Game Session Report 4.9.2002

Game Session Report 4.9.2002

Author: Moritz

at the table: Walter, Peter, Hans, Günther, Moritz

on the table: Sternenhimmel, Titan – the Arena, Forum Romanum, Adel
verpflichtet

This evening was full of German games, two of them with the „most german of all
german game inventions“ – the „Kramerleiste“ (“Forum
Romanum” and “Adel verpflichtet”), and two of them (“Forum
Romanum” and “Sternenhimmel”) with the “most german of all german
gaming principles”: scoring with the majority in areas!

  1. Sternenhimmel

    SternenhimmelThis “majority in areas” scoring principle takes an
    almost freeform approach in this game, as circles of star signs are randomly placed until
    all have been scored (meaning: all players have placed a numbered token – or
    “star” – on each space of the star sign). As star signs go, some of them are
    longish affairs (like the “snake” or the “scorpion”), some of
    them consist only of four spaces (“libra”). The larger the sign, the more
    points it will bring upon it’s “completion” – the player who owns
    the majority gets the most points, but has to “pay” all other players who
    didn’t make 1st or 2nd place (one per placed token). This makes 2nd place the most
    interesting prospect, as it usually only gives 2 points less than the leader gets –
    without having to pay the others!

    Spaces on the signs come in two groups: “secret” (value of token is hidden)
    and “open”. Each player has a selection of tokens, mostly numbers (the
    highest being 10), two doublers (doubling the value of all surrounding tokens) and
    “black holes” (destroying all surrounding counters). The latter two are
    mostly placed on the secret spaces – If a player starts to surround a
    “secret” token with numbered tokens you can be pretty sure he has a doubler
    placed there. And other players can profit as well! The design of the starsigns makes for
    different tactical situations, “node” points become more important than
    “line” – points etc.

    SternenhimmelBut the problem is the “freeform” aspect – it
    can happen (it did happen to me) that you invest in star signs that will not be
    “cleared” by other players (usually it is desireable to place the LAST token
    on each sign, as this gives the most control of the scoring) – they simply place
    their tokens on other signs. This means your tokens are not freed for other uses – as
    long as the sign is not totally occupied the tokens remain on the board. If the group –
    and this is simple “peer pressure” – decides to let a player
    “hunger” on a sign, they can block him out for several rounds. Of course in
    our game this was partly my own fault, as I placed too powerful combinations (apparently)
    that didn’t make it attractive for other players to “invest”.

    The bigger problem though is the simple repetitiveness of it all: place a
    “secret” token – it is either a black hole or a doubler (mostly).or
    place an open number token. That’s all. With more convoluted star signs the outcome
    is totally random, as you can never really be sure who places what on the secret spaces.
    And then you feel slightly bored by the strange use of the “star” theme (and
    attractive playing materials) for a totally abstract game with little strategy.

    Not a winner….

    Westpark-Gamers score: 4.6

  2. Titan – the Arena

    Titan - The ArenaGünther kannte dieses Spiel noch nicht (obwohl er natürlich
    die „Knizia-Urversion“ durchaus kannte). Immer wieder wird dieses Spiel gerne
    bei uns auf den Tisch gebracht – es ist perfekt in seiner Mischung aus Komplexität,
    Abwechslung und Spiellänge. 8 Monster kämpfen in einer imaginären Arena – die
    Spieler repräsentieren die Wettenden, die ihr Geld auf die Monster setzen. Es wird
    mehrere Runden geben, in der jeweils ein Monster ausscheidet. Am Spielende bleiben 3
    Monster übrig, und die überlebenden Wetteinsätze werden gezählt (Wetteinsätze auf
    sterbende Monster werden vernichtet). Jeder Wetteinsatz wird auf ein Monster in einer
    bestimmten Runde gesetzt (ein anderer Spieler kann dann nicht mehr setzen), und zählt
    mehr, je früher er eingesetzt wurde (natürlich ist die Chance, daß der Wetteinsatz
    überlebt, bei früherem Setzen geringer). Es ist auch möglich, in der ersten
    „Kampfrunde“, geheime Einsätze auf ein einziges Monster zu machen, die zählen
    am meisten am Ende. Man macht immer EINEN Wetteinsatz und spielt EINE Karte (nicht
    notwendigerweise auf das selbe Monster).

    Jedes Monster hat 11 zugeordnete Karten (von 0 – 10). Nur diese Karten können unter
    das Monster gelegt werden, es zählt immer die oberste Karte. Nachdem alle Monster in
    einer Runde eine Karte „besitzen“, wird das Monster mit der niedrigsten Karte
    entfernt. Natürlich ist das kein einfacher Prozess, denn die Spieler versuchen je nach
    Wettinteresse Monster zu stärken und zu schwächen. Es gibt auch einen Satz Jokerkarten,
    die auf jedes Monster gelegt werden können, und 2 Spezialkarten, mit denen man gespielte
    Karten regenerieren, und geheime Wetteinsätze entdecken kann.

    Titan - The ArenaDer eigentliche Gag des bisher recht abstrakten (Knizia!) Spiels
    ist aber eine Weiterentwicklung Don Greenwoods von Avalon Hill: Jedes Monster hat eine
    Spezialfähigkeit, die von einem Spieler ausgelöst werden kann, wenn er a) die meisten
    offenen Wetteinsätze auf dieses Monster hat, und b) eine Karte auf dieses Monster spielt.
    So ermöglicht die Hydra das Ausspielen einer weiteren Karte, der Troll kann gespielte
    Karten früherer Runden wieder auf die Hand nehmen, der Ranger zieht 3 Karten usw. Obwohl
    diese Fähigkeiten im Spiel seltener eingesetzt werden, als man auf den ersten Blick
    glaubt, so geben sie doch die entscheidende Würze, die dieses Spiel so unterhaltsam und
    spannend macht. Beim Platzieren der Wetteinsätze spielt natürlich die Zugreihenfolge eine
    grosse Rolle: Spiele ich gegen einen Spieler, der direkt nach mir dran ist, so wird er
    mir höchstwahrscheinlich die Tour vermasseln. Viel schöner ist es, den Abschluss einer
    Kampfrunde „vorzubereiten“ (man kann es ja wirklich selten alleine steuern),
    und erfolgreich darauf zu spekulieren, daß der linke Nebenspieler mit den selben
    Interessen auf jeden Fall „dicht macht“.

    Wir haben dieses Spiel sicherlich schon knapp 20 mal gespielt, und es verliert nie seinen
    Reiz, daher:

    Westpark Gamers Bewertung: 8.25

  3. Forum Romanum

    Forum RomanumThis is again a typical German „majority in an area
    scoring” – game, with a geometrical twist. Forget the Roman Theme, this is a
    very abstract “Advanced TicTacToe” with no relation to history or senators,
    like “Republic of Rome”.

    Players have a set number of tokens which they can place anywhere on the board (after all
    tokens are placed, they can move any token to anywhere). The rectangle map is diveded
    into 7 “houses” (square areas), with an overlay of vertical and horizontal
    lines, and two diagonal lines. Each of these “areas” is scored, after all
    tokens in it have been placed. The winner is rewarded points, the others get nothing, the
    players who have NO token in the area are punished with negative scores (especially
    negative if they are the only one, who does not have a token). As the various areas
    overlap (for example you could place a token that fills up a house, but at the same time
    a vertical, a horizontal and even a diagonal line), you have to think ahead, and
    sometimes surprising scorings take place, especially in a 5 or 6 player game. After an
    area is scored it is marked with a token and cannot be scored again, but still a token
    placed there could be important for another scoring, so you have to think about what
    token to remove and when. Deadlocks are not scored, but at the end of the game (when all
    areas have been filled at some point) they are rewarded as if there were several winners
    in each area (mostly decisive in winning). So basically you place tokens, are surprised
    by sometimes unforeseen scorings, and attempt to have enough tokens in the final areas to
    get a good “deadlock scoring” – that’s all!

    The game keeps your interest because of the “gobang” element, but is not
    really very exciting. And Wolfgang Kramer went on to create much more interesting
    “majority scoring” games, like “El Grande”.

    Westpark-Gamers-Score: 5.4

  4. Adel verpflichtet

    Adel verpflichtetOne of the most famous “German
    Style”-games, and rightfully so, as it is still enjoyable and fresh more than a
    decade after it’s publishing.

    Players represent Art collectors who collect “series” of hopefully long
    (large) collections that they can exhibit. Cards are labeled A-F, and also have a date as
    a tiebreaker (oldest exhibits win, if two players tie in the size of exhibits).
    Exhibitions are a series of cards, and have to be played in an alphabetic series (so you
    could not play A-D-F, but for example A-A-B-C-D-F).

    There is a “race track” around the board, with an ingenious twist: Depending
    on the position of the leading player the scoring for the exhibitions is different. This
    encourages purposefully falling back for tactical reasons and using the new position of
    the leader to surpass him again. At the end of the game there is a final exhibition in
    which the largest and 2nd largest collection wins additional points on the track, mostly
    deciding the winner.

    Adel verpflichtetDoesn’t sound very interesting yet, but there is more:

    Each round each player secretly plays a card to show where he will go: either the
    “Auktionshaus” (auction house”, for acquiring art cards) or the
    “Schloss” (castle, for making an exhibit). The two places are dealt with
    seperately: in the auction house players try to play the highest “cheque” to
    acquire one of two open art cards, but halt!, you can also play a thief to steal the
    highest played cheque. Two or more thieves block each other out, and yes, the
    cheques/thieves are played face down, at the same time!

    The castle is more complicated, you can make an exhibit (the largest and the second
    largest are awarded spaces on the track), you can play a thief who can steal a picture
    from EACH exhibit, and you can play a detective, who only comes into action if there was
    a thief (the thief is taken temporarily out of the game) and gains you spaces on the
    track depending on your actual position (the farther you’re behind the more spaces
    you gain). If there was no thief: well, what a bummer!

    Again, this is a guessing game, as all players play their cards secretly.

    “Adel verpflichtet” really is a fun game, with elements of bluffing,
    prediction and possibilities for naughtiness. Generally it is adviseable to play
    “against the flow”:if you predict most people will make an exhibit it will be
    good to be the only one in the auction house (to get a very cheap art object). Also one
    can try to predict the cards played in the castle – players desperate for art
    objects are very likely to play a thief, as in the final analysis it is impossible to win
    the game without a good collection. If everybody predicts, something totally
    unpredictable can happen, like everybody playing detectives, which is of course good fun.

    A game to be recommended for anybody who is interested in “German style”
    games – you can tell it is good by the fact that it is popular in the UK and US,
    although the name of the game is totally unpronounceable for English speakers”!

    Westpark-Gamers-Score: 6.75