{"id":3949,"date":"2005-10-12T12:00:00","date_gmt":"2005-10-12T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/12\/session-report-12-october-2005-2\/"},"modified":"2005-10-12T12:00:00","modified_gmt":"2005-10-12T10:00:00","slug":"session-report-12-october-2005-2","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/12\/session-report-12-october-2005-2\/","title":{"rendered":"Session Report 12 October 2005"},"content":{"rendered":"<h2>Session Report 12 October 2005<\/h2>\n<p><i>by Moritz Eggert<\/i><\/p>\n<p>at the table: Aaron, Loredana, Peter, Andrea, Moritz<\/p>\n<p>on the table: Tabaijana, Chez Geek!, Diamant, Mamma Mia (Grande)<\/p>\n<p>After a long gaming hiatus from Andrea and me this was the first time we could get<br \/>\ntogether again with the other Westpark gamers, so it was intuitively decided to make this<br \/>\na very relaxed round with shorter and easier games.<\/p>\n<p><a name=\"game1\"><\/a><\/p>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/485\" target=\"_blank\">Tabaijana<\/a><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/tabaijana_b1.jpg\" align=\"right\" width=\"260\" height=\"299\" border=\"0\" alt=\"board\"\/><\/p>\n<p>We started with a gem(?) by reliable Wolfgang Kramer, Tabaijana, a game where some<br \/>\npoor indigenous people have to flee a volcano island, but if they don&#8217;t take enough<br \/>\npizza cartons with them (at least the game board suggests these are pizza cartons), they<br \/>\nwill starve at sea, In addition the pizza boxes (or crates) have to be stacked in the<br \/>\nright order. Trouble is: they start as one big, chaotic stack. During the game each<br \/>\nplayer is responsible for one colour. After a die roll he can move any stack he is<br \/>\ninvolved in (or the ship, on which the crates have to end at some point). Splitting up<br \/>\nthe stacks is necessary to get the crates into some kind of order, a player can do this<br \/>\nas long as he takes one of his own crates into the new stack, or leaves one of his own on<br \/>\ntop of the old stack. All crates plus the ship move on a single track path towards the<br \/>\ninevitable end of the game.<\/p>\n<p>This is a collaborative game, from a time where working with statistical probabilities<br \/>\nand working together were still relatively new concepts. Fact is that it becomes obvious<br \/>\nafter a few turns that each player can only do ONE best thing with his die roll,<br \/>\neverything else is just plain stupid. As this is a cooperative game, all players will of<br \/>\ncourse always discover the best move. Now it depends on the roll of the dice if you make<br \/>\nit or not, as simple as that.<\/p>\n<p>This is very light entertainment from an author who later went on to create some of<br \/>\nthe best modern German games. Some games from this period of gaming have survived the<br \/>\ntest of time (like &#8220;Scotland Yard&#8221; or &#8220;Hare and Tortoise&#8221;), but this<br \/>\ngame is plain boring from a modern point of view. That the game material is minimalistic<br \/>\nand unpractical to say the least doesn&#8217;t help either. Don&#8217;t open this pizza box<br \/>\nof ye olden times &#8211; the pizza inside has long past its best before date!<\/p>\n<p><a name=\"game2\"><\/a><\/p>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/10477\" target=\"_blank\">Chez<br \/>\nGeek!<\/a><\/h2>\n<p>Peter is going to torture me forever for this present of mine&#8230;.&#8221;Chez<br \/>\nGeek!&#8221; is another one of the totally useless card games Steve Jackson has produced<br \/>\nlately (with the exception of the excellent &#8220;Spooks&#8221;). The theme and the cards<br \/>\nare funny because of the humour of the creator of &#8220;Dork Tower&#8221;, John Kovalic,<br \/>\nbut the game play is dominated by the usually deadly combo of &#8220;solitaire game&#8221;<br \/>\nwith &#8220;take that!&#8221; cards. Each player represents a &#8220;slacker&#8221; who wants<br \/>\nto acquire as many &#8220;slack&#8221; points as possible.<\/p>\n<p>Basically game play consists of you playing cards to acquire &#8220;slack&#8221;<br \/>\n(depending entirely on what cards you happen to draw) and other players playing<br \/>\n&#8220;take that&#8221; cards to prevent you from playing these cards. This continues until<br \/>\nsome player has enough luck and the other players have run out of &#8220;take that&#8221;<br \/>\ncards. The only &#8220;strategy&#8221; consists of &#8220;going shopping&#8221; several times<br \/>\nto drain your opponents of &#8220;take that&#8221; cards against you instead of shopping<br \/>\nall items at once so they can all be prevented at once.<\/p>\n<p>Boy, were we glad we didn&#8217;t play this totally useless game with Walter! One could<br \/>\ncut out the pictures and create a nice comic with them, but playing the game is the only<br \/>\nthing that will REALLY make you wish you were a slacker instead, as you might find<br \/>\nhanging out in front of the TV more exciting than playing this game. Seriously!<\/p>\n<p><a name=\"game3\"><\/a><\/p>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/18635\" target=\"_blank\">Diamant<\/a><\/h2>\n<p>Now we were ready for a good game. Faidutti&#8217;s and Moon&#8217;s &#8220;Diamant&#8221;<br \/>\nfit the bill of a game that can be explained in 3 minutes and played in 20. This has been<br \/>\nreviewed elsewhere on this site, but let it be said that this really is a good and fun<br \/>\nlight filler game, the only problem being that there are a lot of light and fun filler<br \/>\ngames out there at the moment. But we had a good laugh, and the game has even some<br \/>\ntactical issues that the advanced player can ponder about, so there really is nothing to<br \/>\ncomplain about.<\/p>\n<p><a name=\"game4\"><\/a><\/p>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/16189\" target=\"_blank\">Mamma<br \/>\nMia (Grande)<\/a><\/h2>\n<p>This fine card game has been revived by some expansion sets and advanced rules. In its<br \/>\noriginal form this was a kind of inverse Bohnanza. Players play ingredients and recipe<br \/>\ncards on a pile, hoping that the cards below their recipe (after all card plays the tile<br \/>\nis reversed) will be enough to fulfil the pizza recipe. Some recipes work, some<br \/>\ndon&#8217;t, and one can never be sure as remembering the actual ingredients in the pile is<br \/>\nvery difficult.<\/p>\n<p>The expansion &#8220;Sole Mio&#8221; (also playable stand alone) adds some very odd<br \/>\nrecipes with partly complicated rules, and the possibility to &#8220;help&#8221; other<br \/>\nplayers with finishing their recipe &#8211; for the price of finishing one of your own recipes<br \/>\nfor free. The odd recipes make the game more chaotic and unforeseeable, the<br \/>\n&#8220;helping&#8221; options make the game more tactical. All in all this is a good and<br \/>\nfun mix of ingredients, and the game was very well received in our group. After Peter<br \/>\nexplained it, we had the impression this was an complicated game, but once we got to<br \/>\nactually play it, it turned out to be easy fare. Not to be played with hard thinkers,<br \/>\nthough, but on that evening we were all &#8220;in the mood&#8221;.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Session Report 12 October 2005 by Moritz Eggert at the table: Aaron, Loredana, Peter, Andrea, Moritz on the table: Tabaijana, Chez Geek!, Diamant, Mamma Mia (Grande) After a long gaming hiatus from Andrea and me this was the first time we could get together again with the other Westpark gamers, so it was intuitively decided &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/12\/session-report-12-october-2005-2\/\" class=\"more-link\"><span class=\"screen-reader-text\">Session Report 12 October 2005<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3949","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":5,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3949","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3949"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3949\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3949"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3949"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3949"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}