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von Moritz am 1.05.2011 (9.228 mal gelesen, keine Kommentare)

Transcript of the podcast published on May 1st, 2011. One of the biggest challenges in game design is the creation of speed. Each game has its own sweet spot of length. 10-16 hours of playtime might be the ideal length for an immersive and narrative game like “Here I Stand”, but it would kill a […]

von Moritz am 24.05.2010 (28.428 mal gelesen, keine Kommentare)

Transcript of the podcast published on May 24th, 2010. GMT’s hugely successful tactical WWII combat game “Combat Commander” is an interesting case. It proves that game design and rules design play an important part in the success of a game, perhaps even more so than a theme. And let’s be honest: WWII tactical combat has […]