{"id":3957,"date":"2009-01-10T12:00:00","date_gmt":"2009-01-10T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2009\/01\/10\/pursuit-of-glory\/"},"modified":"2026-07-06T17:32:04","modified_gmt":"2026-07-06T15:32:04","slug":"pursuit-of-glory","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2009\/01\/10\/pursuit-of-glory\/","title":{"rendered":"Pursuit of Glory"},"content":{"rendered":"<h2>Pursuit of Glory<\/h2>\n<p style=\"font-style: italic;\">by Moritz Eggert<\/p>\n<p>Hello my friends &#8211; I hope you had a happy holiday and a good New Year! 2008 seems to have been a<br \/>\ngood year for wargames. If one looks at the current top five at boardgamegeek the first FOUR games<br \/>\nhave all been published in 2008 and the fifth game in 2007. These games are &#8220;Combat Commander:<br \/>\nPacific&#8221;, &#8220;Conflict of Heroes&#8221;, &#8220;Devil&#8217;s Cauldron&#8221;, &#8220;Unhappy King<br \/>\nCharles&#8221; and &#8220;Napoleon&#8217;s Triumph&#8221;. &#8220;Conflict of Heroes&#8221; has gotten the<br \/>\nmost positive buzz lately &#8211; I could see with my own eyes that it was one of the most played games<br \/>\nat Boardgamegeek con. Unfortunately I have yet to play this game, so I reserve final judgment over<br \/>\nit, but the voices that express a great liking to this system are all very believable ones.<\/p>\n<p>But this time I want to talk about another game that was my personal favourite wargame of 2008,<br \/>\nand that is &#8220;Pursuit of Glory&#8221;, &#8220;Paths of Glory Part II&#8221; if you will. I have to<br \/>\nfully admit that I am a sucker for the Near East as a theatre of war &#8211; I find the mixture of<br \/>\ncultures and religions highly fascinating, and the history of the region is full of heroic and<br \/>\nsometimes less-heroic strife that makes for a fascinating backdrop.<\/p>\n<p>Everybody who has ever played me as the Germans in any World War II game knows that I always<br \/>\nwill try to force the scenic route through Turkey. My favourite strategy in Barbarossa to Berlin is<br \/>\nfor example to conquer Alexandria and Cairo from the East; after coming through all of Turkey and<br \/>\nthen Palestine, and then put pressure on the Russians from the South. Of course this is a strategy<br \/>\nthat is often bound to fail, but if it works it&#8217;s great fun!<\/p>\n<p>But I also have to admit that playing the Central Powers in a World War I game like PoG is a<br \/>\nless guilty pleasure than playing the Nazi forces in WW II, it just feels better if you know what I<br \/>\nmean. There was more honour in World War I, even though it was a senseless and extremely cruel<br \/>\nwar.<\/p>\n<p>Every &#8220;Paths of Glory&#8221; player knows that it is dangerous to underestimate the Near<br \/>\nEast, but there never seem to be enough resources to really be active in a big way. On the PoG map<br \/>\nthe Near East is a tiny sub-map with only a handful of spaces. This now changes as now this theatre<br \/>\ngets star coverage in &#8220;Pursuit of Glory&#8221; and is blown up to epic proportions. This also<br \/>\nenabled the designers, Brad Stock and Brian Stock, to really go into great detail regarding the<br \/>\nincredibly varied forces that were fighting in this region. These might range from Russian tank<br \/>\ncompanies to hardy Turkish infanterists, from wild and untamed tribes attacking on horseback with<br \/>\nmakeshift weapons to religiously motivated rebellions. And there is always the Berlin-Baghdad<br \/>\nrailway to save the day!<\/p>\n<p>&#8220;Pursuit of Glory&#8221; comes in pretty much the same format as the original Paths of<br \/>\nGlory, and each PoG player will recognize many features from the old game. It is a card-driven game<br \/>\nthat uses the basic 20th century warfare system created by Ted Raicer that is also used in<br \/>\nBarbarossa to Berlin and Shifting Sands, albeit with some differences. Unlike for example<br \/>\nNapoleonic Wars, in which it is impossible to act without leaders, here we deal with large combat<br \/>\nunits and small combat units, each of which represents an organized force like a division or a<br \/>\ncorps or even a wild tribe. This means that organizing a unified front is all important &#8211; holes in<br \/>\nyour front can always be exploited and attrition can wipe out whole stacks of units if the enemy<br \/>\ndrives through your lines and cuts your supply. This makes for nail biting decisions and great<br \/>\nsuspense, as any PoG player can attest to.<\/p>\n<p>The game also uses three decks that consecutively come into play &#8211; one for<br \/>\n&#8220;Mobilization&#8221;, one for &#8220;Limited War&#8221; and one for &#8220;Total War&#8221;. Each<br \/>\ncard doubles as an event or ops, and most of the time you can only use one of each. The events lock<br \/>\ninto each other in complicated ways &#8211; some will usually have to be played if you want to be<br \/>\nsuccessful or are a prerequisite for other events, others are more optional. Timing is of the<br \/>\nessence!<\/p>\n<p>The map depicts part of the Balkans including Romania and Bulgaria as well as Serbia, Greece,<br \/>\nall of Turkey, and great parts of Persia and North Africa as well as the Caucasian region. The map<br \/>\nis huge and incredibly detailed. One thing that immediately is noticeable is that there are a LOT<br \/>\nof victory point spaces, I would estimate at least double as much as in PoG. This means that<br \/>\nbasically each part of the map will really be used all the time, every front is equally important.<br \/>\nThere are also arrows leading to regions like India, which aren&#8217;t fully depicted. Any historian<br \/>\nknows that the Near East front was extremely fluid, and sometimes it was even unclear why people<br \/>\nfought against each other. The Germans for example often tried to incite religious anger against<br \/>\nthe colonial powers and had Muslim allies, like the Turkish but also tribes from Afghanistan and<br \/>\nNorth Africa. The British on the other hand gained the tribal allies that were oppressed by the<br \/>\nTurkish expansionist interests, most famously of course Lawrence of Arabia with his Arab Northern<br \/>\nArmy. So it was Muslims against Christians, Christians against Christians, and Muslims against<br \/>\nMuslims, not to forget the Russian-Orthodox forces turned atheist through the Russian revolution-<br \/>\nsurely a crazy time. Throw in some colonial forces from India, French foreign armies and many<br \/>\nfascinating historic events and cook to perfection &#8211; voila, &#8220;Pursuit of Glory&#8221;<br \/>\nindeed!<\/p>\n<p>Now I have one big caveat &#8211; this is not an easy game to learn. I would actually not recommend<br \/>\nplaying this game before having played &#8220;PoG&#8221; a couple of times. It comes with a rulebook<br \/>\nthat makes &#8220;Here I Stand&#8221; and &#8220;Empire of the Sun&#8221; look like quick reading<br \/>\nmaterial, it&#8217;s a long tome and also comes with the usual historical commentary and detailed<br \/>\nexamples of play that we are used to with GMT. But the good news is that all these rules are<br \/>\nextremely well organized and everything is easy to find. I would say that these are some of the<br \/>\nbest rules that GMT have ever produced, and I personally found no area of play opaque or difficult<br \/>\nto get, even though one is bound to overlook some chrome during first playthroughs. Most<br \/>\nimportantly the game includes 2 primers, one for people who have NOT played &#8220;PoG&#8221; yet<br \/>\n(and I don&#8217;t envy them starting with this game -the original PoG, which is not an easy game as<br \/>\nwell, will seem like Snakes and Ladders to them afterwards), and a primer for people who HAVE<br \/>\nplayed PoG already. The latter primer is only 2 pages long and lists all the rules sections which<br \/>\ninclude differences from what you are used to from PoG.<\/p>\n<p>What I did is read only these sections (which didn&#8217;t take that long) and then immediately<br \/>\nstarted the game in a solitaire runthrough to get used to the details. Everything is well explained<br \/>\nand it was easy to find the passages which included new concepts from then onwards, I never found<br \/>\nthat I had to read everything; I just looked up the new details.<\/p>\n<p>One player plays the Central Powers, which is mostly Turks but also some German, Austrian and<br \/>\nBulgarian troops, as well as the aforementioned many tribes.<\/p>\n<p>The Allies on the other hand control everybody else, British, French, Romanians and many more,<br \/>\neven one single Italian counter makes it into play after a certain event is played.<\/p>\n<p>Now to the new concepts that make play very different from PoG.<\/p>\n<p>First of all there are the irregular troops and the Jihad Level. Some of these irregular troops<br \/>\nare the aforementioned tribes, but there are also very unique troops like a camel corps that have<br \/>\nspecial rules. Tribes are weak units and basically live of the land, which means they don&#8217;t<br \/>\nneed normal supply sources like the normal troops. This also means that they can rummage around<br \/>\nbehind enemy lines, disturbing their supply, taking VP spaces and much more. The Central Powers use<br \/>\nthe tribes a bit more because they try to control the &#8220;Jihad Level&#8221;, which is influenced<br \/>\nby card play and also the capture of religiously important spaces by the Allies. The higher the<br \/>\nJihad level the more tribes can be placed, and believe me, they can really be a nuisance. PoG had 3<br \/>\ncorps that represented tribes, this game has literally dozens of them, and they constantly pop up<br \/>\nbehind your lines.<\/p>\n<p>Another new aspect is headquarters. The Near East was a theatre in which personal abilities and<br \/>\nbravado of the commanders mattered more than in the more static European fronts, this is why one<br \/>\nhas headquarter counters here, each with it&#8217;s own special abilities. Think of them as leader<br \/>\ncounters, they also don&#8217;t add to the stacking limit as well.<\/p>\n<p>Another new concept is Railroads, which are used in supplying but also transporting troops<br \/>\naround the map. And there are also Assets, an interesting concept that enables players to actually<br \/>\nbuild a Large combat unit by combining 2 or 3 small combat units, a tactic that is especially<br \/>\nimportant for the Turkish\/Central player who starts out with weak defence that has to be brought up<br \/>\na step quickly. There are also regions that depict the greater areas that can&#8217;t be depicted<br \/>\nfully on the map, like India or Afghanistan, and there is also, like in PoG, an insert map, this<br \/>\ntime of Gallipoli, a Turkish area that saw some of the hardest and violent fighting in WW I.<\/p>\n<p>So how does it play? First of all both players will be basically overwhelmed by the choices they<br \/>\nhave. Even the first action of the game is not as clear cut as in PoG, with Guns of August being<br \/>\nmostly the standard play. The Central Powers basically are on the defence from the start on, and<br \/>\nthey have not one but 5 fronts. The most active front at the start of the game is the Northern<br \/>\nCaucasian Front where Russian armies attack, but these will hopefully fade away through the Russian<br \/>\nrevolution after a while, which is triggered through several card play steps, like in PoG. There is<br \/>\nalso the Eastern front, as Persia &#8211; although neutral at first- can quickly be brought onto the<br \/>\nAllied side. Then there is the Southeast and the Persian Gulf where the Allies can bring in some<br \/>\neasy invasions. Then there is the Southwest, with British forces lingering before an expanse of<br \/>\ndesert. And not to forget the Northwest, with looming involvement of the resurrected Serbia and<br \/>\nalso Greece and Romania. Basically it&#8217;s trouble everywhere, and the Allied player can even open<br \/>\nup new problem zones by bringing in seaborne invasions.<\/p>\n<p>Interestingly enough the Central Forces bear quite a punch, perhaps more so than in the original<br \/>\nPoG, through the involvement of the tribes. Even though the Allies theoretically feel powerful they<br \/>\nare much less so in reality because it is very difficult to really put pressure on one point.<br \/>\nBecause the front is so fluid even a carefully planned invasion can suddenly turn into only a minor<br \/>\nnuisance, and it is really difficult for the Allies to create one big push like they usually do in<br \/>\nold-style PoG. But the Central Player has one big problem, and that is dwindling resources. Even<br \/>\nthough Turkish armies start out quite powerful they become less and less so because of their<br \/>\nReplacement point limitation, at some point they just wither away. And even though the Allied<br \/>\nplayer doesn&#8217;t have a hammer that breaks through lines, he can create many, many pressure<br \/>\npoints, like small pricking needles, at some point these will have their effect, that&#8217;s for<br \/>\nsure, it&#8217;s only a matter of time.<\/p>\n<p>So far I found Pursuit of Glory to be a balanced and exciting game. The action is consistent &#8211;<br \/>\nthere will never be a long lull with both players playing replacement actions, everything is always<br \/>\non the move. In my opinion it is the best game on this theatre of WW I so far &#8211; it packs in loads<br \/>\nof historical detail in a manageable way. Even though this is certainly on the higher end of<br \/>\ncard-driven games complexity I can only highly recommend it to anybody who likes this genre and<br \/>\nthis period, the game&#8217;s approach is extremely solid and everything seems to have been well<br \/>\nresearched and implemented. So put on your turban or your helmet and lead your armies to glory or<br \/>\nthe vain pursuit of the same and play this game &#8211; you won&#8217;t rue the day you bought it!<\/p>\n<p>Happy gaming in 2009, Moritz over and out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pursuit of Glory by Moritz Eggert Hello my friends &#8211; I hope you had a happy holiday and a good New Year! 2008 seems to have been a good year for wargames. If one looks at the current top five at boardgamegeek the first FOUR games have all been published in 2008 and the fifth &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2009\/01\/10\/pursuit-of-glory\/\" class=\"more-link\"><span class=\"screen-reader-text\">Pursuit of Glory<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[115],"tags":[],"class_list":["post-3957","post","type-post","status-publish","format-standard","hentry","category-podcast"],"views":14,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3957","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3957"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3957\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3957"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3957"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3957"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}