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Peloponnes is our Game of the Month

Development games that do not use dice pose an extra challenge with respect to game balance: in order to create tension for the players the rules need to impose an element of asymmetry that does not favor starting conditions or player positions. Our task is to develop a civilization in ancient Greece and expand its territory in direct completion with our fellow players. Every now and then disaster strikes and decimates our people or devastates our land. Defying these and to escape unscathed is a key to winning the game.

Egizia is our Game of the Month

It is unusual to select a ‘game of the month’ that has not been published yet, but in this case 2 of the Westpark Gamers had extensive experience with the prototype during test sessions at ‘Hans-im-Glueck’, so that it can safely be said that there is another winner in the works here. ‘Egizia’ is an excellent game built around a selection mechanic that uses the river Nile as a thematic base that works very well. The game is an exciting race for victory points and the survival of one’s people – both in equal measure.