk. In Divine Right things are never that sure, and<br \/>\nthe only way to force a kingdom out of play is conquering its main capital, which can be a long<br \/>\nsiege process.<\/p>\n<p>The game mechanics work like a simple hex and counter wargame, but with enough beef to stand<br \/>\napart from more primitive games. There are rules for encirclement in a siege for example, and all<br \/>\nin all the rulebook is not exactly for the faint of heart, even though it is no &#8220;Campaigns for<br \/>\nNorth Africa&#8221; certainly.<\/p>\n<p>The most detailed rules come for the various factions and single creatures that one can enlist;<br \/>\nof course there are also heroes and leaders with special abilities, magicians with spells, etc. In<br \/>\naddition to this the game designers have created a history of the land as well, and there are<br \/>\ninteresting back stories and descriptions of practically every place on the map. The fantasy world<br \/>\ncomes really alive here, and players really feel like they are waging an epic war in a sprawling<br \/>\nfantasy world.<\/p>\n<p>Not surprisingly the game can go on for quite a long time, as the person who is about to win can<br \/>\nsuddenly lose half his army through diplomacy, but the game more than makes good with an incredible<br \/>\nlove for detail.<\/p>\n<p>The TSR edition was extremely sought after the game went out of print, and commanded high prices<br \/>\non eBay. But 25 years later a distributor of Manga and Anime who was apparently a big fan of the<br \/>\ngame, &#8220;rightstuf&#8221; publications, decided to put out an all new edition, &#8220;Divine Right<br \/>\n&#8211; 25th Anniversary Edition&#8221; This was a one off publication, and also this game is out of<br \/>\nprint, but it might be cheaper to find than the ancient , battered TSR box. The new edition had<br \/>\nsome quirks &#8211; half of the rules came -inexplicably &#8211; on a CD-ROM, and you had to print them out,<br \/>\nthe board was larger and mounted, but the counters were perforated instead of diecut, which meant<br \/>\nthey tore apart and had fuzzy edges like stamps when you tried to punch them out, the only solution<br \/>\nwas to use a pair of scissors, which was quite annoying, as the counter cardboard seemed to be hard<br \/>\nas stone. They also tried to update the rules and made them so complicated in the advanced game<br \/>\nthat playing the game became like playing a rule lawyer&#8217;s wet dream, a rule for even the most<br \/>\nobscure events that could happen if you travelled along a river for example. It doesn&#8217;t have a<br \/>\nspaghetti rule like Campaigns for North Africa, though. I guess there are no spaghetti in Minaria,<br \/>\nthat was probably the only reason, or it would be there in the new edition.<\/p>\n<p>One could be sure that GMT would have done a better job, but again, the game was not published<br \/>\nby a professional games publisher.<\/p>\n<p>In the buzz around the new edition it was also promised that an online game would appear, there<br \/>\nis still a website dedicated to this project, but it was apparently abandoned due to the advent of<br \/>\nVassal and Cyberboard, even though I have never seen an adaptation for these platforms of this<br \/>\ngame, if I&#8217;m wrong I would like to hear about it, folks!<\/p>\n<p>Anyway, if you like Dragon Pass and the quirky fantasy worlds of the 70&#8217;s you absolutely<br \/>\ncan&#8217;t go wrong with Divine Right, it is a classic game in it&#8217;s own right and is worth<br \/>\nseeking out, if you look for a light hearted but rich game with lots of action and epic<br \/>\nbattles.<\/p>\n<p>Until next time, may all your hits be crits!<\/p>\n<div id=\"ratingblock\" class=\"ratingblock\">\n<script type=\"text\/javascript\" language=\"javascript\">\n<!--\nsndReq(0, createID(), 10);\n\/\/-->\n<\/script>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Divine Right by Moritz Eggert Autor Glenn RahmanKenneth Rahman Verlag TSR erschienen 1978 Spielerzahl 2-6 Spieldauer 300\u00a0Minuten Wertung This time I am going to talk about another game from the golden age of fantasy wargaming. Yes, the golden age, the 70&#8217;s, when fantasy and SF wargaming was shock full with colourful worlds, fantastic ideas, and &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2008\/02\/16\/divine-right\/\" class=\"more-link\"><span class=\"screen-reader-text\">Divine Right<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3925","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":1,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3925","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3925"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3925\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3925"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}