von Aaron am 30.11.2010 (920 mal gelesen, keine Kommentare)

The 18xx craze never ends, and after seeing railway empire building games¬†taking place in Cyprus or even the asteroid belt we now have a game that¬†doesn’t even have trains but is – all things considered – a fully-fledged¬†1830 variant. ‘Poseidon”s design goal was to reduce complexity and playing¬†time in contrast to the original game, and also reduce some of the cutthroat¬†tactics that turns off so many inexperienced players once they have been¬†dumped the worst and unprofitable line through stock market ¬†machinations.

In fact the stock market part of the game has been reduced to it’s bare¬†bones because – let’s face it – there really was no stock market in Ancient¬†Greece. Players try to create trading routes instead of railway lines, with¬†the added bonus that it is possible to travel through a blocked tile.¬†Technological competition comes in the guise of better galleys and triremes.¬†All in all Poseidon manages to make the 18xx system relatively accessible to¬†newcomers, but it is still not a completely easy nor quick game. As a good¬†entry game into the 18xx universe it is highly recommended, though.

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