{"id":3950,"date":"1988-10-31T12:00:00","date_gmt":"1988-10-31T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/1988\/10\/31\/how-sweet-it-is-a-recipe-for-success-in-schoko-co\/"},"modified":"2026-07-06T17:25:14","modified_gmt":"2026-07-06T15:25:14","slug":"how-sweet-it-is-a-recipe-for-success-in-schoko-co","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/1988\/10\/31\/how-sweet-it-is-a-recipe-for-success-in-schoko-co\/","title":{"rendered":"How Sweet It Is &#8211; A Recipe for Success in Schoko &#038; Co."},"content":{"rendered":"<p>&nbsp;<\/p>\n<p><i><span>(This article was originally published in &#8220;Games<br \/>\nInternational&#8221;, issue #1 (October 1988) and is reproduced here with the permission<br \/>\nof Brian Walker, the former editor of GI)<\/span><\/i><\/p>\n<div class=\"Section1\">\n<p class=\"MsoNormal c2\"><span class=\"C1\">HOW SWEET IT IS!<\/span><\/p>\n<p class=\"MsoNormal c6\"><b><i><span class=\"C3\" lang=\"EN-US\">A Recipe for Success<br \/>\nin<\/span><\/i><\/b> <span class=\"C5\" lang=\"EN-US\">SCHOKO &amp; CO. <i><span class=\"C4\">by<\/span><\/i> Alan R. Moon<\/span><\/p>\n<p class=\"MsoNormal c8\"><span class=\"C7\" lang=\"EN-US\">If you ask a player what makes a<br \/>\nsuccessful multi-player game, he&#8217;d probably say that player interaction is the key.<br \/>\nThis is certainly true as far as it goes. However, the best multi-player games force the<br \/>\nplayer to compete not only with his opponents, but also with the game system and<br \/>\nhimself.<\/span><\/p>\n<p class=\"MsoNormal c10\"><span class=\"C9\" lang=\"EN-US\">How do you play against yourself?<br \/>\nWell, all players have a game playing style; conservative, aggressive, methodical,<br \/>\nharebrained etc. Sometimes this style mirrors their personality and sometimes just the<br \/>\nopposite. A game which allows for different styles of play gives every player, no matter<br \/>\nwhat his style, an equal chance to win. Of course, it also gives him an equal chance to<br \/>\nhang himself. Showcasing playing style by rewarding good play and exaggerating poor play<br \/>\nis one of the things SCHOKO &amp; CO. does very well. So consider this article an attempt<br \/>\nto help you avoid humiliation.<\/span><\/p>\n<p class=\"MsoNormal c11\"><span class=\"C9\" lang=\"EN-US\">To understand how clever SCHOKO<br \/>\n&amp; CO. is, you must look first at how the sequence of play and the player balance are<br \/>\nintertwined. There are eight steps to the turn sequence:<\/span><\/p>\n<p class=\"MsoNormal c15\"><b><span class=\"C13\" lang=\"EN-US\">1)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Looking at the<br \/>\nWirtschaftdienst card,<\/span><\/p>\n<p class=\"MsoNormal c16\"><b><span class=\"C13\" lang=\"EN-US\">2)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Hiring and firing<br \/>\nemployees,<\/span><\/p>\n<p class=\"MsoNormal c16\"><b><span class=\"C13\" lang=\"EN-US\">3)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Bidding for and<br \/>\nbuying cocoa,<\/span><\/p>\n<p class=\"MsoNormal c16\"><b><span class=\"C13\" lang=\"EN-US\">4)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Producing<br \/>\nchocolate,<\/span><\/p>\n<p class=\"MsoNormal c16\"><b><span class=\"C13\" lang=\"EN-US\">5)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Selling chocolate by<br \/>\nbidding for contracts at sales meetings,<\/span><\/p>\n<p class=\"MsoNormal c16\"><b><span class=\"C13\" lang=\"EN-US\">6)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Processing contracts<br \/>\ngained at sales meetings,<\/span><\/p>\n<p class=\"MsoNormal c16\"><b><span class=\"C13\" lang=\"EN-US\">7)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Exposing the random<br \/>\nevent card,<\/span><\/p>\n<p class=\"MsoNormal c16\"><b><span class=\"C13\" lang=\"EN-US\">8)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Taking out or<br \/>\nrepaying loans and buying shares.<\/span><\/p>\n<p class=\"MsoNormal c20\"><span class=\"C9\" lang=\"EN-US\">Each turn, there is a game leader<br \/>\nand play proceeds clockwise from him. The order of play makes no difference in steps 4, 6<br \/>\nand 7; in effect these steps are performed simultaneously. The order is somewhat<br \/>\nimportant in steps 1, 2 and 8, depending on the game situation and how you&#8217;re doing.<br \/>\nThe heart of the game though is steps 3 and 5, and here the order is crucial.<\/span><\/p>\n<p class=\"MsoNormal c21\"><span class=\"C9\" lang=\"EN-US\">Ideally, you would like to go<br \/>\nfirst during both steps 3 and 5, but this would simply be too much of an advantage for<br \/>\nthe Game Leader. So the game lets the Game Leader go first in step 3, but makes him go<br \/>\nlast in step 5. the Game Leader is still left with an advantage but not an unmanageable<br \/>\none. In fact, in some ways, the second player has just as much of an advantage, playing<br \/>\nsecond in step 3 and first in step 5.<\/span><\/p>\n<p class=\"MsoNormal c22\"><b><span class=\"C9\" lang=\"EN-US\">Naturally, there are other<br \/>\nfactors involved in balancing the game like the amount of cash on hand each player has,<br \/>\nthe results of the previous turn, etc. but perhaps the only other<\/span><\/b><span class=\"C14\" lang=\"EN-US\">factor that needs to be considered here is the length of the game.<br \/>\nBecause of the player order, the game length should be a multiple of four. An eight turn<br \/>\ngame is probably the best, though four turns is fine for those who want a shorter game.<br \/>\nFor longer games, 12 or 16 turns should be played. Don&#8217;t let the rulebook&#8217;s<br \/>\nestimate of 3 hours for an eight turn game scare you. I have found that eight turns<br \/>\nrarely takes more than 2 hours if the players keep the game moving. Step 5 will be the<br \/>\ndeciding factor. Move it along and you&#8217;ll cut the game time down quite a bit. Allow<br \/>\nplayers time to think at each bidding progression and you&#8217;ll be in for a long game. A<br \/>\ngame length in a multiple of four though, is absolutely necessary for play<br \/>\nbalance.<\/span><\/p>\n<p class=\"MsoNormal c24\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">STEP 1 &#8211; Peeking at the<br \/>\nWirtschaftdienst Card<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c27\"><span class=\"C9\" lang=\"EN-US\">To look or not to look, that is<br \/>\nthe question. $15,000 is a big hunk of charge just to look at a card. On turn one, you<br \/>\nsimply can&#8217;t afford it. On later turns, you may have to bite the bullet. The<br \/>\n&#8216;Kakaoschock&#8217; card is especially deadly. Each turn it doesn&#8217;t appear just<br \/>\nmakes it that much worse. If &#8216;Kakaoschock&#8217; hasn&#8217;t come up during the first<br \/>\ncouple of turns, spend the $15,000 each turn. If it&#8217;s already come up, don&#8217;t<br \/>\nwaste the $15,000 unless you won&#8217;t miss it.<\/span><\/p>\n<p class=\"MsoNormal c27\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">STEP 2 &#8211; Hiring and Firing<br \/>\nEmployees<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c28\"><span class=\"C9\" lang=\"EN-US\">Your first chance to blunder<br \/>\noccurs with your very first decision of the game, where you must hire your initial<br \/>\nworkforce. Hiring two workers, two secretaries, and one bookkeeper is pretty standard,<br \/>\nyou&#8217;d hire more workers if you could, but you can&#8217;t increase your workforce by<br \/>\nmore than two including the first. The decision here involves whether you should hire one<br \/>\nor two salesmen.<\/span><\/p>\n<p class=\"MsoNormal c29\"><span class=\"C9\" lang=\"EN-US\">Each salesman lets you attend four<br \/>\nsales meetings. Since one contract is available at each meeting, on the surface it would<br \/>\nseem like two salesmen would be better than one. This assumes more is always better<br \/>\nthough, and this is not the case here. Chances are at least one player will hire two<br \/>\nsalesmen and there will be eight meetings during the turn. This means if you hire only<br \/>\none salesman, you have to choose which four of the eight meetings to attend. No big deal.<br \/>\nYou probably won&#8217;t want to attend more than four of the meetings anyway. So why pay<br \/>\nthe extra $12,000? Let your opponents pay it. You can then use the $12,000 to buy more<br \/>\ncocoa during step 3.<\/span><\/p>\n<p class=\"MsoNormal c30\"><span class=\"C9\" lang=\"EN-US\">Of course, there&#8217;s a rub. If<br \/>\neveryone feels this way and only hires one salesman, there are then only four meetings.<br \/>\nWith only four contracts to be had and four players each with an equal amount of money,<br \/>\nchances are it will be tough to get more than one. And if you only get one contract, you<br \/>\nonly need one secretary to process it, and you&#8217;ve wasted $8,000 on the second one. So<br \/>\nmaybe it&#8217;s better to spend the extra $12,000 to hire the second salesman so you<br \/>\ndon&#8217;t waste the $8,000 on the second secretary. Hmmm, there has to be something wrong<br \/>\nwith that kind of thinking.<\/span><\/p>\n<p class=\"MsoNormal c31\"><span class=\"C9\" lang=\"EN-US\">From the preceding, you&#8217;ll<br \/>\nnotice that hiring two secretaries may not be so automatic after all. As further proof of<br \/>\nthis, remember that because you only have two workers, you&#8217;ll only be able to produce<br \/>\nsix bars (or sixty tons) of chocolate. It&#8217;s possible you&#8217;ll have the chance to<br \/>\nget one contract for all six, again meaning you&#8217;ll only need one secretary. There are<br \/>\nat least three possible problems with hiring only one secretary though:<\/span><\/p>\n<p class=\"MsoNormal c32\"><b><span class=\"C13\" lang=\"EN-US\">1)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Often two contracts<br \/>\n(for three each, or two for two and four) will be worth more than one for six,<\/span><\/p>\n<p class=\"MsoNormal c33\"><b><span class=\"C13\" lang=\"EN-US\">2)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">There may be no<br \/>\ncontract available for six bars,<\/span><\/p>\n<p class=\"MsoNormal c34\"><b><span class=\"C13\" lang=\"EN-US\">3)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">It puts a lot of<br \/>\npressure on you to get a big contract and another player may have the same thing in<br \/>\nmind.<\/span><\/p>\n<p class=\"MsoNormal c35\"><span class=\"C9\" lang=\"EN-US\">Luckily, in this, like many of the<br \/>\nother decisions in the game, the player order will help dictate what you do. Basically,<br \/>\nif someone before you has hired two salesmen, hire one salesman, if you&#8217;re the Game<br \/>\nleader hire one salesman and two secretaries. If you&#8217;re the third player and neither<br \/>\nof the first two have hired two salesmen, you&#8217;re in the toughest spot. Do you hire<br \/>\ntwo salesmen? Do you hire only one secretary? It&#8217;s a tossup. Perhaps you could try<br \/>\nmaking a bargain with the fourth player. Perhaps you could just go by your knowledge of<br \/>\nthe fourth player&#8217;s style. If you&#8217;re the fourth player and no-one has hired two<br \/>\nsalesmen it&#8217;s also a tough call, though my inclination would be to hire just one<br \/>\nsalesman and one secretary and use the $8,000 you save to your advantage in<br \/>\nstep3.<\/span><\/p>\n<p class=\"MsoNormal c36\"><span class=\"C9\" lang=\"EN-US\">On later turns, you&#8217;ll have<br \/>\nthe same kind of decisions. Plan well. In effect, every employee you hire but don&#8217;t<br \/>\nuse costs you double the amount you paid. Saving $8,000 or $12,000 may not seem like a<br \/>\nlot, but if used correctly during steps 3 and 8, it can make a lot more.<\/span><\/p>\n<p class=\"MsoNormal c36\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">STEP 3 &#8211; Buying Cocoa<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c37\"><span class=\"C9\" lang=\"EN-US\">While you have your first chance<br \/>\nto blunder in step 2, step 3 is the part of the game where you can really make a fool out<br \/>\nof yourself. There are three basic decisions in this step.<\/span><\/p>\n<p class=\"MsoNormal c38\"><span class=\"C23\" lang=\"EN-US\">1) How much cocoa should you<br \/>\nplace on the market?<\/span><\/p>\n<p class=\"MsoNormal c39\"><span class=\"C9\" lang=\"EN-US\">The main considerations here are<br \/>\nhow much money you have, how much money you think your opponents have, how much cocoa you<br \/>\nreally want, and how much cocoa you think your opponents want. But the player order rears<br \/>\nits ugly head again too.<\/span><\/p>\n<p class=\"MsoNormal c40\"><span class=\"C9\" lang=\"EN-US\">Looking at turn one again; the<br \/>\nmost cocoa you&#8217;ll be able to make into chocolate is six bars. Don&#8217;t be too<br \/>\nconcerned by this. The price of cocoa usually goes up as the game goes along, as people<br \/>\ntend to have more money each turn. How much you make available on turn one will directly<br \/>\nreflect your playing style. If you&#8217;re conservative, put up sixteen. If you&#8217;re<br \/>\naggressive, put up none. If you&#8217;re somewhere in between, find your number between the<br \/>\ntwo.<\/span><\/p>\n<p class=\"MsoNormal c40\"><span class=\"C9\" lang=\"EN-US\">I&#8217;ve already mentioned the<br \/>\n&#8216;Kakaoschock&#8217; card which means there will be no cocoa next month. If it comes up<br \/>\nand you didn&#8217;t know it was coming, it really will be a shock. Chance it on turn one.<br \/>\nAfter that play it safe and look at the card.<\/span><\/p>\n<p class=\"MsoNormal c42\"><b><span class=\"C7\" lang=\"EN-US\">2)<\/span><\/b> <span class=\"C5\" lang=\"EN-US\">How much should you pay for cocoa?<\/span><\/p>\n<p class=\"MsoNormal c43\"><span class=\"C9\" lang=\"EN-US\">Here is where the game gets<br \/>\ninteresting; of course, you want to pay the least amount possible. So do your opponents.<br \/>\nTwo possible strategies are:<\/span><\/p>\n<p class=\"MsoNormal c45\"><b><span class=\"C44\" lang=\"EN-US\">a)<span class=\"C12\">\u00a0\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Use New York as<br \/>\na gauge, and possibly Tokyo too. See what your opponents are willing to spend and then<br \/>\nuse this information to bid on the cocoa from Frankfurt, Paris and London.<\/span><\/p>\n<p class=\"MsoNormal c46\"><b><span class=\"C44\" lang=\"EN-US\">b)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Go for it in New<br \/>\nYork. Bid $3 or $4 a bar. Chances are you&#8217;ll surprise everyone because they&#8217;ll be<br \/>\nusing strategy #1.<\/span><\/p>\n<p class=\"MsoNormal c47\"><span class=\"C9\" lang=\"EN-US\">This is where the Game Leader has<br \/>\na tremendous advantage. In effect, he wins all ties. If you&#8217;re the third or fourth<br \/>\nplayer, don&#8217;t try to be too clever. Put up the bucks. You simply can&#8217;t afford to<br \/>\nbe shut out. You gotta spend to make it.<\/span><\/p>\n<p class=\"MsoNormal c48\"><span class=\"C9\" lang=\"EN-US\">Is there a maximum you should pay?<br \/>\nYes, approximately. Using turn one as the example again. If you buy the maximum of six<br \/>\ncocoa and manage to sell them all, chances are you&#8217;ll be able to sell them for about<br \/>\n$20,000 a bar in step 4, for a total income of $120,000. If you spend $50,000 on<br \/>\nemployees, that means that the maximum you can spend for six bars and still break even is<br \/>\n$70,000 or about $11-12,000 per bar. But forget breaking even. You want to make money.<br \/>\nYou want to hire more employees next turn, try $5,000 per bar as the maximum you really<br \/>\nwant to pay. This will go up as the game goes on, but you should know the break even<br \/>\nnumber at all times.<\/span><\/p>\n<p class=\"MsoNormal c49\"><b><span class=\"C7\" lang=\"EN-US\">3)<\/span><\/b> <span class=\"C5\" lang=\"EN-US\">Should you buy more than you need?<\/span><\/p>\n<p class=\"MsoNormal c50\"><span class=\"C9\" lang=\"EN-US\">It is always a good idea to have<br \/>\nin mind the minimum amount of cocoa you want to buy at the outset. Don&#8217;t be<br \/>\nwishy-washy. Make you mind up and then make sure you get the number you want.<\/span><\/p>\n<p class=\"MsoNormal c51\"><span class=\"C9\" lang=\"EN-US\">After you&#8217;ve met your goal,<br \/>\nthen you can forget it and start to think about being greedy. Unless you have got the<br \/>\nmaximum amount of sixteen cocoa bars, or don&#8217;t have any money left, you should never<br \/>\nsit back and let your opponents set their own price. If you had to pay $5,000 a bar, make<br \/>\nsure they have to also. If they&#8217;re not willing to pay the going price, you&#8217;ll be<br \/>\nglad to take more. The more you get, the less they get.<\/span><\/p>\n<p class=\"MsoNormal c51\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">STEP 4 &#8211; Producing<br \/>\nChocolate<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c52\"><span class=\"C7\" lang=\"EN-US\">This is one step where you get a<br \/>\nbreak. It&#8217;s almost impossible to mess up here. Simply produce the maximum<br \/>\npossible.<\/span><\/p>\n<p class=\"MsoNormal c53\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c54\"><b><span class=\"C23\" lang=\"EN-US\">STEP<\/span><\/b><span class=\"C5\" lang=\"EN-GB\">5<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c55\"><span class=\"C9\" lang=\"EN-US\">The tension really hits a peak<br \/>\nduring this step. This is make or break time, where you either make a profit, or see your<br \/>\nsee your hopes go down the tubes.<\/span><\/p>\n<p class=\"MsoNormal c56\"><span class=\"C9\" lang=\"EN-US\">I like to think of this step as<br \/>\nchocolate poker. So to start, let&#8217;s put all the cards on the table. There are 23<br \/>\ncontract cards, made up as follows, bearing in mind that ten tons equals 1<br \/>\nbar:<\/span><\/p>\n<p class=\"MsoNormal c57\"><span class=\"C7\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<table class=\"MsoNormalTable c65\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr class=\"C64\">\n<td class=\"C60\" valign=\"top\" width=\"151\" height=\"246\">\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Three<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Four<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Five<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Four<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Five<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Two<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<p class=\"MsoNormal c59\"><span class=\"C7\" lang=\"EN-US\">MAXIMUM PRICES<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">One bar<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Two bars<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Three bars<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Four bars<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Five bars<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">Six bars<\/span><\/p>\n<\/td>\n<td class=\"C63\" valign=\"top\" width=\"132\" height=\"246\">\n<p class=\"MsoNormal c61\"><span class=\"C7\" lang=\"EN-US\">10 ton cards,<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">20 ton cards,<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">30 ton cards,<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">40 ton cards,<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">50 ton cards,<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">60 ton cards,<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">\u00a0<\/span><\/p>\n<p class=\"MsoNormal c58\"><span class=\"C7\" lang=\"EN-US\">\u00a0<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">= $\u00a0 40,000<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">= $\u00a0 70,000<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">= $\u00a0 90,000<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">= $120,000<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">= $130,000<\/span><\/p>\n<p class=\"MsoNormal c62\"><span class=\"C7\" lang=\"EN-US\">= $140,000<\/span><\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p class=\"MsoNormal c66\"><span class=\"C9\" lang=\"EN-US\">Earlier, I said you may be able to<br \/>\nmake more money by getting two contracts for three bars each, rather than one contract<br \/>\nfor six bars. One look at the above table should be enough to show you why.<\/span><\/p>\n<p class=\"MsoNormal c67\"><span class=\"C9\" lang=\"EN-US\">The bidding can get pretty wild,<br \/>\nand the tension tends to build as each contract is awarded and fewer remain. It can also<br \/>\nbe somewhat hypnotic, and you should avoid getting caught in the trance. Again, it is a<br \/>\ngood idea to have a number in our head right from the moment each contract card is<br \/>\nrevealed. Don&#8217;t second guess yourself. If you&#8217;re offered the contract for that<br \/>\namount, take it. If you&#8217;re not, let it go. Alter the number in your head as the<br \/>\nsituation changes, not during the bidding for any particular card.<\/span><\/p>\n<p class=\"MsoNormal c68\"><b><span class=\"C9\" lang=\"EN-US\">I&#8217;ve already said that<br \/>\n$20,000 per bar is about the minimum you should accept. Chances are that on contracts for<br \/>\n1,<\/span><\/b><span class=\"C14\" lang=\"EN-US\">2, or 3 bars you&#8217;ll get more, and on<br \/>\ncontracts for 6 you may get less. Despite this people will generally go after the bigger<br \/>\ncontracts. This is a trap.<\/span><\/p>\n<p class=\"MsoNormal c69\"><b><span class=\"C9\" lang=\"EN-US\">In the last game I played, I<br \/>\nwound up with about six or seven smaller contracts after one turn, taking almost all of<br \/>\nthem for $20,000 + per bar. I could only process two of them two of them that turn<br \/>\nbecause I had only two secretaries and one bookkeeper. On the next turn however, I hired<br \/>\ntwo more secretaries, one bookkeeper, and did very little of anything else besides<br \/>\nprocess most of the backlogged contracts. My<\/span><\/b><span class=\"C14\" lang=\"EN-US\">opponents thought I was crazy when I kept taking the little contracts for 1-3 bars,<br \/>\nbut crazy or not I won the game <i><span class=\"C4\">(it was a<br \/>\nfluke-Ed.).<\/span><\/i><\/span><\/p>\n<p class=\"MsoNormal c70\"><span class=\"C9\" lang=\"EN-US\">This strategy is pretty much a<br \/>\ntradeoff. While four contracts for 3 bars each will earn you more money than two for 6<br \/>\neach, you will need either twice as many secretaries and bookkeepers, or else you will<br \/>\nhave to take an extra turn to collect all your money. But if you have lots of contracts,<br \/>\nyou don&#8217;t need to buy so much cocoa and you van take the pressure off for a<br \/>\nturn.<\/span><\/p>\n<p class=\"MsoNormal c71\"><span class=\"C9\" lang=\"EN-US\">Price isn&#8217;t the only thing to<br \/>\nconsider though. Keep a close watch on the number of bars your opponents have left for<br \/>\nsale. If you have 4-6 bars left and nobody else has more than three say, you&#8217;re in a<br \/>\ngood spot. If a contract for 4-6 bars comes up you get the best of both worlds; you get<br \/>\nrid of a lot of bars at once, and at maximum price because you are the only one with the<br \/>\ncapacity to accept the contract.<\/span><\/p>\n<p class=\"MsoNormal c72\"><span class=\"C9\" lang=\"EN-US\">Of course, waiting for this<br \/>\nsituation to occur can lead to disaster. Don&#8217;t pass on a contract just because it<br \/>\nleaves one of your opponents with the most bars left. Sure if a big contract comes up, it<br \/>\nmakes him look like the smartest guy around for sticking it out. But, if a big contract<br \/>\ndoesn&#8217;t come up, you&#8217;re the one looking peachy instead.<\/span><\/p>\n<p class=\"MsoNormal c72\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">STEP 6 &#8211; Processing<br \/>\nContracts<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c37\"><span class=\"C9\" lang=\"EN-US\">This is the second step you<br \/>\ncan&#8217;t mess up. Simply process everything you can. Get those bookkeepers and<br \/>\nsecretaries working!<\/span><\/p>\n<p class=\"MsoNormal c37\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">STEP 7 &#8211; Exposing the Random<br \/>\nEvent Card<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c73\"><span class=\"C9\" lang=\"EN-US\">This will be a tense moment if you<br \/>\ndidn&#8217;t have a a peek at the card during step 1, or a big ho-hum if you did. I&#8217;ve<br \/>\nalready said that &#8216;Kakaoschock&#8217; is the worst, buts let look at the others in<br \/>\norder of pain.<\/span><\/p>\n<p class=\"MsoNormal c74\"><u><span class=\"C23\" lang=\"EN-US\">BAD CARDS<\/span><\/u><\/p>\n<p class=\"MsoNormal c75\"><span class=\"C9\" lang=\"EN-US\">1) &#8216;Der Kakao sitzt fest&#8217;<br \/>\n(each worker produces only one bar of chocolate next month instead of three) &#8211; This is<br \/>\nthe second worst card. If it hasn&#8217;t come up yet then you may want to pay the $15,000<br \/>\nfor you can lessen the effects of this card by planning accordingly.<\/span><\/p>\n<p class=\"MsoNormal c76\"><b><span class=\"C13\" lang=\"EN-US\">2)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">&#8216;Schoko<br \/>\nProtest&#8217; (everybody removes 5 chocolate bars). This costs you not only the money you<br \/>\nspent for the cocoa, but also the salaries you paid the workers to produce the chocolate.<br \/>\nYou&#8217;ll hate yourself if you have chocolate left and didn&#8217;t accept a smaller<br \/>\ncontract during the turn.<\/span><\/p>\n<p class=\"MsoNormal c76\"><b><span class=\"C13\" lang=\"EN-US\">3)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">&#8216;Schock im<br \/>\nSchokolager&#8217; (everybody pays $5000 per bar of chocolate) &#8211; Effectively, this doubles<br \/>\nthe price of the cocoa for those bars. This decreases the profit made when you do sell<br \/>\nthese bars.<\/span><\/p>\n<p class=\"MsoNormal c34\"><b><span class=\"C13\" lang=\"EN-US\">4)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">&#8216;Schokolade:<br \/>\nFinanzielle Magenverstimmung&#8217; (contracts at the bookkeepers are cancelled) &#8211; This can<br \/>\nbe a horrendous card, except it is very unusual to have contracts at the bookkeeper from<br \/>\none turn to another. About the only tune this will happen is when a player has a<br \/>\nbookkeeper that it is ill, or on vacation during a turn.<\/span><\/p>\n<p class=\"MsoNormal c77\"><b><span class=\"C44\" lang=\"EN-US\">5)<span class=\"C12\">\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">&#8216;Arbeitsmarkt<br \/>\nleergefegt&#8217; (no new bookkeepers may be hired next month) &#8211; This is usually no big<br \/>\ndeal, except for a player with a lot of excess contracts.<\/span><\/p>\n<p class=\"MsoNormal c78\"><u><span class=\"C23\" lang=\"EN-US\">GOOD CARD<\/span><\/u><\/p>\n<p class=\"MsoNormal c79\"><b><span class=\"C9\" lang=\"EN-US\">&#8216;Personal:<br \/>\nFinanzzuschu<\/span><\/b><span class=\"C14\" lang=\"EN-GB\">\u00df<\/span><span class=\"C14\" lang=\"EN-US\">&#8216; (the player with the largest employee salary total receives $50,000) &#8211;<br \/>\n$50,000 is nothing to sneeze at, but what this card really does is allow you to hire some<br \/>\nextra employees during the turn if you look at the card. If you paid the $15,000 to look<br \/>\nat this card, you could then increase your workforce by $35,000 and still brake even. And<br \/>\n$35,000 of employees is a lot. For example, for $36,000 you could buy one each of the<br \/>\nfour types.<\/span><\/p>\n<p class=\"MsoNormal c80\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">STEP 8 &#8211; Taking out or repaying<br \/>\nloans and buying shares<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c81\"><span class=\"C9\" lang=\"EN-US\">Schoko &amp; Co. must obviously<br \/>\nuse American banks because the interest on loans is a whopping 20% Obviously, at this<br \/>\nprice, you don&#8217;t want to take out a loan unless you have to. When you have to is when<br \/>\nyou find yourself in either of the following two situations:<\/span><\/p>\n<p class=\"MsoNormal c82\"><b><span class=\"C44\" lang=\"EN-US\">1)<span class=\"C12\">\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">You don&#8217;t have enough<br \/>\nmoney to pay your employees salaries next turn.<\/span><\/p>\n<p class=\"MsoNormal c83\"><b><span class=\"C44\" lang=\"EN-US\">2)<span class=\"C12\">\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">You need to get cocoa and<br \/>\nyou&#8217;re not sure you&#8217;ll have enough money to buy all you want.<\/span><\/p>\n<p class=\"MsoNormal c84\"><span class=\"C9\" lang=\"EN-US\">If you do take a loan, pay it back<br \/>\nas soon as possible. Never take out more than one unless you are truly desperate. Better<br \/>\nto fire employees than take out a second loan, though it doesn&#8217;t matter much because<br \/>\nyou&#8217;ve probably lost whatever you do at that point.<\/span><\/p>\n<p class=\"MsoNormal c85\"><span class=\"C9\" lang=\"EN-US\">I&#8217;m not sure why Wertpapier<br \/>\nshares are part of the game. They really don&#8217;t seem to have anything to do with<br \/>\nanything else. Still, I&#8217;m glad they&#8217;re included. You get an indication of who is<br \/>\nwinning by who is buying them because money that you don&#8217;t need to pay employees or<br \/>\nbuy cocoa should be put into Wertpapier. The return is only 10% each turn, but that&#8217;s<br \/>\na lot better than nothing if the money just sits in your company. Again here, an overall<br \/>\nturn plan is vital to maximise your profits.<\/span><\/p>\n<p class=\"MsoNormal c86\"><span class=\"C9\" lang=\"EN-US\">I&#8217;ve dealt mostly with turn<br \/>\none because this is the easiest turn to analyse. The same principles apply to every other<br \/>\nturn as well. It&#8217;s just that there will be more money, more employees, more<br \/>\ncontracts, etc, to think about. Here&#8217;s a few other basic things to think<br \/>\nabout:<\/span><\/p>\n<p class=\"MsoNormal c87\"><b><span class=\"C44\" lang=\"EN-US\">1)<span class=\"C12\">\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Don&#8217;t waste the<br \/>\nadvantage of being the Game Leader or going second. You should be more aggressive during<br \/>\nthese turns. You may do as well during the turns you go third or fourth.<\/span><\/p>\n<p class=\"MsoNormal c88\"><b><span class=\"C44\" lang=\"EN-US\">2)<span class=\"C12\">\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">If you don&#8217;t do well<br \/>\nduring one turn, don&#8217;t panic. Chances are your opponents will make the same mistakes<br \/>\ntoo.<\/span><\/p>\n<p class=\"MsoNormal c89\"><b><span class=\"C13\" lang=\"EN-US\">3)<span class=\"C12\">\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Watch what employees your<br \/>\nopponents hire and fire. This is the best indication of their plan for the<br \/>\nfuture.<\/span><\/p>\n<p class=\"MsoNormal c90\"><b><span class=\"C13\" lang=\"EN-US\">4)<span class=\"C12\">\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Don&#8217;t underbid yourself<br \/>\nout of the game in step 3.<\/span><\/p>\n<p class=\"MsoNormal c88\"><b><span class=\"C44\" lang=\"EN-US\">5)<span class=\"C12\">\u00a0<\/span><\/span><\/b> <span class=\"C14\" lang=\"EN-US\">Try to form a pattern of<br \/>\nyour opponent&#8217;s tendencies in step 5. Most people find it very hard to randomise<br \/>\ntheir actions. Most of the time, they&#8217;ll stick with what they think works.<\/span><\/p>\n<p class=\"MsoNormal c8\"><span class=\"C7\" lang=\"EN-US\">\u00a0<\/span><\/p>\n<p class=\"MsoNormal c91\"><b><span class=\"C7\" lang=\"EN-US\">Few games allow players to use<br \/>\npsychology as well as<\/span><\/b> <span class=\"C5\" lang=\"EN-US\">Schoko &amp; Co.<\/span><br \/>\n<span class=\"C14\" lang=\"EN-US\">Bluffing, discerning your opponents&#8217; styles of play<br \/>\nand tendencies, and using both tact and guile all play an important role. Luck is<br \/>\nnon-existent. You win or lose on your own.<\/span><\/p>\n<p class=\"MsoNormal c93\"><b><span class=\"C9\" lang=\"EN-US\">I&#8217;ve made no bones about<br \/>\nliking this game. The pieces fit together perfectly. You must have a sound domestic<br \/>\npolicy by which you run your company and a sound foreign policy to compete against your<br \/>\nopponents&#8217; companies.<\/span><\/b> <span class=\"C5\" lang=\"EN-US\">Schoko &amp;<br \/>\nCo.<\/span> <span class=\"C92\" lang=\"EN-US\">rewards good planning, good execution, and good<br \/>\npsychology. It punishes poor planning, rash decisions, and indecisiveness. It can be very<br \/>\nintense, but it can also be a heck of a lot of fun.<\/span><\/p>\n<p class=\"MsoNormal c94\"><span class=\"C9\" lang=\"EN-US\">Having said that I do have some<br \/>\nminor quibbles (is there anything such as a major quibble?). The only real problem with<br \/>\nthe game is that experience is such an advantage. While it is relatively easy to teach<br \/>\nsomeone how to play, it is not so easy to teach them how to avoid making a critical<br \/>\nblunder. And this is a problem, because if a person does something dumb on turn one or<br \/>\ntwo, they then often have no chance of winning from that point on. I would, therefore,<br \/>\nsuggest playing two turns with new players and try to show them all the pitfalls, and<br \/>\nthen start over.<\/span><\/p>\n<p class=\"MsoNormal c95\"><span class=\"C9\" lang=\"EN-US\">Another problem is the Express<br \/>\nCards which I have not talked about. Unless you&#8217;re a purist, don&#8217;t use them. They<br \/>\nare simply too unbalanced, some being very strong, some very weak. They add an element of<br \/>\nluck into the game which should not be added. If you must use them, use my alternate mix<br \/>\nof cards (see the optional rules section) which you should find more balanced.<\/span><\/p>\n<p class=\"MsoNormal c96\"><span class=\"C9\" lang=\"EN-US\">My final quibble is with the<br \/>\nWirtschaftdienst cards. Why are there only seven? Nine would have been more logical, so<br \/>\nthat in an eight turn game, you would have enough to have a different event each turn and<br \/>\none left over. Or, for that matter, why not 13? Which is what I have created (see the<br \/>\noptional rules section).<\/span><\/p>\n<p class=\"MsoNormal c98\"><span class=\"C97\" lang=\"EN-US\">OPTIONAL RULES<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">1) Advertising and<br \/>\nMarketing<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c99\"><span class=\"C9\" lang=\"EN-US\">Add a fifth type of employee to<br \/>\nthe game: an Advertising Manager (you&#8217;ll have to take some pieces from another game).<br \/>\nHis salary is $11,000 ($5000 if fired).<\/span><\/p>\n<p class=\"MsoNormal c100\"><span class=\"C9\" lang=\"EN-US\">During step 5, you may send one<br \/>\nor more Advertising Managers to any sales meeting one of your salesmen attends. You must<br \/>\nstate you are doing so before the bidding begins. More than one player can send an<br \/>\nAdvertising Manager to the same meeting.<\/span><\/p>\n<p class=\"MsoNormal c101\"><span class=\"C9\" lang=\"EN-US\">The price of any contract you<br \/>\ngain when you send an Advertising Manager is increased 25% per Manager, rounded up. For<br \/>\ninstance, if you accept a contract for $91,000 and had sent one Advertising Manager you<br \/>\nwould get $113,000. If you had sent two Advertising Managers, you would receive<br \/>\n$137,000.<\/span><\/p>\n<p class=\"MsoNormal c102\"><span class=\"C7\" lang=\"EN-US\">Each Advertising Manager can only<br \/>\nbe used once per turn.<\/span><\/p>\n<p class=\"MsoNormal c103\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">2) Two Types of<br \/>\nChocolate<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c104\"><span class=\"C9\" lang=\"EN-US\">Add a second type of chocolate to<br \/>\nthe game: dark chocolate (you&#8217;ll need to make up a whole set of bars).<\/span><\/p>\n<p class=\"MsoNormal c105\"><span class=\"C9\" lang=\"EN-US\">During step 3, you may produce<br \/>\neither or both types of chocolate from your cocoa. One cocoa bar will produce either two<br \/>\ndark chocolate bars or one regular bar. One worker can produce a mix of both<br \/>\ntypes.<\/span><\/p>\n<p class=\"MsoNormal c106\"><span class=\"C7\" lang=\"EN-US\">Make a second deck of 23 Dark<br \/>\nChocolate Vertrag Cards.<\/span><\/p>\n<p class=\"MsoNormal c107\"><span class=\"C7\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<table class=\"MsoNormalTable c116\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr class=\"C115\">\n<td class=\"C110\" valign=\"top\" width=\"113\" height=\"132\">\n<p class=\"MsoNormal c108\"><span class=\"C23\">\u00a0<\/span><\/p>\n<p class=\"MsoNormal c109\"><span class=\"C7\">20Tonnen (x2)<\/span><\/p>\n<p class=\"MsoNormal c109\"><span class=\"C7\">30Tonnen (x2)<\/span><\/p>\n<p class=\"MsoNormal c109\"><span class=\"C7\">40 Tonnen (x3)<\/span><\/p>\n<p class=\"MsoNormal c109\"><span class=\"C7\">50 Tonnen (x3)<\/span><\/p>\n<p class=\"MsoNormal c109\"><span class=\"C7\">60 Tonnen (x4)<\/span><\/p>\n<p class=\"MsoNormal c109\"><span class=\"C7\">70 Tonnen (x4)<\/span><\/p>\n<p class=\"MsoNormal c109\"><span class=\"C7\">80 Tonnen (x5)<\/span><\/p>\n<\/td>\n<td class=\"C113\" valign=\"top\" width=\"104\" height=\"132\">\n<p class=\"MsoNormal c112\"><span class=\"C111\">Mindestpreis<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$10,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$18,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$28,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$40,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$54,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$70,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$88,000<\/span><\/p>\n<\/td>\n<td class=\"C114\" valign=\"top\" width=\"94\" height=\"132\">\n<p class=\"MsoNormal c112\"><span class=\"C111\">H\u00f6chstpreis<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$22,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$36,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$52,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$70,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$90,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$102,000<\/span><\/p>\n<p class=\"MsoNormal c112\"><span class=\"C111\">$136,000<\/span><\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p class=\"MsoNormal c117\"><span class=\"C9\" lang=\"EN-US\">During step 5, divide the maximum<br \/>\nnumber of meetings in half and take that many cards from each of the two decks. Resolve<br \/>\nall the Dark Chocolate contracts first, then all regular contracts.<\/span><\/p>\n<p class=\"MsoNormal c118\"><span class=\"C9\" lang=\"EN-US\">This will change step 4 a lot and<br \/>\nmake the player order very important during the step.<\/span><\/p>\n<p class=\"MsoNormal c118\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">3) New Express Deck<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c119\"><span class=\"C9\" lang=\"EN-US\">Use only the following eight<br \/>\ncards (two per player) instead of the regular twelve):<\/span><\/p>\n<p class=\"MsoNormal c121\"><b><span class=\"C23\" lang=\"EN-US\">Bedauerlich<\/span><\/b><br \/>\n<span class=\"C120\" lang=\"EN-US\">&#8211; Change to, &#8216;Give one half of your chocolate bars<br \/>\n(rounded up, to the bank&#8217;.<\/span><\/p>\n<p class=\"MsoNormal c122\"><b><span class=\"C23\" lang=\"EN-US\">Skanal<\/span><\/b><span class=\"C5\" lang=\"EN-GB\">\u00f6<\/span><span class=\"C5\" lang=\"EN-US\">s<\/span> <span class=\"C14\" lang=\"EN-US\">&#8211; unchanged.<\/span><\/p>\n<p class=\"MsoNormal\"><b><span class=\"C23\" lang=\"EN-US\">R<\/span><\/b><span class=\"C5\" lang=\"EN-GB\">\u00fc<\/span><span class=\"C5\" lang=\"EN-US\">hrend<\/span> <span class=\"C14\" lang=\"EN-US\">&#8211; Change to &#8216;pay $3000 per employee to the bank&#8217;.<\/span><\/p>\n<p class=\"MsoNormal\"><b><span class=\"C23\" lang=\"EN-US\">Schlapp<\/span><\/b> <span class=\"C14\" lang=\"EN-US\">&#8211; Unchanged.<\/span><\/p>\n<p class=\"MsoNormal\"><b><span class=\"C23\" lang=\"EN-US\">Katastrophal<\/span><\/b><br \/>\n<span class=\"C14\" lang=\"EN-US\">&#8211; Unchanged.<\/span><\/p>\n<p class=\"MsoNormal c123\"><b><span class=\"C23\" lang=\"EN-US\">Grossz<\/span><\/b><span class=\"C5\" lang=\"EN-GB\">\u00fc<\/span><span class=\"C5\" lang=\"EN-US\">gig<\/span> <span class=\"C14\" lang=\"EN-US\">&#8211; Change to, &#8216;The player giving this card chooses which employee goes on<br \/>\nvacation&#8217;.<\/span><\/p>\n<p class=\"MsoNormal c124\"><b><span class=\"C23\" lang=\"EN-US\">Entsetzlich<\/span><\/b><br \/>\n<span class=\"C120\" lang=\"EN-US\">&#8211; Change to, &#8216;Each salesman misses two<br \/>\nmeetings&#8217;.<\/span><\/p>\n<p class=\"MsoNormal c125\"><b><span class=\"C23\">Schmerzlich<\/span><\/b> <span class=\"C14\">&#8211;<br \/>\nSame as Grossz\u00fcgig.<\/span><\/p>\n<p class=\"MsoNormal c126\"><span class=\"C23\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">4) New Wirtschaftsdienst Card<br \/>\nDeck<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c127\"><span class=\"C9\" lang=\"EN-US\">Add six more cards to this deck<br \/>\nto make a total of 13. You&#8217;ll probably have to make up a completely new deck so you<br \/>\nwon&#8217;t be able to to tell if a new card or an old card is coming up.<\/span><\/p>\n<p class=\"MsoNormal c128\"><span class=\"C7\" lang=\"EN-US\">The suggested new cards<br \/>\nare:<\/span><\/p>\n<p class=\"MsoNormal c128\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<p class=\"MsoNormal c129\"><b><span class=\"C9\" lang=\"EN-US\">1)\u00a0<\/span><\/b><br \/>\n<span class=\"C5\" lang=\"EN-US\">Reduced unemployment<\/span> <span class=\"C14\" lang=\"EN-US\">&#8211; No new workers may be employed next month.<\/span><\/p>\n<p class=\"MsoNormal c130\"><b><span class=\"C44\" lang=\"EN-US\">2)<span class=\"C12\">\u00a0\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C5\" lang=\"EN-US\">Secretaries go<br \/>\non strike<\/span> <span class=\"C14\" lang=\"EN-US\">&#8211; No contracts may be processed next<br \/>\nmonth.<\/span><\/p>\n<p class=\"MsoNormal c131\"><b><span class=\"C44\" lang=\"EN-US\">3)<span class=\"C12\">\u00a0\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C5\" lang=\"EN-US\">Cocoa crop<br \/>\ndamaged<\/span> <span class=\"C14\" lang=\"EN-US\">&#8211; Minimum bids for cocoa next month is<br \/>\n$5,000 per bar.<\/span><\/p>\n<p class=\"MsoNormal c132\"><b><span class=\"C44\" lang=\"EN-US\">4)<span class=\"C12\">\u00a0\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C5\" lang=\"EN-US\">Chocolate<br \/>\nglut<\/span> <span class=\"C14\" lang=\"EN-US\">&#8211; Any contract for 50 or 60 Tonnen next month<br \/>\nis discarded. Do not draw replacements.<\/span><\/p>\n<p class=\"MsoNormal c133\"><b><span class=\"C44\" lang=\"EN-US\">5)<span class=\"C12\">\u00a0\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C5\" lang=\"EN-US\">Increased<br \/>\ndemand<\/span> <span class=\"C14\" lang=\"EN-US\">&#8211; There will be four extra meetings next<br \/>\nmonth, beyond the normal maximum. All players must decide which to attend<br \/>\nnormally.<\/span><\/p>\n<p class=\"MsoNormal c134\"><b><span class=\"C44\" lang=\"EN-US\">6)<span class=\"C12\">\u00a0\u00a0\u00a0<\/span><\/span><\/b> <span class=\"C5\" lang=\"EN-US\">Tax<br \/>\nincrease<\/span> <span class=\"C14\" lang=\"EN-US\">&#8211; All players must reveal their cash on<br \/>\nhand and then pay $10,000 to the bank. Don&#8217;t count wertpapier, unprocessed contracts,<br \/>\netc.<\/span><\/p>\n<p class=\"MsoNormal c135\"><span class=\"C23\" lang=\"EN-GB\">\u00a0<\/span><\/p>\n<div class=\"C26\">\n<p class=\"MsoNormal c25\"><span class=\"C23\" lang=\"EN-US\">5) 5-8 Players<\/span><\/p>\n<\/div>\n<p class=\"MsoNormal c136\"><span class=\"C9\" lang=\"EN-US\">If two people have copies of the<br \/>\ngame, it should be no problem to play with 5-8 players. Just use the proportionate amount<br \/>\nof pieces from both games, and allow each salesman to attend a number of meetings equal<br \/>\nto the number of players.<\/span><\/p>\n<p class=\"MsoNormal c139\"><b><i><span class=\"C137\" lang=\"EN-US\">Although this article<br \/>\nrefers to the German edition, the game originated in France where it is known<br \/>\nas<\/span><\/i><\/b> <span class=\"C5\" lang=\"EN-US\">Ambition,<\/span> <i><span class=\"C138\" lang=\"EN-US\">though the theme and production are exactly the same.<\/span><\/i><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; (This article was originally published in &#8220;Games International&#8221;, issue #1 (October 1988) and is reproduced here with the permission of Brian Walker, the former editor of GI) HOW SWEET IT IS! A Recipe for Success in SCHOKO &amp; CO. by Alan R. Moon If you ask a player what makes a successful multi-player game, &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/1988\/10\/31\/how-sweet-it-is-a-recipe-for-success-in-schoko-co\/\" class=\"more-link\"><span class=\"screen-reader-text\">How Sweet It Is &#8211; A Recipe for Success in Schoko &#038; Co.<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[966],"tags":[],"class_list":["post-3950","post","type-post","status-publish","format-standard","hentry","category-artikel"],"views":9,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3950","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3950"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3950\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3950"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3950"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3950"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}