{"id":3930,"date":"2008-05-11T12:00:00","date_gmt":"2008-05-11T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2008\/05\/11\/armageddon\/"},"modified":"2008-05-11T12:00:00","modified_gmt":"2008-05-11T10:00:00","slug":"armageddon","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2008\/05\/11\/armageddon\/","title":{"rendered":"Armageddon"},"content":{"rendered":"<p><\/p>\n<table align=\"right\" cellpadding=\"3\" style=\"border: groove\">\n<tr>\n<td>\n<h4>Transcript of our podcast from 11 May 2008<\/h4>\n<div style=\"color: red; text-align: center\"><a href=\"http:\/\/phobos.apple.com\/WebObjects\/MZStore.woa\/wa\/viewPodcast?id=119263283\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/itunes.png\" align=\"absmiddle\" width=\"80\" height=\"15\" border=\"0\" alt=\"\"\/><\/a>\u00a0subscribe with iTunes<br \/>\n<br \/>\n<a href=\"http:\/\/wpg.podspot.de\/files\/orctoorc9Armageddon.mp3\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/podcastIcon.gif\" align=\"absmiddle\" width=\"47\" height=\"22\" border=\"0\" alt=\"Pod Icon\"\/><\/a>\u00a0play now<\/div>\n<\/td>\n<\/tr>\n<\/table>\n<table style=\"float:right; clear:both\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\n<tr>\n<td>\n<table cellpadding=\"10\" border=\"0\">\n<tr>\n<td>\n<div class=\"img-shadow\"><a href=\"dispgame.php?&amp;gameid=676\"><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/armageddon_t.jpg\" border=\"0\" alt=\"cover\"\/><\/a><\/div>\n<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table class=\"ybackgr\" align=\"center\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"255\">\n<tr>\n<td>designer<\/td>\n<td align=\"right\">Hubert Strassl<br \/>Eduard Lukschandl<\/td>\n<\/tr>\n<tr>\n<td>publisher<\/td>\n<td align=\"right\">Erster Deutscher Fantasy Club (EDFC)<\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">1968<\/td>\n<\/tr>\n<tr>\n<td>players<\/td>\n<td align=\"right\">2-10<\/td>\n<\/tr>\n<tr>\n<td>playing time<\/td>\n<td align=\"right\">240\u00a0minutes<\/td>\n<\/tr>\n<tr>\n<td>rating<\/td>\n<td align=\"right\">&#8211;<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/21753\" target=\"_blank\">Armageddon<\/a><\/h2>\n<p style=\"font-style: italic\">by Moritz Eggert<\/p>\n<p>I once did a feature on the Dice Tower about <a href=\"http:\/\/wpg.podspot.de\/files\/German_Gaming_News_11.mp3\" target=\"_blank\">why there are practically<br \/>\nno wargames produced in Germany<\/a>. I don&#8217;t want to repeat these statements, suffice it to say<br \/>\nthat there are practically no historical wargames coming from Germany, Udo Grebe Gamedesign, a<br \/>\ncompany which collaborates with GMT, being the exception that reinstates the rule.<\/p>\n<p>The best widely known wargame in Germany is probably &#8220;Risk&#8221;, if you want to even call<br \/>\nit a wargame, and the German version has the players &#8220;liberate&#8221; the countries instead of<br \/>\nconquering them. &#8220;Axis and Allies&#8221; is known a little, but people would look at you<br \/>\nstrangely if you proposed it during a normal games evening, even though it is more regarded as some<br \/>\nkind of family game in the US. Board War Games are a hobby for experts only, and most games have to<br \/>\nbe imported. Still there are many enthusiasts for war games here in Germany, but they will<br \/>\ninvariably be fluent English speakers and import their games. Interestingly enough this situation<br \/>\nonly exists in board war games, there are actually quite a lot of computer wargames produced in<br \/>\nGermany, and World War II titles have become as popular as they are elsewhere, so in a way many of<br \/>\nthe qualms about depicting World War II warfare have eroded over the time, but only in computer<br \/>\ngames.<\/p>\n<p>The situation is very different when one looks at roleplaying games, which somehow are connected<br \/>\nto wargames as I tried to show in my <a href=\"http:\/\/wpg.podspot.de\/files\/tributetoGaryGygax.mp3\" target=\"_blank\">eulogy to Gary<br \/>\nGygax<\/a>. Germany was the first country outside the US to develop its own brand of Roleplaying<br \/>\nGame, called &#8220;Das Schwarze Auge&#8221;, which is known as &#8220;Realms of Arkania&#8221; in the<br \/>\nUS because the literal translation &#8220;The Black Eye&#8221; just doesn&#8217;t sound as good in<br \/>\nEnglish.<\/p>\n<p>Miniature fantasy or SF wargaming have also always been popular here, and Warhammer and its<br \/>\nrelated brands are as fiendishly popular here as everywhere else.<\/p>\n<p>But few people know that Germany was actually a forerunner in the genre of the Epic Fantasy<br \/>\nBoard Wargame. Even before games like &#8220;Titan&#8221; and &#8220;Dragon Pass&#8221; were created<br \/>\nGerman Fantasy Fans played what was called &#8220;The Eternal Game&#8221;, or more commonly<br \/>\n&#8220;<a href=\"http:\/\/www.edfc.de\/spiele-armageddon.htm\" target=\"_blank\">Armageddon &#8211; The Strategic<br \/>\nFantasy Battle Game<\/a>&#8220;.<\/p>\n<p>This game has a peculiar story that I would like to tell here. In the 60&#8217;s SF pulp novels<br \/>\nbecame popular in Germany, and the most popular SF serial &#8220;<a href=\"http:\/\/en.wikipedia.org\/wiki\/Perry_Rhodan\" target=\"_blank\">Perry Rhodan<\/a>&#8221; was created, the<br \/>\nlongest running SF series in the world with now nearly 3000 issues. Eat that, Buck Rogers! In the<br \/>\nwave of this success the main pulp publishers also began to publish Fantasy novels of the Heroic<br \/>\nFantasy style, based on muscle packed heroes fighting along scantily clad damsels in distress. Of<br \/>\ncourse this was also the time where &#8220;Lord of the Rings&#8221; became more and more popular and<br \/>\nsoon the German fantasy fans looked for more complete worlds that had believable and consistent<br \/>\ncultures like Tolkien invented famously.<\/p>\n<p>In the late 60&#8217;s some Austrian and German fantasy fans tried to emulate the American Society<br \/>\nof Creative Anachronism and wanted to create a consistent fantasy world that they would mutually<br \/>\nevolve and develop together. Some of the founding fathers of this society were also fantasy<br \/>\nauthors, and they went about their work very seriously and thoroughly, like we German speakers<br \/>\noften do. So &#8220;<a href=\"http:\/\/www.follow.de\/cms\/\" target=\"_blank\">Follow<\/a>&#8221; was<br \/>\ncreated, the &#8220;Fellowship of the Lords of the Lands of Wonder&#8221; as it was called.<\/p>\n<p>The founders of this society became the imaginary lords of various fantasy empires that<br \/>\npopulated a world of their own creation, <a href=\"http:\/\/www.hughwalker.de\/html\/magira-zyklus.html\" target=\"_blank\">Magira<\/a>. Clans were founded and slowly the numbers of members were rising and<br \/>\nthe world had to be expanded to make room for new cultures. Today FOLLOW has around 400 members,<br \/>\nbut it used to have more. The Internet and new lifestyles like <a href=\"http:\/\/en.wikipedia.org\/wiki\/Larp\" target=\"_blank\">LARP<\/a> have eroded their numbers. The members<br \/>\nof this society meet regularly at cons called &#8220;Fantasy Fests&#8221;. During these cons they<br \/>\ndecide about the political future of their world, Magira, dressed up in costumes indigenous to<br \/>\ntheir culture and very much trying to pretend living in a fantasy world. Although similar to LARP<br \/>\n(Live Action Roleplaying) on first glance this is quite different in reality, as the emphasis is<br \/>\nless on elaborate costumes but more on a consistent approach to simulate an ongoing complex fantasy<br \/>\nsociety.<\/p>\n<p>In the months between cons each clan would develop their on history further by writing short<br \/>\nstories, historical articles, inventing languages and similar activities. The 60&#8217;s were the<br \/>\ntime when the first hex and counter wargames were created, and this in turn influenced the founding<br \/>\nfathers of FOLLOW who had travelled to the US and knew of these games. This idea took form in a<br \/>\nhome brewed rule set for a hex and miniatures wargame called &#8220;Armageddon&#8221;. With this rule<br \/>\nset it was now possible to simulate a huge fantasy world on several continents on a large political<br \/>\nscale. Once a year the lords of the various factions would meet at the Fantasy Fest and play what<br \/>\nthey would call &#8220;The Eternal Game&#8221; for several days without unnecessary interruptions<br \/>\nlike sleep to completely immerse themselves in their own fantasy world. What happens during these<br \/>\ngaming days is then carefully recorded so that one could continue at the same map situation next<br \/>\nyear. In addition in game events were treated as &#8220;history&#8221;. This meant for example that<br \/>\nif a capital of a culture was captured they became a nomadic folk, forced to wander the plains<br \/>\nuntil they found a new home. This would of course affect their cultural history. Other cultures<br \/>\nbegun to incorporate elements of conquered cultures, much like the Romans did in real history.<\/p>\n<p>Technically the game can&#8217;t end, as one can always come back. This is why it is called the<br \/>\n&#8220;Eternal Game&#8221;. If you get eliminated you just have to wait for a while until your exiled<br \/>\nculture could start again somewhere. Empires rose and fell much like in &#8220;Rise and<br \/>\nFall&#8221;.<\/p>\n<p>Game play is extremely formalized. I already talked about players playing in costume as the<br \/>\nlords of their countries. They would have squires and generals who roll their dice or make battle<br \/>\nplans for them. Sometimes up to 20 players would stand around the board, completely involved.<br \/>\nCombat round where often played simultaneously for different situations because of this.<\/p>\n<p>The game map itself is humunguous and has to be placed on 4 huge tables. &#8220;<a href=\"http:\/\/www.boardgamegeek.com\/game\/4815\" target=\"_blank\">Campaign for North Africa<\/a>&#8221; is<br \/>\nnothing against it. At some point a three dimensional version was lovingly created, with different<br \/>\nterrain elevations clearly visible and realistic models of towers, siege engines and capitals., As<br \/>\nthe game was created at a time before lead miniatures were widely available, Airfix brand plastic<br \/>\nsoldiers were used and also modified to look more like fantasy warriors. I have seen the original<br \/>\nboard several times in person, and I have to say that it was pretty impressive.<\/p>\n<p>I would love to say that the game itself is as impressive, but as the rules set is rather old it<br \/>\ndoesn&#8217;t really hold up to contemporary wargames. Basically there are some paper-scissors-stones<br \/>\nmechanics at work, which make certain units stronger against specific other units and weaker<br \/>\nagainst others. Even though hexes cover 100 miles, it is possible for archers to shoot at distant<br \/>\nhexes, a rule which I always found very strange. The siege rules are very elaborate, and it is<br \/>\npossible to play out long sieges with siege towers and catapults. There are also some basic magic<br \/>\nrules that incorporate sorcerers and creatures. The feel of the game is very chess like &#8211; players<br \/>\nhover for openings in the opponent&#8217;s lines and go for the kill. Diplomacy is of course<br \/>\nimportant and necessary to be able to survive &#8211; you can&#8217;t beat &#8217;em all like in Risk.<\/p>\n<p>The game most similar to Armageddon is probably &#8220;<a href=\"http:\/\/en.wikipedia.org\/wiki\/Lankhmar\" target=\"_blank\">Lankhmar<\/a>&#8221; by TSR, which was also<br \/>\ncreated by its own author, Fritz Leiber, together with a friend, but Lankhmar has a much smaller<br \/>\nscale.<\/p>\n<p>As you can tell by my report I was a member of FOLLOW once, because only then one had access to<br \/>\nthe Fantasy Fest, which is not an open convention. In earlier times the rule set was used to play<br \/>\nout various play by mail campaigns or even stage your own alternative world battles at home &#8211; I had<br \/>\na fully self-created Magira Map myself once, I wonder what happened to it. But I think nowadays<br \/>\nwith the upvent of more exiting games game play happens solely at the Fantasy Fest.<\/p>\n<p>You will probably never play Armageddon, but if you&#8217;re interested you can catch some impressive<br \/>\npics of it if you look at &#8220;<a href=\"http:\/\/www.boardgamegeek.com\/game\/17522\" target=\"_blank\">Armageddon &#8211; Das Strategische Fantasyspiel<\/a>&#8221; on the Geek. The date for the<br \/>\ngame&#8217;s creation is 1990 there, but that refers to the third printing of the game. As I already<br \/>\nsaid the game is much, much older, and is considered a hall-of-famer in the history of German<br \/>\ngaming. The game was always self-published and never produced by a professional game company, but<br \/>\nparts of the world were translated into Midgard, which is one of the oldest and most successful<br \/>\nGerman role playing games.<\/p>\n<p>I hope you enjoyed this piece of unusual wargame history, and may all your hits be crits.<\/p>\n<div id=\"ratingblock\" class=\"ratingblock\">\n<script type=\"text\/javascript\" language=\"javascript\">\n<!--\nsndReq(0, createID(), 10);\n\/\/-->\n<\/script>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Transcript of our podcast from 11 May 2008 \u00a0subscribe with iTunes \u00a0play now designer Hubert StrasslEduard Lukschandl publisher Erster Deutscher Fantasy Club (EDFC) released 1968 players 2-10 playing time 240\u00a0minutes rating &#8211; Armageddon by Moritz Eggert I once did a feature on the Dice Tower about why there are practically no wargames produced in Germany. &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2008\/05\/11\/armageddon\/\" class=\"more-link\"><span class=\"screen-reader-text\">Armageddon<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3930","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":26,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3930","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3930"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3930\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3930"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3930"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3930"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}