|
|
||||||||||||
|
Advanced Heroquest
Quick look by Moritz Eggert
This is a semi-successful attempt to create a hybrid of role- and wargame. The extensive rules promise an
interesting experience, but where the game fails is the atmosphere. This is dungeon crawling at its
most basic – only a handful of different monsters and basic features appear again and again (this
was supposedly to be changed with expansions – but not many appeared) and torture the patience of
the players. Why anybody would want to play a campaign with a character who visits the same three
different rooms again and again is anybody’s guess. The basic “Heroquest” – although
truly “basic” – remains more playable because of its many expansion and its appeal to
young gamers. Has been greatly surpassed in playability and appeal by newer games like
“Heroscape” or most collectible miniature games. Therefore dated, but a “grail”
to many for some reason.
