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Ad Acta
Quick look by Moritz Eggert
That this game – although the rules are awfully written and incomprehensible even for native
speakers – develops a certain perverse fascination speaks for the game design. How else would you
explain the fact that you would suddenly spend your valuable pastime with filing files? The
fascination is akin to the “collector” effect in games like “Bohnanza” and
“Oltremare”, and a better game material and slightly different theme might have made this
game more successful than it was.


